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Re: Real Week 2 update
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Changing the algorithm to try and pair teams of different ages with each other was tried once, in 2007, with generally disastrous results. The match making generator is already far from random when you consider all of the constraints on it - adding more constraints to make schedules "fairer" all but requires loosening one of the other constraints. In 2007, this meant matches had a consistent mix of young teams, old teams, and middle aged teams... at the cost of having to play with and against the same robots over and over again. It was almost universally disliked. My advice? Get over the fact that schedules won't ever be "fair" however you see it, and work on becoming a team that isn't dependent on a perfect schedule to play well into Saturday / Sunday afternoon. |
Re: Real Week 2 update
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I felt guilty ranking so high with such a poor performing robot. I refuse to even count it as our highest ranking ever at an event. |
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I foresee maybe about three glaring inconsistencies that may need to be adjusted per "powerhouse" event... an hour of work maybe just making sure it does not mess another team up. The system is decent I believe it can be improved. Just like missed defense crossings that also can improve. Pretty sad when Portcullis crossings are missed especially the way we did them :) |
Re: Real Week 2 update
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The solution is in fact quite easy. It's a two-step scheduling algorithm that accounts for last season's performance. I believe that all of the professional sports leagues already do this. First, you sort the teams in bins A, B & C based on a ranking criterion--probably a system akin to the district point system. (Rookies = 0). Each match is scheduled by drawing a team from each bin for each alliance as an added step. All of the other constraints then come into place. The single biggest problem? FIRST has to explicitly acknowledge that teams are of differing competitive quality. The rationale for the ChampSplit seems to imply that they are unwilling to make this acknowledgement as somehow being demeaning. I believe that it is much more disheartening to face two WC teams in a qualifying round and know that there's little that you can do to slow them down when they are paired because all of your alliancemates are young teams. Quote:
Again, congrats. Please come to Sac soon! |
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Re: Real Week 2 update
As someone who was around the last time the match scheduling algorithm attempted to account for strength of schedule, NO. Just NO. 2007 was AWFUL. Yes, these caps are required.
The gripe is about favorable/unfavorable schedules. If you try to balance out the competitive levels of teams, you're inherently creating favorable/unfavorable schedules. This is exactly what happened in 2007. Older teams had unfavorable schedules, and younger teams had favorable ones. By trying to solve the problem, you're essentially enshrining the problem. And as a technical point, only the NFL accounts for previous seasons' results in determining the schedule. And that's a relatively minor factor (it influences only 2 games of the 16 on each team's schedule). Conferences/divisions (which are geographically based) are the driving factor in the other 14 games of the NFL schedule, and the lone factor in the NBA, MLB, and NHL schedules. |
Re: Real Week 2 update
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NFL teams play each other once unless in divisions (or playoffs) I do think there is a solution.... NO duplicates Also too many pairings/facings of "known powerhouse teams" should be schedule avoided until eliminations Powerhouses don't really need that much help to rank high nor is it good for younger teams to face "near certain doom" twice in a competition hence my no duplicate suggestion Powerhouse teams will not be left on the bench either they will nearly always be selected regardless. Most other teams not as much. |
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https://en.wikipedia.org/wiki/Nation...rent_fo rmula |
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/s |
Re: Real Week 2 update
Another important thing to mention here is that this year's volunteer training very heavily emphasized only running the MatchMaker algorithm once and only once. And if you ran it a second time, you had to explain your reasoning on Skype. The reason for this policy is to avoid the exact kinds of bias we're discussing - because randomness is the fairest decider of them all.
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