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Real vs. Theory, Week 0.5
Inspired by this quote from Boltman...
"Hey can someone there give us a summary of things you learned that you did not know going in... just an overall REAL vs theoretical breakdown. Like what was easier/harder, challenges and did human players have any significant effect." In particular:
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Re: Real vs. Theory, Week 0.5
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Re: Real vs. Theory, Week 0.5
Being you did not ask if I was really there. But I really did see several matches on the stream.
1. High goal seems hard 2 low goal seems hard 3 I did see HPs trying to communicate, not sure of the effects 4 teams were having good results with crossing, made up at least 1/2 the score for every game 5 very few have climbing down yet |
Re: Real vs. Theory, Week 0.5
Something my team noticed when watching the stream was that very few alliances went for the rank point by breaching defenses. I thought this was not a good understand of the rules when teams went to go get 5 points during end game by waiting on the batter of their opponent's tower instead of using their alliances to open the one last door and get that rank point. If a team was winning by a large number of points, some alliances still didn't bother to get the rank point. Anybody know why this kept happening or was this not a complete understand to how rank points work?
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Re: Real vs. Theory, Week 0.5
My takeaways watching the streams... Just my far away observations
1. Low scoring for the most part (30-70), with most points via breaching defenses along the way 2. Lots and lots of dead, stalled stuck bots 3. Lots of penalties 4. Auto points disappointing, best seemed to be 3 crossing (30) very rare 5. Scaling rare and many tried and failed, only a handful of really good ones 6. Hard to crack 100 7. Very hard to Capture the castle (only happened in eliminations) 8. Lots of bots seemed "confused" and lots and lots of misses on goals. 9 Wheeled bots getting stuck on defenses 10. Bad time management at end many missed challenges (5 points) 11. Climbers can crash on bots below, and bad time management as running out of time to climb. 12. Not much defense played until Eliminations. As a side note impressed by the bots that could score HG while being harassed..I was surprised by that since the defense driver has way better vision and "should" be able to knock a bot off course In all it was well played considering it was first competition up, we compete next weekend so I'll give some firsthand insight after next week. Glad Palmetto gave us some insights. |
Re: Real vs. Theory, Week 0.5
The low goal was surprisingly difficult for a lot of teams. Without any propulsion, the ball just kinda slid down the slope whenever teams would try to score there.
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Re: Real vs. Theory, Week 0.5
I was entirely amazed at how many robots didn't or couldn't challenge. Especially those on the lower end of the rankings. It seems like a surefire way to not be picked by an alliance who wants to capture the tower. Which as the weeks go by will be any eliminations alliance that is serious about winning their event.
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Re: Real vs. Theory, Week 0.5
Lack of defense in playoffs made scores higher in the playoffs then they should be.
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from what i observed from watching the livestream with a good amount of matches
the best defence is as follows statistically:
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