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-   -   Team Update 10 (2016) (http://www.chiefdelphi.com/forums/showthread.php?t=143701)

Hallry 12-02-2016 15:37

Team Update 10 (2016)
 
https://firstfrc.blob.core.windows.n...Updates/10.pdf

IronicDeadBird 12-02-2016 15:38

Re: Team Update 10 (2016)
 
Um hello G35?
I'm not seeing any actual use for this.

Thad House 12-02-2016 15:41

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by IronicDeadBird (Post 1539259)
Um hello G35?
I'm not seeing any actual use for this.

Camera tracking could be considered control, and its possible for an alliance member in the spy box to control the camera of a robot.

jvriezen 12-02-2016 15:53

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by IronicDeadBird (Post 1539259)
Um hello G35?
I'm not seeing any actual use for this.

I'm seeing this as a huge strategic opportunity.

IronicDeadBird 12-02-2016 15:54

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by jvriezen (Post 1539267)
I'm seeing this as a huge strategic opportunity.

I'm seeing it as a nightmare for q'ing up.

Nate Laverdure 12-02-2016 15:56

Re: Team Update 10 (2016)
 
If something pulses "at 0.5 Hz for 3 seconds" then it pulses 1.5 times.

GeeTwo 12-02-2016 15:57

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by IronicDeadBird (Post 1539259)
Um hello G35?
I'm not seeing any actual use for this.

See Q803.


Edits:
Quote:

Originally Posted by jvriezen (Post 1539267)
I'm seeing this as a huge strategic opportunity.

You're welcome; that's why I asked.

Quote:

Originally Posted by IronicDeadBird (Post 1539269)
I'm seeing it as a nightmare for q'ing up.

It will usually be easier for an ASL or other recon signer to learn to use flags or Q-codes in the queue than for a flag signaler to learn enough ASL to be useful.

TikiTech 12-02-2016 15:57

Re: Team Update 10 (2016)
 
This will mean a new version of Cheezy Vision.

Robot based control camera for autonomous manual targeting and dive.

:eek:

Aloha!

BBray_T1296 12-02-2016 15:58

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by Nate Laverdure (Post 1539272)
If something pulses "at 0.5 Hz for 3 seconds" then it pulses 1.5 times.

Probably should be 1 Hz with 50% duty cycle

IronicDeadBird 12-02-2016 15:59

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by GeeTwo (Post 1539273)

Yeah it is possible now but that doesn't make it practical.

MasterMentor 12-02-2016 16:01

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by TikiTech (Post 1539274)
Robot based control camera for autonomous manual targeting and dive.

Not so fast. G14 still applies.

-G

TikiTech 12-02-2016 16:25

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by MasterMentor (Post 1539279)
Not so fast. G14 still applies.

-G

Quite true.. Just remove autonomous from my previous statement.

Seems cumbersome to have a spy controlling the robot, though could be useful since there is potentially many things in the line of sight from the drivers station...

Could be interesting..

GeeTwo 12-02-2016 16:42

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by IronicDeadBird (Post 1539277)
Yeah it is possible now but that doesn't make it practical.

I'm sure other people have more grandiose plans, but the main thing I think it will be used for is to tell the robot which way and how far to turn to find a boulder, target, or defense well enough for the driver or semi-auto targeting routines to take over. Something like "boulder at 4-o'clock".

Foster 12-02-2016 16:44

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by TikiTech (Post 1539292)
Quite true.. Just remove autonomous from my previous statement.

Seems cumbersome to have a spy controlling the robot, though could be useful since there is potentially many things in the line of sight from the drivers station...

Could be interesting..

So I'm thinking the robot can see a spy with a reflective tape hat so they can lock onto the spy. The robot can do simple color matches, so I can see holding two flags (*) below the hat. One with red and green sides, one with blue and white sides. Green forward, red reverse. Blue left, white right. No color, stop. Might mean the spy has to wear a black shirt (**).

Lots of teams working on vision, this may be a time to make that effort pay off.

(*) I was really thinking large ping pong paddles with colors on each side, but flag works too.

(**) Danger is if it sees a Wildstang shirt the robot will break into a happy dance.

billbo911 12-02-2016 16:47

Re: Team Update 10 (2016)
 
EDIT GeeTwo correctly pointed out that G14 does indeed prohibit direct interaction with the robot during Auto.
Thus, my comment below about G14 is incorrect. EDIT


Quote:

Originally Posted by jvriezen (Post 1539267)
I'm seeing this as a huge strategic opportunity.

It really has my juices flowing!!

Quote:

Originally Posted by TikiTech (Post 1539274)
This will mean a new version of Cheezy Vision.

Robot based control camera for autonomous manual targeting and dive.

:eek:

Aloha!

EXACTLY THIS!!! Two retro tags held by the Spy to guide the robot.

Quote:

Originally Posted by MasterMentor (Post 1539279)
Not so fast. G14 still applies.

-G

G14 applies to interaction with the driver's console, not the robot.

GeeTwo 12-02-2016 16:56

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by billbo911 (Post 1539310)
G14 applies to interaction with the driver's console, not the robot.

G14 refers to drive teams, regardless of method of interaction.

Q654 confirms that auto is not hybrid in the specific case of a Kinect, but I see no reason to expect an on-robot camera to be any different.

billbo911 12-02-2016 17:09

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by GeeTwo (Post 1539320)
G14 refers to drive teams, regardless of method of interaction.

Q654 confirms that auto is not hybrid in the specific case of a Kinect, but I see no reason to expect an on-robot camera to be any different.

You are correct sir. I have edited my post to reflect this.

MooreteP 12-02-2016 18:37

Re: Team Update 10 (2016)
 
Table 2-2: Player Station Light String States and Meanings is gone, and now Table 2-3 Tower Strength Light States and Meanings is the indicator that the field is safe to enter, and the match is in its final 20 seconds.

I had this in the back of my mind when I wrote the Game Manual test.

Time for Rev. 2, a small change. more significant for the Drive Teams and less clutter on the Player Stations.

This may be a problem when a tower is weakened to zero, it may confuse an alliance as to the state of the tower.
Will the whole string blink in the final 20 seconds?
Will the only the top 1/3 blink if the tower has been captured?

IMHO, FMS nightmare.

I hope this adjustment works better than the updated website.
(Sorry, had to get in a dig)

The Game Reveal Video does in fact show the player station lights. My bad.

ratdude747 12-02-2016 23:20

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by MooreteP (Post 1539358)
Table 2-2: Player Station Light String States and Meanings is gone, and now Table 2-3 Tower Strength Light States and Meanings is the indicator that the field is safe to enter, and the match is in its final 20 seconds.

I had this in the back of my mind when I wrote the Game Manual test.
I was thinking, "The Game Reveal Video" didn't show the Light String at the bottom of the Player Stations, they'll be there, right?

Time for Rev. 2, a small change. more significant for the Drive Teams and less clutter on the Player Stations.

This may be a problem when a tower is weakened to zero, it may confuse an alliance as to the state of the tower.
Will the whole string blink in the final 20 seconds?
Will the only the top 1/3 blink if the tower has been captured?

IMHO, FMS nightmare.

I hope this adjustment works better than the updated website.
(Sorry, had to get in a dig)

They've known about this since at least this Tuesday, as Danny Diaz (the FIRST engineer doing scorekeeper training this year) mentioned during a training webinar Tuesday Night about this happening. IIRC he mentioned, at the time, that the exact fix hadn't been determined. Thus, my guess was they found out on Monday and by the time the Tuesday update was ready hadn't decided on a fix. That said, FMS is still in the works so much that the manual given to us Scorekeepers (and FTAs/FTAAs) isn't complete yet either, so they still have time to fix it. Compared to other last minute changes they've done before, this is pretty minor, at least in terms of FMS.

Nathan Streeter 19-02-2016 13:31

Re: Team Update 10 (2016)
 
Since the blue box in G22 hadn't received any love in this thread, I'm largely repeating my post in another thread... I just want to make sure this didn't slip by many people!

Quote:

Originally Posted by Wayne TenBrink (Post 1542719)
Draft of a question I plan to submit to Q&A:
------------------
Per Rule G22, would either of the following actions by blue robot initiate the 5 second countdown toward a pinning penalty:
a) Red robot is fully supported by blue batter and is in control of a boulder. Red robot appears to be preparing to score the boulder and does not appear to be attempting to leave the batter. Blue robot makes contact (single or repeated) with red robot and remains in a position that would prevent red robot from leaving the batter.
b) Red robot has released control of the boulder and appears to be attempting to leave the batter. Blue robot is in a position that would prevent red robot from leaving the batter.

In other words, does G22 provide limited protection to robots on the batter that are attempting to score boulders, or are they subject to normal defensive action as long as they are attempting to score and not attempting to leave the batter?

Have you seen the blue box added to G22 in Team Update 10 (scroll down)? It pretty clearly answers situation B...

Quote:

Originally Posted by G22 Blue Box from Team Update 10
There is no FIRST Robotics Competition specific definition of pin, so a
general definition applies; “to prevent or stop something from moving.”
As a result, contact is not required for pinning to occur. For example, a
ROBOT parked right behind an opponent that is on the BATTER could
be considered pinning because the dividers on the BATTER and the
parked ROBOT prevent the opponent from moving.

I - personally - am disappointed to see this update that came late in the build season (and which flew under my radar until yesterday). We largely avoided designing around scoring from the batter based on concern with being pinned in. This update probably is good for the broader elevation of scoring, but further reduces viable defensive strategies.

Particularly if we end up having trouble scoring as accurately as we need from farther out, we may still be able to use the base of the tower as a "safe" shooting location.

Quote:

Originally Posted by Mr. Lim (Post 1542737)
The definition of pinning a robot on the batter has been on my mind a lot right now too.

When a robot is fully on the batter, it's basically enclosed on 3 of 4 sides by the field. An opposing robot simply has to drive near the open side to be considering pinning it. Will refs call it this way, and start counting down as an opposing robot gets near?

The ambiguity opened up by the potential for non-contact pinning definitely does make this situation (and Wayne's situation A) more vague and subjective than I like. Hearkens back to some of the 2014 refing woes (although hopefully much less common).

Wayne TenBrink 19-02-2016 14:40

Re: Team Update 10 (2016)
 
Quote:

Originally Posted by Nathan Streeter (Post 1542752)
Since the blue box in G22 hadn't received any love in this thread, I'm largely repeating my post in another thread... I just want to make sure this didn't slip by many people!



Have you seen the blue box added to G22 in Team Update 10 (scroll down)? It pretty clearly answers situation B...



I - personally - am disappointed to see this update that came late in the build season (and which flew under my radar until yesterday). We largely avoided designing around scoring from the batter based on concern with being pinned in. This update probably is good for the broader elevation of scoring, but further reduces viable defensive strategies.

Particularly if we end up having trouble scoring as accurately as we need from farther out, we may still be able to use the base of the tower as a "safe" shooting location.



The ambiguity opened up by the potential for non-contact pinning definitely does make this situation (and Wayne's situation A) more vague and subjective than I like. Hearkens back to some of the 2014 refing woes (although hopefully much less common).

Thanks for taking up the cause. I tried without success to post my question on Q&A (login issues). If anybody else wants to try to submit it (or something similar), please do.


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