![]() |
Roller/Wheel Ball Shooter Physics
With following post I am trying to summarize physics of a wheel based shooter. (e.g. https://youtu.be/Kd1FaSNoDiM?list=PL...JScoQterdV 4). I appreciate any corrections.
Assumptions:
We want maximum launch speed of the ball. Maximal launch speed is desired because aiming a fast projectile is easier than a slow projectile (gun versus bow). To achieve this we can optimize the following: a) reduce spin of the ball so that all kinetic energy is translational and none rotational. This requires two rollers. b) increase rotational energy stored in the rollers: b1) larger inertia in the rollers (goes linear)
b2) faster rotation of the rollers (goes by omega square). Fast rotation is achieved with different gear ratio not with more motors, more motors will achieve final angular velocity fasterc) increase friction between ball and rollers (goes linear):
d) increase the contact time of the ball with the rollers:
e) reduce inelastic component of compression. this can not be controlled, but less compression gives less inelastic loss, but that gives also less friction, so this needs to be optimized. There is inelastic component because the ball is made of foam and the air moving through the pores causes friction. Inelastic component can not be regained and is lost. If you compress a spring, almost all energy is regained again when the spring extends. |
| All times are GMT -5. The time now is 07:43. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi