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2016 Human Player Testing
Hello everyone. We are trying to come up with a good human player test for this year. Any thoughts on how we should do it?
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Re: 2016 Human Player Testing
Back on Team 166, we were thinking about doing a time run to see how fast applicants can retrieve the boulders from a bin and drop/roll a boulder into a secret passage! Maybe try that, Conner?
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Re: 2016 Human Player Testing
After concluding Team 610's Human Player Trials, I can happily share them with you.
Test 1: Player Accuracy -Human Player given 6 balls -Ball must be bowled such that it lands within 4 inches of the BERM's far end This test looks for a HP's fine motor skills, as well as a practical example, because the closest a boulder can be to the opposing courtyard without being available to opposing alliance robots is the far end of the Secret Passage. Test 2: Player Timing -Human Player given 6 balls -Balls must touch a DEFENSE or the Neutral Zone every x seconds This tests the HP's internal clock and how well they can time themselves. At a higher level of competition, boulders will seldom be unattended, and thus it is necessary for a team to be able to synchronize their HP's ball throwing with the speed at which you can cycle. The x seconds is how long it takes your team to do a cycle of neutral zone -> cross defense -> courtyard -> back through a defense -> Ready to intake. |
Re: 2016 Human Player Testing
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