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-   -   Team Update 13 (2016) (http://www.chiefdelphi.com/forums/showthread.php?t=144583)

Ty Tremblay 24-02-2016 15:24

Re: Team Update 13 (2016)
 
Quote:

Originally Posted by IronicDeadBird (Post 1546141)
If they use a custom built FMS for the game and they do use a letter number code for fouls which the input into software then they actually do have all the information they are currently saying the refs do not have in update 13. It just doesn't add up to me.

Point of clarification, there are no codes on the ref UI. Just buttons for fouls and tech fouls

IronicDeadBird 24-02-2016 15:31

Re: Team Update 13 (2016)
 
Quote:

Originally Posted by Ty Tremblay (Post 1546146)
Point of clarification, there are no codes on the ref UI. Just buttons for fouls and tech fouls

Where is the documentation for the foul/tech procedure?

ayo_christina 24-02-2016 15:39

Re: Team Update 13 (2016)
 
Quote:

Originally Posted by IronicDeadBird (Post 1546149)
Where is the documentation for the foul/tech procedure?

Do mean documentation related to the scoring panels? It is only available to assigned volunteers through VIMS, the volunteer portal. It is not distributed publicly.

IronicDeadBird 24-02-2016 15:40

Re: Team Update 13 (2016)
 
Quote:

Originally Posted by ayo_christina (Post 1546156)
Do mean documentation related to the scoring panels? It is only available to assigned volunteers through VIMS, the volunteer portal. It is not distributed publicly.

That'd explain why all my digging found dust.

rich2202 24-02-2016 16:12

Re: Team Update 13 (2016)
 
For fouls, there are 4 buttons: Red Foul, Blue Foul, Red Tech Foul, Blue Tech Foul. You push the button, and the number of fouls increase.

What I would like is: Another Ref who's job it is to listen to the radio, and write down the fouls as they are called out. Maybe the Assistant Score Keeper (I've been one of those, and didn't have much to do).

I can talk and watch the game at the same time. I probably can't call out the G number, but I can say: Blue Pinning, Red more than one boulder. Sometimes I might be able to get the robot number. Since I have to point and waive the flag first, the time stamp (if the Scribe Ref can get it), will be later than the foul. But at least it gives you an idea of where in the game the foul was called (if you recorded it and want to look at the replay).


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