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Re: FIRST 4 year game theme cycle theory
The next year should be an "unusual" game. A water game would be pretty unusual? Water game 2017 confirmed!
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Re: FIRST 4 year game theme cycle theory
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Re: FIRST 4 year game theme cycle theory
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Re: FIRST 4 year game theme cycle theory
I just played a game of "Ladder Toss" this weekend for the first time, and my first thought was how neat "Bolas" would be as game pieces :)
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Re: FIRST 4 year game theme cycle theory
Another user also noticed a correlation between the Vex Robotics Competition and FRC. Going back to 2014, each competition has shared fundamental elements. The VRC game of 2016-2017 involves throwing "stars" (aka jumbo-sized board game jacks) and inflated cubes across the field. This confirms your "unusual object" prediction.
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Re: FIRST 4 year game theme cycle theory
On the other hand, there is a thing called confirmation bias. To some extent, I think we're all trying to stretch next year's game based on patterns that might not actually exist.
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Re: FIRST 4 year game theme cycle theory
I saw it as a 2 year pattern of fine motor control vs gross motor control. It makes sense to use a ball with gross motor control since it works best with a highly symmetric object. Fine motor control allows for much more variety in game pieces and objective.
The observation of the 3 year climbing cycle is interesting. I hadn't noticed that but it appeara to hold so far. |
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I believe that these patterns are examples of "emergent behavior". Emergent behavior in the natural world includes such things as atoms, molecules, crystals, convection, turbulence, life, tropical storm systems, the ENSO (El-Nino Southern Oscillation), tectonic plates, planets, stars, galaxies, and galactic clusters. None of these are obvious from the fairly simple laws of physics, but they all result from them. Likewise, I believe that the patterns we see are the result of the GDC's general desire to keep the challenges changing from one year to the next, and to keep teams (particularly students) from seeing a problem that they saw recently. On the matter of "obstructions", it appears that the GDC treats this as a secondary (or tertiary) consideration. Still, it does appear that they try to not do the same thing over and over. Looking at all of this, and making some SWAGs (Scientific Wild A$$ Guesses) as to how the patterns will continue, here's my call: Bizarro game: 85+%. That is, there will be some completely new attribute to the 2017 game that will make many/most teams ask "How the *!$% do we do that?" on kickoff day. Previous examples have included Frisbees (and a multi-stage climb), regolith, tetras, 4V0, and (back in 1997) the first-ever non-ball game pieces. Solid-surface Ball game: < 15%. The last odd-year solid-surface ball game was 2001. 'Tain't likely, Fibber!' Robot-pullup endgame: < 20%. We just did this. As far as the "theme" of the game, I definitely expect one. FIRST has done all of the same things as last year (partner with Disney, and have a "teaser" rather than a "game hint"). I expect that we will not have a game hint (which always were clues to the NAME of the game, not its content), but a teaser in which we will be supplied with the game theme and name, but nothing clear as to what will be required to play the game. On that last point, the only element of the 2016 game hint video that might have been a clue to the game dymanics was the darkening of the sky and the brightening of the lights on the robot warrior. The value of robot-mounted cameras was certainly significant, but not as strong as many of the predictions, which would have had the robots working inside a tower or other construction, completely out of sight of the drivers. The obstructions to vision, bad as they were, were not as bad as the CD predictions. |
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But I strongly disagree on the game hint being a clue to the name of the game and not the content. Very, very strongly. I'll go into detail about one hint in particular, with more on request. For example, 2006's hint, if read correctly, detailed much about the game itself, and how it played. "A game piece obsessed with a shovel's show" was the second line--if you caught that "spade" is a synonym for "shovel", and David Spade is known for the show "Just Shoot Me", the hint indicated something being shot. (Which was a first for game pieces.) The other two lines revealed something about the game as well--but that second line was figured out within about a day of hint release. (Not that anybody knew that until Kickoff.) Want me to go on in more detail? Of the rest since '03 (inclusive), only 3 were aimed primarily at the game name, and two of those included possible content clues. Three I can't recall the hints ('12, '13, '15); the rest were targeted at game content--with one exception, '08 #3, being the scrambled password to the Game Manual (and even that had a slight hint to the gameplay). Now, with the trailers being the new normal, I suspect that name and theme will be the primary conveyances. And I do hope that "New Dozer" returns in all of them... |
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And for 2011, you should know that poles were a key part of the game (there was a column in Hint #1), and the scoring pieces were FIRST logo pieces. Theme/gameplay hints.;) On further recollection, 2012's hint was a list of donated parts for fields from one supplier. Collective "huh?", not useful for game name, theme, or play. |
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