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Real Week 2 update
In day 1 of Central valley we actually worked our way up to #1 by the time the day ended...1678 will likely pass us due to not playing yet. We should end up Alliance captain 1,2 or 3. with three to play.
We got there by only losing 1 game , breaching every time, had on Capture with 254 and crew. 1678 and 254 are the best here, we just happen to be very good at collecting RP So far we had to replace 4 of the pulleys from the treads (cracked again), my advice to teams with tank treads consider putting on Revision 4 before your competition and of course harden all connectors. We upgrade our drive camera to http://www.amazon.com/Logitech-Webca.../dp/B006JH8T3S and its fantastic As for telescoping poles this central valley competition has tons of teams with them 1678 is 30 foot high it seems. Team 8 built a screen to obscure Birdseye views out of duct tape. Anyhow off to Day 2..will update afterwards. |
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Thanks. |
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Knock Knock Knocking on Finals.... Three semi-finals and three almosts.
Last year we (1836,696) lost by a single scoring play to the ultimate winners in Ventura (1717,330 ,2761) This year in San Diego we beat the #1 alliance (2-0) as the 8th alliance losing to eventual winners Alliance 5 in SF...out shooter had stuck ball issues which got fixed for the most part in CV. had our shooter been working we would have given 5 all they could handle but alas it happened then. This year in Central Valley we lost by not coordinating "batter placement" to castle capture at the end in SF3: In QF in CV we beat the alliance with our previous partner from SD 812... in two games. In CV game 3 semi.. Us and 973 had the castle to 0 and both Us and 2135 were on the batter but both 2135 and 973 were trying for the center batter spot... 973 had to leave to try left spot and ran out of time..had they done that we would have been in the finals and even if we lost as captains would have earned a wildcard to the final world championship. just like last year in super tough competitions we were one play short... so close. I'm super pleased we racked up 27 ranking points that was good for #3 rank. The world high score was set by 1678, 3970 and 254..... 210 points ------------------------------------- Some thoughts on day 2 in CV... Well we broke our hex shaft again! This time we were ready with a steel replacement and got it replaced over lunch. We broke a strap on our shooter cage. For elims we neutered our scaler as it was a liability in CV coming apart during the matches. Even though we scaled in SD in CV it was bent and once we got it fixed we never had an opportunity to use it while trying to stay in top 3. We also ditched our goal shot camera ( to be able to reverse through Low bar to shave a few seconds) as we never quite got auto aim working so we secured that also... we we a simple Auto, Low goal, breacher withe a super fast intake bot in the eliminations in CV. We performed MUCH better than in San Diego, we were an asset and not a liability finally craked top 15 OPR in CV. Our third bot 2135 had to rebuilt their drive train so most matches were just us and 973 at full strength. Conversely the other alliance we faced was down 1 in game 1 of SF. Its balanced out.... the executed has we executed better we would have won game 3. Scheduling curiosity and my observations over past two seasons ... I see no valid reason why 5137 had to play 1678 THREE times in 10 Qualifications (One with Two against one with 254 too) also its sort of weird 1678 and 254 played together in a late qualification. I noticed this trend last year where top bots often were paired together. I have a statistical degree does not seem like a random enough scheduling. Nonetheless teams especially those without "world credentials" seeming need to play above (scheduling and calls) each year until they finally crack through t the elite status. There was another late qual game where 1678's (corrected) alliance seeming lost but upon further review it was a tie..that was a critical RP to get them to #1 past us at the time. I'm not saying it was a bad call/review necessarily but again an eyebrow raising..huh? I did not think it possible for 1678 to lose yet they apparently did until the tied decision. As for calls forget bumper hang penalties..the judges did not call any and bots were constantly harassed in outworks. The world class teams still were successful as was that super strong rookie team Unirex. They have the hardest shot I've ever seen and only swerve drive there I saw. Three robots were flipped/stuck in a QF game it was the triple tortuga. Oh and when we were alliance captain 2 when they were talking about the teams ..it was all this team won this , this team won that , this team is amazing..they came to us do you have anything to say? (Literally "I got nothing to add"). Wow thanks. Guess its just world creds that play. To be fair in eliminatios they finally dug up some things to say..Like RAS, SF in SD etc. Game lessons... LG/breacher with fast intake and cycle times is a valid design choice (lots of wasted time on missed HG shots from teams), we never did CDF in either competition and still won consitently (we probably could..did in practice but it was our slowest defense to solo cross. Well that's it another year in the can...we'll be back next year and rev up again. Perhaps one of these years we finally break through again to add to our RAS campaign. I may see some of you in OC if I decide to ref ... so good luck to all we had a blast in both competitions and met a ton of great teams , it was super exciting to work with 973 and 2135 awesome . Also had a blast with 1159/812 in SD beating the #1 alliance as #8 in two games was very cool too. The tank drive was the correct choice for us. We've been very fortunate to earn rank high enough to pair with some of the best bots/teams in the world (973, 696) these last two seasons. A successful and fun season overall. Key lessons: Don't get too complex in planning stage..we wasted tons of time on auto aim and planning sensors...things we never used Finish prior to week 6 of build (Try to build it by week 4 and consider a practice bot) Anything not 100% reliable need fixed prior to competition (The ball stuck in our shooter really hampered chance in SD) Bring spare parts..in SD we had to scramble for the hex shaft. Questionable systems that don't look that secure (as in may bend )...will BEND... so don't have bendable stuff. |
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Top bots seemingly always being paired up together is also not to rare. Like I said above you have 48 teams to fill out the 50 slots to make up the matches you are in, so you have a 40% chance of them being an alliance partner and a 60% chance of them being on the opposing alliance not to weird. It is only noticeable when top teams are seemingly always randomly together because they are top teams, if you ran a statistical analysis of how many times a set of two teams have gotten paired up at a particular event versus how many times it could happen (ie number of times on an alliance over number of times both teams have attended the event), you may be surprised to find a lot of teams that the algorithm "likes" to pair up together. Quote:
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At Orlando we had a similar thing done in the finals the number 1 seed was made up of 233 (13 Regional Wins, and 5 Einstein Appearances) 180 (7 Regional Wins, and 2012 World Champion) and 4592 (First Time in a Finals), versus 2383(1 regional Win, and a subdivision finalist), 3556 (1 finalist appearance) and 2797. 2797 Knight & Nerdy was competing in their 8th season and had just won the first official award in their entire existence the previous day with an imagery award and had never made it past quarter finals at a regional. Do you want to know what I thought when these things were announced, it wasn't "wow look how bad those other teams are in comparison to 180 and 233" It was "wow we are finally getting the previous generation (2383 9 years, 2797 8 years, and 3556 6 years) competing with the veterans of their time (180 19 years, 233 18 years) and this generation (4592 4 years) making their debut with the big boys." Don't discredit your own accomplishments, it is a big deal for such a young team to be competing at the level you are especially with the giants of your state at the event, any team who you want to notice you, noticed you, and if they didn't you didn't want them to notice you in the first place. |
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I appreciate the thorough explanation of how you see the schedule making. We do pride ourselves on being the scrappy low resource team that seems to design effective bots and we take pride with getting the 27 RP in 10 which is similar to your own 22 in week 0.5 in 8 (within 0.75)... in qualifications. I love your bots I look forward to seeing them every year. We will earn our way back in one day and hope we share same side of the glass one day. |
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Our ranking had no bearing on anything anyways. It was completely irrelevant that we seeded 2nd. Everyone moved up one after we were picked. |
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Like I said I could be wrong it was a long weekend. I stand corrected. |
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If we were on the field with the likes of 254, we would be in the same boat as you. :] But there is a fact sheet you fill out to give to the announcer. It seems that it is always one of those last minute things that doesn't get the attention it deserves when the teams fill it out. |
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As a follow up to my scheduling observations from CVR here are the key matches where "top teams" met on the same field of play as partners or as opponents. Of course there were many good teams but these tend to be the best by historic achievements. 179 peaked my interest to look a bit deeper. My definition of top teams are those I noted going in based on achievement. Forgive me if I missed someone.
as of now, every team # in picture identified is less than number 1679 What I did was only extracted every game in which top teams crossed paths or partnered up and the results are seemingly not random at first glance of the same field games. Three matches the top teams faced against each other BUT there were SIX matches where they were also alliance partners I did our matches and got TWO such pairings whereas 5136 had more (they also made WC) and we are within one Team# of them. So I think the algorithm may weight previous WC pairings more favorably than head to heads. Again I only looked at games where giants crossed paths in qualification. It can seem random (about two three games per, probably that way for most teams) but one would think that Head to head versus Side by Side alliance members would be more even. Not off by a about a factor of two. I get what 179 is saying also about game scheduling and time between matches also one regional is not enough sample size but it is curious to look at. Like I said I noticed this last year, I see patterns quite well my job as scout/strategy mentor and it carries on into this year. Perhaps with more years I will see it start to even out. For now it doesn't really matter other than to satisfy my curiosity on how match scheduling really occurs. The colors have nothing to do with my personal ranking of individual teams. Rather its just so I can identify the different top teams with different shades of green to better visualize it. I'll run similar test next year to see if it is similar or balances it out assuming we go to one the powerhouse regional's again..they are fun. Hard to miss them around CA. In the end I would not doubt this is done for entertainment value, as a bunch of 50 point games is not real exciting (140 is) however its not the most efficient way of getting as 179 calls it the "next generation" to show up regularly at worlds . They seem to have an uphill swim and scheduling in regional's could explain some of it. Perhaps it can be a reason why some don't make it for quite a while. But occasionally they do punch through. In no way did this affect us we got what we earned in both regional's and could not ask for more than that this season. |
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@boltman: I can't help but feel for you a little bit. That's also considering that they changed the schedule, and ours got ridiculously harder in the second one (even though we weren't functional 99% of the time.) As for the one loss that 254 sustained, it was with us. Our CAN cycle broke, and their battery wasn't clipped in properly. We lost by 4 points, and if you watch that match, if 5499 moved two more feet, a breach would have been granted, giving a slight win. Another park, you'd be winning for sure, but obviously the dynamics would have changed so that doesn't mean anything. I will say this though, even in my time with 294 (2 world championships, few regional wins, countless finalist results) we often got left with horrendous schedules. Hell, they went undefeated in quals at LA with a horrendous one this year! Not to mention being left in the dust by admittedly bad referee calls. I'm not entirely sure it's purely because they're a good team, just that at this event the historically better ones got a bit better off. As much as I love Jim, I'd understand why he should have kept accomplishment bragging relevant to the current year, but that's above my volunteer-grade.
I loved inspecting your bot, and I love seeing awesome 5k+ teams! I'm really disappointed your season is over, and y'all definitely deserved better. I hope the momentum stays up, and can't wait to see y'all bigger and better in the future. |
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Thank you for the kind words, we had a great time at both regionals and actually enjoyed the two weeks in a row we put a lot of mileage on Varsam in the past 20 days since bag and tag. Might do the same next year. As our lead mentor said to me at CV "not sure what we would have done with weeks in between" It does sting a bit to be so ridiculously close two years in a row in world class regionals. I post my thoughts and experiences to help other teams, its what I do during robot season. I always look forward to robot season a love seeing our team grow each year. Sure we'd love to be in worlds again who wouldn't? We were very fortunate to go as rookies (and placed 90th) , I did not think we were the best rookie that year in SD so we were surprised. Last two years we earned it and had really good shots at i its fun to be able to hang with some of the best on the planet. That's why I was personally a bit put off by the "pray for those in CV "comments leading up to week 2. I saw it as a fun time coming up..it was. Sorry about your team issues too..that stinks when so close in a game to perfection. This year , I know we played our best and it'll just take a bit more to get there just have to do better and that is part of the fun. Thanks for the great Central Valley regional everyone was fantastic. We'll be back next year somewhere in CA |
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With respect you are way out in left field on this topic. |
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I would like to note that with small sample sizes it is statistically likely to see patterns that aren't actually there.
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And best of luck! (Harden your bot and bring every spare part) |
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It did not affect us one bit. Neither did losing 2 RP in San Diego. We were good enough to get what we deserved either way. |
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NoCal. Good luck 254 your bot rocks. |
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Did any of the teams ask the referees during the driver meeting if outerwork shots would be protected? My opinion is this has to be brought up at every drivers meeting in order to keep the rule fresh in the referee's minds. p.s. thanks for the great updates! |
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There is no "perhaps" here. The algorithm does not factor in team numbers or team history. Rather than pontificate here, consider talking with an FTA or reading up on the matchmaking algorithm to understand how it works.
http://www.idleloop.com/matchmaker/ |
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"it's desirable to minimize duplicates so that teams see as many different teams as possible. It's especially desirable for a given team not to have the same team as a partner more than once, nor as an opponent more than once." I think they could have split 1678's second match against us to another match just sayin'. Its not really ideal for any team to face consensus #1 twice in qualifications or 20% of their matches. I'm sure the algorithm tries to be unbiased however as we know it can be imperfect (as the above link states) a human FTA should look for duplicates and adjust as necessary. Just flip teams above or below any "peculiarity" a one game switch in the schedule is doable. I am not pontificating (you chose to read a post in my week 2 update thread), just pointing out the realities of a single regional's scheduling that happened to have 4 World Champions everyone in FRC knows. Also I disagree with this statement "This is not only a scheduling algorithm issue, but a simple matter of not knowing in advance which teams will turn out to be more effective than others." I believe "Class" has a lot to do with year to year success in a 20 year organization of 4000 or so teams... just like in horse racing. So to say that 254 or 1678 or 973 or 1323 are all the sudden not going to be good is a false statement. they will likely be very good because of their programs and their history. They would not accept anything less. Same here we are not going to fall off the face of FRC either every year we will iterate better. You can assume certain things from how teams have done in the past. Just look at their year over year results its all there. I think to really do scheduling "correctly" some unbiased FTA needs to "adjust" when the computer prints out what it thinks is optimal based on some algorithm. The FTA knows or should know the perennial teams and could easily see the duplicates or inordinate amount of powerhouse pairings with a single highlighter . They could adjust anytime up to when its posted. It can be done and I think it improves the game play as well if instituted correctly. The main problem is.. teams only get maybe 20 matches in two regionals so scheduling draw is huge just like "missed RP's" as a high order ranking metric. I'm not afraid to point things out to improve the game hopefully for every team. FRC is great yet can still improve and tweak. Its good to be questioned and not accept always the status quo. I may just have a fresh view on an older institution. Things can always improve. This is not why we are not in St Louis. All I'm sayin' it could be done better...and perhaps it makes a smidgen of difference if they actually tweak the way schedules are made. Might take a half hour or less at each regional to flip a few teams a few spots with the analytic help. ----------------------------------------------- Attached is the way I do schedules lets pretend its a different season and in this scenario 3495 is a super powerhouse and consensus #1 or won 4 WC divisions and its our second match with them on our side. Great for us but seemingly "unfair" for having #1 twice on our side (or against us) I mark partners in green and opponents in red for my scouts. Whites we do not play. So if an FTA wanted to by switching 5137 for 2135 a one game switch a second powerhouse pairing match is avoided then all they have to do is make sure the other 5 teams did not play that team on same side or not. There are plenty of white spaces to switch teams around IF the goal is to be more random and possibly more fair to all teams. If that does not work then there are two other "blue" teams that could make the switch. We could have probably used the extra game in between as well there...in that scenario. Just like with instant replay, changes can be made that are fairly simple and don't open a can of worms.... what might actually happen is all the sudden more teams get super good alliance partners and avoid facing powerhouses too much until eliminations. Schedules are always pretty late anyhow. I think a human eye on it could easily sort out inconsistencies, much easier than trying to program some algorithm..its not rocket science. Let the algorithm do the sort.. then highlight several inconsistencies and move things around slightly. |
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Changing the algorithm to try and pair teams of different ages with each other was tried once, in 2007, with generally disastrous results. The match making generator is already far from random when you consider all of the constraints on it - adding more constraints to make schedules "fairer" all but requires loosening one of the other constraints. In 2007, this meant matches had a consistent mix of young teams, old teams, and middle aged teams... at the cost of having to play with and against the same robots over and over again. It was almost universally disliked. My advice? Get over the fact that schedules won't ever be "fair" however you see it, and work on becoming a team that isn't dependent on a perfect schedule to play well into Saturday / Sunday afternoon. |
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I felt guilty ranking so high with such a poor performing robot. I refuse to even count it as our highest ranking ever at an event. |
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I foresee maybe about three glaring inconsistencies that may need to be adjusted per "powerhouse" event... an hour of work maybe just making sure it does not mess another team up. The system is decent I believe it can be improved. Just like missed defense crossings that also can improve. Pretty sad when Portcullis crossings are missed especially the way we did them :) |
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The solution is in fact quite easy. It's a two-step scheduling algorithm that accounts for last season's performance. I believe that all of the professional sports leagues already do this. First, you sort the teams in bins A, B & C based on a ranking criterion--probably a system akin to the district point system. (Rookies = 0). Each match is scheduled by drawing a team from each bin for each alliance as an added step. All of the other constraints then come into place. The single biggest problem? FIRST has to explicitly acknowledge that teams are of differing competitive quality. The rationale for the ChampSplit seems to imply that they are unwilling to make this acknowledgement as somehow being demeaning. I believe that it is much more disheartening to face two WC teams in a qualifying round and know that there's little that you can do to slow them down when they are paired because all of your alliancemates are young teams. Quote:
Again, congrats. Please come to Sac soon! |
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As someone who was around the last time the match scheduling algorithm attempted to account for strength of schedule, NO. Just NO. 2007 was AWFUL. Yes, these caps are required.
The gripe is about favorable/unfavorable schedules. If you try to balance out the competitive levels of teams, you're inherently creating favorable/unfavorable schedules. This is exactly what happened in 2007. Older teams had unfavorable schedules, and younger teams had favorable ones. By trying to solve the problem, you're essentially enshrining the problem. And as a technical point, only the NFL accounts for previous seasons' results in determining the schedule. And that's a relatively minor factor (it influences only 2 games of the 16 on each team's schedule). Conferences/divisions (which are geographically based) are the driving factor in the other 14 games of the NFL schedule, and the lone factor in the NBA, MLB, and NHL schedules. |
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NFL teams play each other once unless in divisions (or playoffs) I do think there is a solution.... NO duplicates Also too many pairings/facings of "known powerhouse teams" should be schedule avoided until eliminations Powerhouses don't really need that much help to rank high nor is it good for younger teams to face "near certain doom" twice in a competition hence my no duplicate suggestion Powerhouse teams will not be left on the bench either they will nearly always be selected regardless. Most other teams not as much. |
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https://en.wikipedia.org/wiki/Nation...rent_fo rmula |
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Another important thing to mention here is that this year's volunteer training very heavily emphasized only running the MatchMaker algorithm once and only once. And if you ran it a second time, you had to explain your reasoning on Skype. The reason for this policy is to avoid the exact kinds of bias we're discussing - because randomness is the fairest decider of them all.
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Quality The algorithm allows the user to specify a desired quality. This simply determines the number of schedules that are generated and evaluated in the simulated annealing algorithm, as specified in the list below. Fair: 100,000 Good: 750,000 Best: 5,000,000 If they are running only one perhaps they should choose "Best" |
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I believe it would be simple add the bin constraint--I doubt that it would have to be run more than once. The only added step which is quite easy is to assign the teams to the separate bins. As for leaving scheduling to the judgement calls of the officials, I think that's fraught with danger. For example, how should we have treated 5136 at CVR? They had made it to Einstein in 2014 yet they are only a 3rd year team. I think a transparent algorithm solves the problem the best. |
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Another option to use a sliding scale of point ratings for each team, and ensure that each alliance has a total that exceeds a minimum value. That would allow for more flexibility in alliance composition. Again an imperative to ensure that every alliance has a minimum level of competence. The flip side of having overly strong alliances is less important if each alliance surpasses a minimum. I'm interested in what the problem was with the 2007 schedule? What criteria were they using? BTW, I think it's interesting to see that it's only the NFL that uses strength of schedule. The other leagues have so many games (80+) that each team is able to play each other multiple times. (But I will note that the NBA changed its playoff qualification instead as a means of correcting a regional misbalance in schedule strength.) The NFL season is more akin to FRC with relatively few matches compared to the number of competitors. |
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I was happy to see in another regional a 5000# captain did break through not sure if that was powerhouse laced or not though..awesome to see. All I know is going to worlds our first year is the main reason WHY we are so good now as a young third year team. It made an impression on us we will not forget we did not like the taste of finishing 90th or so there. The world championship experience is something every team should have as I believe it helps young teams to become that next generation. You see what it takes and witness first hand the best. I'm just glad CA offers every year a world class regional experience within driving distance. |
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The biggest issue will be correctly populating the buckets - this thread discusses many of the same ideas. You'll also have to account for buckets that aren't of equal size (by whatever metric you choose), especially when the number of teams attending is not a multiple of 3. Would this cause more surrogates to be used, or something else? Are you proposing using previous year's data, because that runs into trouble with fast team turnover and the potential for powerhouse teams to have down years, only to be paired with other powerhouses more often the following year. Plus, what do you do with rookies? They have no data to rely on yet, and there are always exceptional rookie teams, which would cause the same kind of inconsistency. If you use current season data, what would you do for early events? You wouldn't have any data available for the early weeks, so you'd have to resort to a randomness-based algorithm again. This approach would only work for District Champs/World Champs, where all teams are already guaranteed to have played already. Plus, Ed Law made a great point in the other thread I linked: Quote:
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Those "powerhouse" teams should not be paired as a "dream alliance" in Quals at all and possibly face each other to provide more entertainment than just running up the score against three way younger teams scratching and clawing for the worlds only to likely get slaughtered (and drop 2 RP each ) Lets say an event such as CVR there are SIX teams that meet that criteria (with four wildcards not a stretch) so you put SIX fake teams in the algorithm as placeholders...you then analyze each fake entry if it look fair balance with other fake entries you then replace the real powerhouse teams randomly in...for the others you check other fake team place holders if you see a discrepancy shift a pool team in and make their games placeholders...rinse repeat. Until all six teams are more evenly sorted. Then randomly assign powerhouses to each fake entry. -OR_ Re-run the algorithm until the fake placeholders look balanced is another way. Then enter the real teams again randomly for each fake placeholder. Look at CVR.. #1 really took it to #5 in Finals ...no surprise to anyone there and #5 was very strong offensively but younger and not as many creds. I'm fairly certain we would have been a similar story as #2...that is how good #1 was. It really can be like NE always getting to play Cleveland due to lack of young teams at #1 close but not quite at least in stacked regionals. In SD yes a rookie was #1 and got beat in QF SD only had 1 super class bot 399. Our alliance #8 took them out in 2 games because we were ranked low #19 due to missing RP's for breaches not credited. (Should have been rank 10 or 11 and captain) fine with us worked out not so fine for rookie #1 alliance (although they rightfully earned RAS) Would treating powerhouses slightly different change the end result? Who knows but it may have. Same with valid RP sorts. FRC can do better IMO..lots of brains there figure it out. You are never going to get truly random but you can try to get more balanced at the top tier dream team pairings and facing repeat low win probability having to face the same powerhouse team that beat you more than once especially when paired with another. |
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I want to take this conversation off line for those interested in addressing this. I have an idea for changing the scheduling process that would both incorporate strength factors AND make it easier. I'm particularly interested in what happened in 2007 as that was before my involvement. Please message me directly if you want to discuss this. |
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Broader, though, it's not FIRST's job to make sure everyone gets to go to champs. The tech world that FRC prepares us for is cutthroat. Not everyone gets equal opportunity. |
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Congrats to 2102, 3021 and 2486 for winning SD I'll be watching you in worlds 2485 made it too with a well deserved award. 5805 was super sleek awesome RAS. 2687 got the WC...awesome job San Diego teams. 3255 was very solid until they broke down at the wrong time they should be a favorite in their next event Actually I'm glad Champs are hard makes you hungry every year..... |
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