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Re: Team Update 14 (2016)
I think one of major aspects of bagging that isn't being discussed enough is that it provides an artificial deadline well in advance of the actual deadline to compete.
This, in combination with the time before competition to more accurately asses what they can accomplish on practice day allows teams to make the tough decisions about what they need to do to play. While the floor may be raised for everyone, the number of teams showing up at the last possible minute(or after the last possible minute) for inspection with incomplete robots will also go up. Speaking as someone who has organized (non-FRC) robotics competitions, without bag and tag I predict there will be a lot more no-shows and robots still getting inspected on Friday(or Saturday) than there are currently. |
Re: Team Update 14 (2016)
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Re: Team Update 14 (2016)
Here's my suggestion to improve bag-and-tag:
Cut the withholding allowance to 20 lb SPARE parts. (Or remove it altogether.) COTS items remain unlimited. The loose translation would be that if it doesn't match what's on the robot already*, it's gotta be in a bag on bag day. [insert "grumpy mentor" "back-in-my-day-we-boxed-up-the-robot-and-all-its-spares" section here] *The definition of "match" is intentionally left a little bit fluid, because no two parts will be 100% identical--maybe something got an extra hole somewhere or something like that. I hate to use the "reasonably astute observer" standard but that may need to be what is used. |
Re: Team Update 14 (2016)
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Your bag and tag rules just put us in even more of a corner. We have to waste more time and money to achieve our team's goals. Why you gotta be like that? ;) -Mike |
Re: Team Update 14 (2016)
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My opinion is that there are two ways this can go. Both have valid points for and against them. Both sets of valid points go either way (pro to con, or vice versa) depending on who is making the statement! EITHER we return to a 6-week challenge (at least mostly) by cutting out withholding to some degree (see: FRC 10 years ago), OR we go to a straight-out "show up with your robot at the event" challenge (see: FTC, FLL, VRC). While we're doing that, can I get ChampionUNSplit discussion going? :p |
Re: Team Update 14 (2016)
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Re: Team Update 14 (2016)
Here's one data point for this clone debate: In 2014, team 1477 worked on a design that would have converted the robot into a "254 clone". Building that design was well within their capabilities, but the team decided not to use it, considering that the existing robot wasn't too bad and it would be a lot of effort for something that wasn't guaranteed to work. Just like Cory and Adam said:
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I don't think successful cloned robots can be made in the 3-4 weeks between reveals and late competitions. It takes too much testing and iteration to make a top-tier robot (see 1477 in 2013 with 3 regional losses before winning one and then Champs). |
Re: Team Update 14 (2016)
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Re: Team Update 14 (2016)
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Doing that would take the ability to do significant iteration and rob the students of the full engineering experience. Yes currently many teams do not get to go to a second event and thus do not get the full engineering experience. However as more and more areas join the District System everyone will eventually go to two events and have the ability to properly iterate. |
Re: Team Update 14 (2016)
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Our gearbox this year is based on 1114's gearbox from 2014. It met a lot of our design needs and we didn't want to reinvent the wheel. Even just building that part of the robot with a CAD file in hand took some reverse engineering and thought. |
Re: Team Update 14 (2016)
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Re: Team Update 14 (2016)
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Re: Team Update 14 (2016)
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I would say that the IRI bot didn't perform as well as 254 that year, I think alot of that was due to a lack of practice time with that robot. We only finished it maybe a week before IRI. Which brings it back to the topic of copying. Copy all you want but if you don't get practice time in you will never perform as well as those who get practice time. A good practiced driver with an OK robot will beat a non practiced driver with the perfect robot every time. |
Re: Team Update 14 (2016)
Bag and Tag actually simulates real world situations fairly well. You've got to get the main piece on a barge or slow ship across the ocean a couple of weeks before installation/use on the other side of the world, but the techs and engineers can bring a limited amount of stuff in excess baggage. COTS stuff can be procured at the install site, or shipped directly there from the manufacturer. This very closely resembles the situation of my department's data collection branch.
As a simple way to prevent further proliferation of things which look like a robot but aren't, and to avoid incredibly long, complex rules, how about these:
This would allow duplicates of assemblies, but in order to have duplicate robots, they would have to be considerably underweight or have a lot of quickly removable COTS parts. |
Re: Team Update 14 (2016)
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As an aside: I don't think copying in FRC will ever be as rampant as it is in Vex. In Vex, you are mostly using a set of COTS parts that can be put together in a relatively finite number of different ways to achieve the game objective. There is less customizability and design flexibility than there is in FRC. The nature of Vex itself makes it much easier to copy and compete, and removing the bag won't make that suddenly happen in FRC to the same extent it happens in Vex. With the argument that a powerhouse team would just build several different robots and give them out to alliance partners or whatever, when has that ever happened in Vex? That should be really easy in Vex, right? |
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