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[FRC Blog] Audience Displays and a Favor
Posted on the FRC Blog, 2/22/16: http://www.firstinspires.org/robotic...ys-and-a-favor
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Love all of the information FIRST is giving us on matches.
Though I have to point out, how could the regional high score be broken with a high score of 190 in eliminations when two alliances scored 192 in qualifications. Continuity error! :P |
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I enjoy that FIRST tried to pick some medieval themed teams for the graphics. I'm happy to know that my team is ranked 21st at an event we aren't attending :).
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We already got a red card and we haven't even gotten onto the field yet! :eek:
But I'm excited for this new display system! |
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That looks so cool, nice job FIRST.
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Losing in the quarters? We'll see about that. ;)
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Been seeing our team number and name in a lot of stuff FIRST posts. I like it.
I also like the design of the screens. |
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I have been disappointed before with how little information the audience receives after matches, but I have absolutely nothing to complain about this year on that front. In some respects, this even begins to seem like overkill, but I think displaying information, no matter how trivial, is almost always better than just endlessly playing the sponsor reel.
I am a particularly large fan of the match preview screens. This will greatly help the crowd to have a better understanding of what is to come. The yellow/red card indicators and "under review" signs are also nice to keep the audience informed about what is going on. |
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I'm thinking that at many venues the audience display resolution is going to be too low to identify some of those icons. Heck, at some regionals it's nearly impossible to read the "remaining teams" list during Alliance selections. I'll be happy to be wrong about this...
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I really like what FIRST is doing here... the screens are good, and particularly the pre-match screen helps give a little anticipation before the match for those that don't know the robots as well.
I would like to see two improvements though: 1. Make the alliance score BIGGER!! It's totally reasonable on a computer screen, but on the projector at many events it'll be very difficult to read... and it's the one thing that should be legible by someone with 20/20 eyesight anywhere in the venue. Even at the NH Week Zero (which was in a small venue) it was difficult for me to read the score! 2. Post the broken-out scores (Auto, Defenses, Tower, Challenge/Scale, Foul) on the FIRST results page for each match. FIRST seems to finally be understanding their part of the "Make It Loud" concept... As with any competitive sport (student or professional), teams can have a lot of "fans" when there is the opportunity to actually follow the teams (at events, online, and through webcasts). Providing more results info and better webcasts to teams, parents, friends, sponsors, and die-hard FIRSTers will always promote Making It Loud. |
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Here's another observation, and this might just be me.
![]() As I'm watching the Palmetto webcast, I'm inclined to read the blue bars (and the blue tower #) as "This is what the blue alliance has accomplished so far", since it's on the same side of the screen as the blue team numbers. However, now that I've watched matches for a bit, I understand that the blue bars mean "strength of blue Outer Works, as done by the red alliance" - same with the tower. Did anyone else get the same confusion at first, or am I just really bad at reading the display? |
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Libby, I thought the same thing until match 8. I was really confused...
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You are not alone. (My personal preference would be to have them switched. But now that I understand what the display is showing it isn't so bad.) |
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If you think of it like a hand to hand video game like street fighter, the display makes more sense to me. On your half, you have your score and your remaining health.
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However, the new Audience Display is makes watching Webcasts much easier! I kind of wish there was a flash to get my attention when something subtle changed, but hey I like it. |
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I find it weird that when blue scores, something happens on Red's side of the screen that doesn't affect Red. |
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Just because a lot of this community plays video games doesn't mean it's intuitive to the folks from 'outside the tent' FIRST has been trying to bring in this season... Edit: Beat me to it. Quote:
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Whats going to be even more annoying is when the webcam is on the opposite side of the field and the sides of the score don't line up with the side of the field.
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I can read it now, but the other way is more intuitive to me. |
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I'd also like to point out that the little arrows indicating whether a team has moved up or down in the rankings are almost irrelevant this year. The rankings this year are based on metrics that can only go up, rather than averages that can rise and fall. That means that the only way a robot can possibly move down in ranking during a match this year is if a robot on their opposing alliance overtakes them. This seems to be pretty rare, and most (if not all?) matches that I've seen have ended with all the robots on both alliances rising in ranking.
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After watching a few matches, understanding the display is pretty intuitive. Good job, FIRST! |
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Also dashes in the defense bars to divide them in to two. Oh and I think there could be room for team names or at least short versions of them. Finally just personally I wished the tower power was shown more graphically instead of just a number. Like an 8 dashed circle around the icon or the icon empties as it's damaged. |
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This layout seems to me more appropriate for offseasons where you might not have the defense lights - you can look up and see the state of the field, you don't have to derive the state of each defense because it's clearly shown. Sure, it's a bit confusing because the robots primarily spend their time on the opposite side of the field as the drivers (and you get points for doing stuff on the opposite side of the field). Damned if you do, damned if you don't. -G |
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After seeing (or not seeing, rather) this screen for the first time, I have to say, I wasn't able to see it. A lot of space is wasted on the blocks and trees, and the text is far too small. They need to ditxh the theme and full screen the important stuff. The blue being a darker shade would help too.
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