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Re: Are 8 play regional reasonable?
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Re: Are 8 play regional reasonable?
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Run the event until you play required number of matches per event i.e. Friday and/or Saturday. And before anyone mentions about volunteer limitations and scheduling, then I say follow the suggestions above and adjust price accordingly. This can become a very sensitive subject whenever price is involved, especially when other programs pay less AND play less vs. others. We played a sanctioned regional last year in a high school gym for $5000.00 with no practice field in the building. |
Re: Are 8 play regional reasonable?
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Recruit more volunteers? |
Re: Are 8 play regional reasonable?
Throwing more people at it is not a solution, asking everyone present to put in more hours also isn't a really viable solution either - to go from 8 to 12 qualification matches would require an additional 5.5 hours of matches (given the public schedule for North Star, which has 11 hours for quals listed, if I counted right). You can't just squeeze that in to what already amounts to 12+ hour days for the volunteers, and there's no way adding additional people could save you that much time.
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Re: Are 8 play regional reasonable?
Jon is right. The biggest difference between an 8-play event like MN and L.A. run and a 12-play event in the district systems is NOT number of people.
Well... it is. Just not the people you were asking about. How is it that Los Angeles runs a 8-play event, San Diego runs something like 8-9 plays, but Ventura and O.C. run 12-play events with the same teams in the area and similar staffs? Simple, really. L.A. and S.D. are 66 and 56 teams, respectively (or give-or-take that many), while the other two are 40-42 team events. 10-20 fewer teams results in more plays per team in the same time. So, the best way to get more plays is to convince all the other teams in your area to NOT go to your event, because then you get more plays. The problem then becomes that they've got no events to go to, so they try to convince you to do the same thing... Or you could just push for more small events (or just plain more events, period, which would probably be better in the long haul). |
Re: Are 8 play regional reasonable?
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Re: Are 8 play regional reasonable?
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Outside of the price tag... not a bad thing either |
Re: Are 8 play regional reasonable?
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Re: Are 8 play regional reasonable?
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Re: Are 8 play regional reasonable?
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Re: Are 8 play regional reasonable?
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Re: Are 8 play regional reasonable?
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Understand this: the key part to getting more matches is smaller events. I'd suspect that some folks might consider a 50-team event optimal (10 matches/team, and time to fix issues), but 40 gives more plays. If you want more matches, the easy way to do that is to go to a smaller regional, or a district system. |
Re: Are 8 play regional reasonable?
If you really want to increase the number of matches teams play, the solution isn't districts or cycle times or longer hours. The solution it to put more teams on the field at once.
In the 2v2 alliance era, 6-8 play regionals were the standard. Yes, your $5000 could buy you as few as 6 matches. When 3v3 was introduced in 2005, we instantly saw plays per event increase. |
Re: Are 8 play regional reasonable?
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Understand now? |
Re: Are 8 play regional reasonable?
When we generate qual schedules, there are three input parameters to the "algorithm": number of teams, matches per team, and cycle time. Additionally, the event needs to fit within the public agenda posted.
As an example, the Regional Planning Guide, section 2 suggests the following agenda (districts are different, but they get 12 matches/team anyway): The guide suggests 9:30 - 4:30 (less 1 hours for lunch) and 9:30 - 12:00 over two days. That's a total of 9 hours for qual matches. If we use 6 minute cycle times (which is about as fast as it will ever be, this year the goal was 7 minutes), that's 10 matches per hour, for 90 matches (540 plays) total. So for an event with 40 teams, you can do floor(540/40) = 13 matches per team. A 65 team event can do floor(540/65) = 8 matches per team. So if you want to increase matches per team, you'll have to do one of the following:
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