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Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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Only thing that cancels ONE successful 2 ball auto (20 besides the cross) are 2 scaling bots (20 extra) so if 1678 pulls this off of the other alliances better find some scalers against them or 1678 better snatch up some scalers as captain..just sayin' I think 1678 just made scaling bots top of peoples pick lists to defeat that alliance 20 points per match is 4 HG or 4 2x crosses or breach/capture...its huge 3 scalers are 1 HG better than 1 2-ball auto Most everyone can cross in eliminations. |
Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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However the 2 ball auto also lowers the tower by 2 points. Plus whatever your alliance members put up in auto. Which will make it easier in tele-op to achieve a capture. Scaling might offset the two ball in terms of points, but a two ball auto still is the stronger strategy IMHO. |
Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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There are more complicated 2-ball autos that could avoid being blocked, but considering we went through week 1 without any 2-balls at all, we probably won't see hardly any two ball routines more advanced than 1678's. |
Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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It still requires a specialized auto mode, where you're lined up against the secret passage rather than a defense. So either your entire auto mode is preventing a two ball auto (the 1-ball will still work), or you're coming up with a much more complicated (read: more likely to fail) auto mode. Yes, you can TECHNICALLY defend a 2-ball auto, but I don't believe the tradeoffs are worth it. |
Re: 1678 Two Ball Auto
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We plan to have such an automode ready for champs. |
Re: 1678 Two Ball Auto
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Re: 1678 Two Ball Auto
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I'm getting flashbacks to 2015, the horror! :ahh: -Mike |
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