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Shooting Percentage for week 1
As build season comes to a close, I have been spending a lot of time thinking about shooting percentage, especially at events towards the beginning of competition season. What do you think will be the average shooting percentage at a week 1 event and why?
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Re: Shooting Percentage for week 1
In our early practice rounds we're hitting about 50% of our shots. Right now we don't have a camera, or a gyro on our shooter so we're just eyeballing it from 40 feet away. I'd expect our accuracy to go up dramatically when we have our final sensors.
I'll predict that the top 3-5 teams at a mid level event will hit over 90% of their high goal shots, and do 3-5 cycles. The mid tier teams will hit less than 70% of their shots and would be better served by going low goal. |
Re: Shooting Percentage for week 1
With a few exceptions, I'll just say generally not high enough to get a ranking point for damaging the tower (this will probably be the first couple weeks).
EDITING IN A CAVEAT: With a shots primarily being from high-goal shooting. |
Re: Shooting Percentage for week 1
I couldn't think of a percentage as my prediction, but I think that some teams capable of shooting high will opt to not shoot at a week 1 event until elimination matches. At a week 1 event, I think it is certainly possible for a team capable of shooting high to play it safe and consistently score into the low goal to better guarantee tower weakening which leads to a capture for ranking points.
The teams with the most practice and the best vision systems would probably shoot high consistently in qualifications if they choose to not save it for eliminations. Those teams would be the outliers for shooting percentage if we were to consider an average for all teams attempting a high goal. It may even be possible that there will be enough defense in eliminations to lower the shooting average of teams that did a 75%+ success rate in qualifications. |
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Top 1% of teams: 80%
Top 5% of teams :65% average team: 30% |
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I'm aware this year isn't that similar to 2014's shooting challenge, but the best shooter at Central Illinois (with at least 1 make per match) was only 76%. At Wisconsin, the best shooter made 81% of their shots. With a division winner at both of those events, I think most people would assuming the percentage would be higher.
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Re: Shooting Percentage for week 1
The goal position is similar to what it was in 2006 for Aim High. I thought that was a much easier target than 2012 where you had to incorporate backspin if you were shooting from far away. I think the percentages will be similar to 2006.
Why are people testing from 30ft+ away from the goal again? I think the robots that shoot from either on the edge of the defense and touching the courtyard carpet or the robots that choose the point blank batter shots will be more successful. Because those two positions are defensible I think teams will make more shots. |
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This! With the minor exception of shooting in Auto. |
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And a word of advice, hold that ball in tight and make sure the back of your robot (opposite side of shooting) is robust. I cant stress enough how many times the back of our robot got damaged from appendages coming into our robot from high speed ramming in 2014 as we scored from in front the low goal. And 99% of them were no penalty calls too. |
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Hitting 2 out of every 3 shots in Rebound Rumble is a lot more favorable than making 2 of 3 shots in Stronghold.
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------------------ Per Rule G22, would either of the following actions by blue robot initiate the 5 second countdown toward a pinning penalty: a) Red robot is fully supported by blue batter and is in control of a boulder. Red robot appears to be preparing to score the boulder and does not appear to be attempting to leave the batter. Blue robot makes contact (single or repeated) with red robot and remains in a position that would prevent red robot from leaving the batter. b) Red robot has released control of the boulder and appears to be attempting to leave the batter. Blue robot is in a position that would prevent red robot from leaving the batter. In other words, does G22 provide limited protection to robots on the batter that are attempting to score boulders, or are they subject to normal defensive action as long as they are attempting to score and not attempting to leave the batter? ---------------------------------- As for the shooting percentage for Week 1, I voted for 31%-40% but I suspect that is too high. Never underestimate the ability of teams to overestimate the quality of Week 1 performance. |
Re: Shooting Percentage for week 1
I think that the teams that find themselves missing their shots will start putting the ball into the low goal and the teams that are dialed in will continue to shoot, increasing the average accurace of the event.
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The definition of pinning a robot on the batter has been on my mind a lot right now too.
When a robot is fully on the batter, it's basically enclosed on 3 of 4 sides by the field. An opposing robot simply has to drive near the open side to be considering pinning it. Will refs call it this way, and start counting down as an opposing robot gets near? The rules are pretty clear to me, but sometimes the actual gameplay is different. This has major implications, because it basically means defending robots need to leave a clear path for robots to drive off the batter, or risk being called for pinning. |
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Particularly if we end up having trouble scoring as accurately as we need from farther out, we may still be able to use the base of the tower as a "safe" shooting location. Quote:
EDIT: I'm adding a link over to the Team Update 10 thread for commenting on this fact... it seemed that it hadn't been mentioned in that thread up to now. |
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I have tried to submit the question to Q&A, but can't manage to get into the system. I tried my normal login ID and the Q&A login from TIMS with no success. If anybody else wants to submit it, please do. |
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I'm been thinking of the following scenario's (basically breaking A into 3 categories):
1. Offensive robot drives onto batter with bumper or robot itself against opponents castle wall, defending robot initiates contact. 2. Offensive robot drives onto batter with bumper or robot itself against the dividers, defending robot initiates contact. 3. Offensive robot drives onto batter but not against opponents castle wall or dividers, defending robot initiates contact. 4. Offensive robot on batter after shot trying to move away from the castle, defending robot blocking exit. My current thoughts are: 1: pinning same as it would be if you were pushed up against the field wall 2: pinning same as it would be if you were pushed up against the field wall 3: may or may not be covered under G22 blue box update 4: pinning based on G22 blue box update Very ambiguous indeed if you ask me, and likely a common scenario since this plays out for the low goals also. |
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