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-   -   ties (http://www.chiefdelphi.com/forums/showthread.php?t=1438)

James Crivellone 06-01-2002 13:44

Quote:

Originally posted by Adrian Wong
Good point on SC10. :)

For a non-disqualified match, the highest score could be 252. This is if all four robots were touching both home zones at the end.

Blue: 2 goals, 4 robots, 24 balls, 84 points
Red: 1 goal, 4 robots, 35 balls, 85 points

QP Blue: 84
QP Red: 252

where do you get four robots for each alliance? :)

Melkor 06-01-2002 13:50

Tethered pieces
 
With teathered pieces you could be in to places at once. But this is illegal under the tangle rule.
Telescoping arms would work. 15 feet long.

Gadget470 07-01-2002 15:58

Quote:

Telescoping arms would work. 15 feet long.
15 Feet is a bit to short. Robots need to be in Zones 1 & 5 to count as 10 points for both alliances. Zones 2+3+4 measueres to be 28ft. So your robot needs to touch ground just over 28ft from A to B.

Quote:

So what happens now?
With the TieBreaker, I assume it will end in either:
1) No Multiplier, No Win
2) 3x to both teams, everybody wins
3) Coin Toss

The most fair of a situation in that case I think would be my #2. If you have that big of a fluke to a match, you deserve the bonus. After that, my #1 would be fair because nobody 'really' won the the match. A coin toss in my eyes for a match would seem overly unfair to the 'loser' of the toss because they are in equality to the 'winner' for that match.

The most likely I see to happen in that is No Muli, No Win

ahecht 07-01-2002 18:14

My guess is that each team would get a 2x multiplier, since the total points given out would be the same.

Rick 07-01-2002 19:48

ties
 
in the manual it says what happens during a tie. last resort being a coin flip.

Gadget470 07-01-2002 19:58

Coin Toss
 
Where are you seeing that? There are two seperate tiebreakers.

First one being on Qualifying and Elimination Matches (which we've been discussing)
(Rule SC9)

Second being seeding. Seeding is finally decided by a coin toss if it breaks down far enough.
(Rule T4)

Can you double check and see that you aren't mistaken on which rule? Because i'm not seing the coin toss anywhere. Give a Rule X# please

joe_balint 08-01-2002 00:23

Actually since "most balls in scoring position" is the 2nd tiebraker you can have:

Blue: 2 goals, 4 robots, 25 balls, 85 points
Red: 1 goal, 4 robots, 35 balls, 85 points

Blue QP: 85
Red QP: 255

Not bad.

If all tie-breaks fail to give a winner? Man that would be something to watch!

James Crivellone 08-01-2002 11:12

Re: ties
 
Quote:

Originally posted by Ricksta121
in the manual it says what happens during a tie. last resort being a coin flip.
where do you see this?

//edit: I see it.. but only for ranking. it doesnt not specify about TIES though.. just RANKING.

James Crivellone 08-01-2002 11:15

Re: Coin Toss
 
Quote:

Originally posted by Gadget247
Where are you seeing that? There are two seperate tiebreakers.

First one being on Qualifying and Elimination Matches (which we've been discussing)
(Rule SC9)

Second being seeding. Seeding is finally decided by a coin toss if it breaks down far enough.
(Rule T4)

Can you double check and see that you aren't mistaken on which rule? Because i'm not seing the coin toss anywhere. Give a Rule X# please

yeah we've been working with SC9 here.. and the coin toss is also in SC11. you beat me to it. :)


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