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Re: Defensive robots
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Re: Defensive robots
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Re: Defensive robots
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Re: Defensive robots
I WOULD argue that a defensive bot is a positive inclusion for an alliance, IF the game was all about getting the win. If this game were 2014 or 2013 style of qualification point acquisition, I'd take a defensive robot in a heartbeat.
The problem is that this game isn't 0-sum. In fact, some matches could be concievably played where the LOOSER makes just as many qualification points than some other match't WINNER. That's important. That means that there is a direct, positive incentive for a robot to play offense, although sometimes ineffectively, over defense. Sure, 2 robots on paper might be able to breach by themselves, and only need robot 3 to capture the tower, and, yes, I anticipate that such may certainly be the scenario at eliminations or championships. But, the fact of the matter is, things go wrong. You get stuck due to a bad angle and terrible visibility. Your robot just won't move. The opposing alliance sent a robot just to guard you. Sum it all up, and there's a good chance that at least 1 of the 2 offensive robots you planned on breaching with can't function fully. Should that happen, I'd much rather be able to have that robot that can at least get me that one qual. point for breaching over a defensive bot that only propels us to a 0-QP match. Even in elims, the amount of points for a breach is s pretty darn big number, and given the high goal is so small, a robot with a strong drive train that can help breach (and maybe have a pool noodle) may be almost all you need. |
Re: Defensive robots
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Re: Defensive robots
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Re: Defensive robots
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Re: Defensive robots
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We attached PVC and strung across a t-shirt in 2013 and it worked pretty well as a deterrent, but that shooting position was pretty concrete. A team capable of shooting from the defenses from any position 1-5 can gain an advantage in that way. Also, if you can shoot quickly, it makes it harder. A robot that pops across and rips a ball off at the goal presents a scary defensive situation, because you have to basically guess at being out of range for penalties. 1747 has a pretty strong defensive legacy. As someone who spent a huge amount of time coaching what a number of people have observed as very clean, effective defense I can honestly say defending a shooting robot crossing the defense presents one of the largest defensive penalty risks we've ever seen. But that's just my 2 cents. |
Re: Defensive robots
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Also, I know all about the defensive history. That's why I chose you in 2013.:) |
Re: Defensive robots
I think that defensive robots might be a good third robot on an alliance, but that overall, the amount of good shooter robots will be very limited at most regionals. What this means is that a defensive robot may be a better last pick, just because every team's priority could theoretically be to get a good shooter on their alliance, just because of the points potential. I could be totally wrong here. I think we'll just have to wait and see.
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Re: Defensive robots
This whole line of questioning is leading more towards a Q&A involving robots on top of other robots, which may be a startlingly common occurrence with all the short robots and the ready-made ramp that is the CDF. That is assuming someone decides to take the interference penalty(s) in trade for preventing a breach, which at some levels of play might be a possibility.
*edit* Also, Glenn, I know you know the defensive history. That sentence was for everyone else's benefit. *edit* |
Re: Defensive robots
haha...that's why our robot will have a "steel top" (thin) and a steel glacis plate (thicker but not too thick for weight limits with rhino drive) ala my old trusty M1A2. This game promises to be more rough and tumble this year. I'm cool with it. The team is looking forward to it as well. We're stoked for the competition to begin!
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Re: Defensive robots
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I thought about this for awhile because of what happened in 2010. The key is bumper placement, and it is a critical factor especially with defense. We made sure our bumpers were..:rolleyes: |
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