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Re: FIRST 4 year game theme cycle theory
Although it doesn't quite follow your 3 year climbing cycle, 2000 had a hanging bar in the center of the field similar to 2004. (albeit, shorter)
I would also be interested in seeing games that are less focused on scoring as many points as possible, and more strategic. 2005 is probably the best example of this with its tic-tac-toe gameplay. Giant Connect Four, anyone? It would certainly fit the expected unusual object game piece. |
Re: FIRST 4 year game theme cycle theory
While 2015 definitely falls into the "Lifting" category the OP laid out, but I think it more naturally fits into the "Unusual object" category. Mostly because the manipulation of the object was so unique related to the other usual objects.
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Re: FIRST 4 year game theme cycle theory
How about Roomba Roundup?
Teams capture and place modified roombas into their corrals. The opposing alliance can steal the captured roombas and place them in their own corrals. The team with the most roombas win. |
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By the way, best way to play this one is with an unknown number of Roombas roaming the field, AND all different types of Roombas (and probably their cousins the Scubas--hey, gotta clean the pool somehow!) Significant bonus for getting them all to drive themselves into the corrals. Oh, and the field gets cleaned every match, which makes field reset's "we're on break" jobs easier. |
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'92, '93, '94, '95, '96, '98, '00, '01, '02, '04, '06, '08, '09, '10, '12, '14, and '16 all had balls in some form or another. Several years could defiantly be considered unusual because of their size (and the different approach that was required to manipulate them), but to not have some kind of ball as a game piece is most defiantly unusual. |
Re: FIRST 4 year game theme cycle theory
Another GDC pattern I've been keeping close track of over the years that goes all the way back to the beginning:
1992: Maize Craze - Not a Water Game 1993: Rug Rage - Not a Corn Game 1994: Tower Power - Not a Water Game 1995: Ramp 'n Roll - Not a Corn Game 1996: Hexagon Havoc - Not a Water Game 1997: Toroid Terror - Not a Corn Game 1998: Ladder Logic - Not a Water Game 1999: Double Trouble - Not a Corn Game 2000: Co-Opertition FIRST - Not a Water Game 2001: Diabolical Dynamics - Not a Corn Game 2002: Zone Zeal - Not a Water Game 2003: Stack Attack - Not a Corn Game 2004: FIRST Frenzy: Raising the Bar - Not a Water Game 2005: Triple Play - Not a Corn Game 2006: Aim High - Not a Water Game 2007: Rack 'n Roll - Not a Corn Game 2008: FIRST Overdrive - Not a Water Game 2009: Lunacy - Not a Corn Game 2010: Breakaway - Not a Water Game 2011: Logomotion - Not a Corn Game 2012: Rebound Rumble - Not a Water Game 2013: Ultimate Ascent - Not a Corn Game 2014: Aerial Assist - Not a Water Game 2015: Recycle Rush - Not a Corn Game 2016: FIRST Stronghold - Not a Water Game As you can see this pattern fluctuates every other year. If this pattern continues 2017 will not be a corn game. Cheers, Bryan |
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Re: FIRST 4 year game theme cycle theory
I was looking for some cool science related things for 2017:
https://en.m.wikipedia.org/wiki/2017 I must admit, the JAXA robot mission to the moon has me a bit concerned for the return of lunacy.... |
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An alternate conjecture:
Edit: or is it too soon? |
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What I was getting at was that you can represent the pattern based on what it took to manipulate the game objects. Balls are often manipulated very similarly, tubes (regardless of shape) are manipulated with very similar claws, etc. 2015 saw interesting intakes and lift mechanisms, many of which hadn't been popular before. I don't think "unusual" necessarily means "unique". Still, I think there is some real predictive value to your pattern, just maybe that we should keep our minds open to variations. While it looks like next year will be "unusual" again, maybe it will be "unusual" balls or something similar. |
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