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-   -   1678 Two Ball Auto (http://www.chiefdelphi.com/forums/showthread.php?t=145351)

AdamHeard 08-03-2016 12:29

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by Smitty1707 (Post 1553556)
Nothing says you can't. It's just more complicated than it initially sounds if you're not thinking about field configuration.

I am thinking about the field configuration, and it's not that complicated. Certainly easier than a 2 ball auto.

ASmith1675 08-03-2016 12:40

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by AdamHeard (Post 1553561)
I am thinking about the field configuration, and it's not that complicated. Certainly easier than a 2 ball auto.

Didn't mean to imply you weren't or that it can't be done. It certainly can (and likely will).

The point I was trying to get across (poorly, perhaps) was that if you're blocking a two ball with your auto mode, but this prevents you from doing anything positive for your own alliance, then its not worth it. Having an auto mode that "steals" the center ball then still does something useful afterwards will likely be one of the more challenging routines.

JesseK 08-03-2016 13:13

Re: 1678 Two Ball Auto
 
The secret benefit to a 2-ball auto: if your partners also score their boulders in auto, your opponents are forced to stuff a ball into the secret passage right away. At Worlds, this will be the game changer. A tower won't stand a chance when it's only 3 damage away from a capture in the opening seconds of teleop.

Kevin Sevcik 08-03-2016 13:36

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by axiomofdarkness (Post 1553408)
It seems possible (though extremely hard) to do it with any other defense, except maybe the ramparts. I doubt it will happen before Einstein, if at all, though.

Second best defense for 2-ball auto is the portcullis if you have a mechanism that lets you reverse through it. Or since you need a pickup on your back side to do this, probably a mechanism on your front side as well as on the pickup. After that your percentages probably drop by a lot since you're likely being randomized by the defense or the landing afterwards.

Richard.Varone 08-03-2016 14:21

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by Kevin Sevcik (Post 1553630)
Second best defense for 2-ball auto is the portcullis if you have a mechanism that lets you reverse through it. Or since you need a pickup on your back side to do this, probably a mechanism on your front side as well as on the pickup. After that your percentages probably drop by a lot since you're likely being randomized by the defense or the landing afterwards.

Oooooo I like the way this sounds, not as a defense against the 2 ball auto but as another position a 2 ball auto could take place in, I'm glad that not only did we decide to put a herder on the front and back of the bot, but both herders are capable of opening the portcullis. Time to push the programmers even harder!

Kevin Sevcik 08-03-2016 14:25

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by Richard.Varone (Post 1553672)
Oooooo I like the way this sounds, not as a defense against the 2 ball auto but as another position a 2 ball auto could take place in, I'm glad that not only did we decide to put a herder on the front and back of the bot, but both herders are capable of opening the portcullis. Time to push the programmers even harder!

OTOH, any defense that's not the low bar has increased difficulty because you don't have a wall to stop your dropped ball. That cardboard field border looks pretty integral to 1678's auto routine. Without it, you have to worry a lot more about an inconsistent ball running away from you.

Also, also, an alternate, option for interfering with this style of 2-ball auto: instead of stealing the first ball (maybe you're not fast enough), bump the second ball with your ball. This assumes you have nothing better to do with your ball, and that you can outfeed fast enough to get both balls clear of the infeed path. Still, second picks often have nothing better to do with their ball, and it'd be an easy routine to write. Oh. Bonus points if you steal the first ball, and then shoot it at the dropped ball to turn a 2-ball auto into a 0-ball auto.:cool:

Francis-134 08-03-2016 16:08

Re: 1678 Two Ball Auto
 
FYI, We will be showing off the unedited version of the video (i.e. no grinder) on our show on Wednesday. Thank you so much to the students and mentors on 1678!

If you want to catch it live, check it out Wednesday at 9 PM ET at twitch.tv/FRCGamesense or youtube.com/FRCGameSense

Abhishek R 08-03-2016 16:10

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by JesseK (Post 1553601)
The secret benefit to a 2-ball auto: if your partners also score their boulders in auto, your opponents are forced to stuff a ball into the secret passage right away. At Worlds, this will be the game changer. A tower won't stand a chance when it's only 3 damage away from a capture in the opening seconds of teleop.

This is really the biggest crux around auto this year. The more you score in auto (where you don't have to worry about defense, just run the same routine you've run all season), the less you have to score in teleop. Every ball your alliance scores in auto means just that much more time for every cycle, and gives you leeway should you run into a little bit of shot inconsistency or heavy defense.

Doiteain 08-03-2016 16:33

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by RoboChair (Post 1553343)
I will bet a 2 inch Turner's Cube that we won't see a successful 3 ball auto all season in a match.

I'll remember that.

RoboChair 08-03-2016 17:05

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by Roboshant (Post 1553112)
Will you guys be releasing an unedited version of this video after your first competition?

Yes, you will be able to see it on GameSense this Wednesday.

Link here: http://www.chiefdelphi.com/forums/sh...40&postcount=2

AllenGregoryIV 08-03-2016 21:25

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by Kevin Sevcik (Post 1553679)
Also, also, an alternate, option for interfering with this style of 2-ball auto: instead of stealing the first ball (maybe you're not fast enough), bump the second ball with your ball. This assumes you have nothing better to do with your ball, and that you can outfeed fast enough to get both balls clear of the infeed path. Still, second picks often have nothing better to do with their ball, and it'd be an easy routine to write. Oh. Bonus points if you steal the first ball, and then shoot it at the dropped ball to turn a 2-ball auto into a 0-ball auto.:cool:

Definitely thought of this but be careful about the definition of launching.
Quote:

D. “launching” (shooting BOULDERS into the air, kicking across the
floor, or throwing in a forceful way)

G39 ROBOTS are prohibited from launching BOULDERS unless they are in contact with the opponent’s
TOWER or carpet in the opponent’s COURTYARD, and not in contact with any other carpet.
Violation: TECH FOUL per BOULDER

Kevin Sevcik 08-03-2016 21:36

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by AllenGregoryIV (Post 1553923)
Definitely thought of this but be careful about the definition of launching.

That's one of those frustratingly vague rules the gdc put out this year. If we were doing this, we'd be reversing our intake to do this. We'd be rolling a ball, but I have to assume rolling a ball fast enough would eventually be considered launching. It's just that you don't know how fast that is.

XaulZan11 15-03-2016 23:15

Re: 1678 Two Ball Auto
 
I only got a chance to watch some of the elimination matches, but was this successful or ran last weekend?

Anteprefix 15-03-2016 23:15

Re: 1678 Two Ball Auto
 
Quote:

Originally Posted by XaulZan11 (Post 1558049)
I only got a chance to watch some of the elimination matches, but was this successful or ran last weekend?

It was not attempted at CVR.

Boltman 15-03-2016 23:21

Re: 1678 Two Ball Auto
 
They said up front to me in the pits no two-ball auto in CVR as the video was in a controlled setting on marks setting...does not matter 1 ball auto and the 100% scale and literally unblock-able shots was enough..them and 254 were amazing to behold they obviously set the high bar at 210.

So was the rookie team Uni-Rex when not broken , the combo of their swerve with 75MPH High goal laser with deadly accuracy was freaking amazing. So was 973 with their flashlight aim perfection HG shots. Also 1323, 701 and 1671 too. And many others.


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