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Continued
My post was a bit too short so I wanted to add to it- Yeah Right!
To clearify- Its better to have multiple peolpe able work at the same time, so spend your money accordingly, you can also do shifts so if you have 2-3 good computers you can have 6 animators all contribute successfully. Always have a Key Student that stay ontop of progress. Not everyone needs to touch the animation to contribute. We had students collecting textures and modeling background objects while others worked on the main scenes, the texture collection (web seaches and actual photos or digital stills) could be found,scanned,prepped on any other computer in the room or at home or where ever. Also, major 3D Production houses have jobs asigned to people, One may Model, One may texture, one will animate, one will marry all those together (ie the animation could take place with a lowres model and the modelors and texturers can work with out holding up the process. In our case, we had a student that modeled the robot and stayed on top of changes faster than the actual engineers could build it in reality.) So production and workflow are major contributors to the systems that you need and want. Good luck this year. I'm loking forward to a great series of improments in all our work. |
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