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A video guide to playing shutdown defense in Stronghold
This past weekend S.W.A.T. 1806 Competed in the Oklahoma regional where on one occasion during quals and then continuously during elims we had an alliance partner play defense. We also experienced defense played against us on several occasions often to the opposing alliance’s detriment as the penalties were often costly. I’ve put together some video evidence that should give teams some insight into playing defense successfully.
During qualifications we were ranked #2 and in our second to last match had the opportunity to face off against the #1 ranked 4587 Jersey Voltage who was also undefeated at that point. We knew that we had a pretty tough matchup ahead of us, and there was a good chance that 4587 would both breach and capture as they had already achieved this feat a couple of times in previous matches. They were paired up with 3592 who also had a couple of previous breach and captures running low goal, and we knew this combination would be difficult to outscore. Luckily for us our alliance partner 2461 was setup as a defensive specialist. Video of 4587 without defense being played on them https://www.youtube.com/watch?v=26ZHR1d4c8Y Video of 4587 being defended by 2461 https://www.youtube.com/watch?v=saIZtxHu_W0 After this match 4587 went on to add a mechanism that allowed them to low goal, and went on to win the regional never really seeing defense this tough played against them again. 2461 despite the great defensive showing wasn’t selected as teams must have been looking at different strategies for playing the game. For elimination rounds S.W.A.T. 1806 selected team 5098 as our final alliance partner and they assumed the defensive roll for our alliance. The following videos shows 5098 defending against the 5th seeded alliance who had breached and captured in both their QF matches to move into the semifinal matches. https://www.youtube.com/watch?v=FMiPcmWgq0Q https://www.youtube.com/watch?v=lhNJeK35lHs Unfortunately in the finals 4522 had connection issues that were never resolved so the following videos show 5098 defending against the #2 seeded robot 3507 who had an OPR of 51 for this event, and their alliance partner 1448. I’ve included a video (first one) of 3507 without defense being played against them for comparison. https://www.youtube.com/watch?v=aFrS4XMi1uo https://www.youtube.com/watch?v=8mzojBMaMq8 Last, but not least here is a video of defense being played against us while we were parked in the outerworks https://www.youtube.com/watch?v=koa7Ur0hogQ |
Re: A video guide to playing shutdown defense in Stronghold
Fortunately, defense was not played against us in our playoff matches. If it was, the plan was to switch to shooting low goals, as we can't shoot from the Outer Works yet.
The plan for Champs is to calibrate the Shooter to shoot from the Outer Works to give us some protection. We still can't shoot over a high bot right in front of us. But, being in the Outer Works helps there because they can only get so close. If we back up in the Outer Works, we should be able to get enough height for a robot a safe distance away. If they try to get too close, then we move forward and contact them while the rear bumper is still in the Outer Works. |
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Re: A video guide to playing shutdown defense in Stronghold
1405 this past weekend at the Finger Lakes Regional has played the best lights out defense I have ever seen. A member of the 5th alliance they shut down the number 1 alliance knocking them out in the semis with the upset then proceeded to come from behind and shut down the number 3 alliance in the finals beating them in 2 matches. Once videos are uploaded you should watch any of the elimination matches with 1405 and also watch the elimination matches where the teams they knocked out were playing another alliance without the lights out defense from 1405
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Re: A video guide to playing shutdown defense in Stronghold
MI Lansing was a beautiful event for defense in eliminations. After my team (1684) broke in quarterfinals (we were the #1 seed too! And now we probably won't go to states! I hate my life!) and my rookie team (5460) got their drive train broken by the same robot that beat us in semifinals, I gave them a pep talk to fight fire with fire and to just spend the entire match shoving back the defense robot. After losing the first match in semis, anti defense worked wonderfully as they went on to win two quite decisive victories. (Sorry to 5222! It looked like we did quite a bit of damage ::rtm:: ). 3327 in the finals match against us proceeded to play no defense whatsoever :D but some mechanical issues caused one robot to fail to get on the batter and we lost 2 of the 3 matches by a slim margin that we would have won if we had the capture bonus.
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It surprises me that teams didn't see this coming week 1 and come up with a mix up to stop it.
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5222 in Lansing was a tough defender. If they had gotten to finals we had a plan, but the plan involved using the low gear (also known as "able to push a car gear") and just shove them back where they came from. We can't really be pushed too easily unless we are on the batter shooting.
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Defense against a robot that doesn't regularly shoot from the outerworks significantly disrupts their offensive flow and forces them to play the game in a way that they aren't comfortable with. 4587 was constantly scoring 3-4 RP per match with no defense played against them and scored 0 RP when 2461 defended them. I guess I'm not understanding how good defense is easy to overcome if you don't shoot from the outerworks, most of the videos in the OP show otherwise. |
Re: A video guide to playing shutdown defense in Stronghold
Playing the batter shot was, what we thought would be the quickest, route to success. Thus, we never practiced in competition as a outer works shooter. If you ever see this happen make sure to play strong defense because it surly disrupted us.
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Is your robot able to make side batter shots? I think that the defense wouldn't have been so bad if you guys tried the sides. |
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I agree with the OP. Defense is very important this year. Here is 2907 putting on a clinic, and preventing the 1st seed alliance from getting the capture:
https://youtu.be/5edWvowIbIg |
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We can make it from the sides but without having practice with a defense bot our drivers didn't know what to do to over come the defense. |
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Let's run a mixup! Lets say that in Q72 a mixup was run where instead of immediately taking shots with boulders the blue alliance focused on breaching, BUT every time they crossed a defense to weaken it they also took a boulder and just plopped it in the courtyard. Until they are done with the breaches 2461s current strategy which is heavy batter defense is useless because points are still being scored and they aren't slowing anything down they are literally sitting doing nothing. This accomplishes 2 things, it gets the breaching out of the way for those RP or in elims gives that nice point cushion and it also pressurizes the courtyard for a nice little explosion as soon as breaches are done. As soon as those breaches are done though its 2461s time to shine by blocking shots right? Well kind of... You will notice in the flow of the match 2461 has time to posture properly for defense because the opposing alliance has to go retrieve boulders from the neutral or wherever it ended up in the courtyard. If you run the mixup where the boulders are flooded in the courtyard you give 2461 a lot less time to posture and be in the right place at the right time to block the right goals. 2461 only really had to block one robot at a time. Do you notice how much time 4587 spends having to retrieve a ball and then park and then shoot? Can you see how much time they save where instead of having to constantly cross the outerworks they could just take a shot move a few feet pickup another ball and take another shot? Welcome to volume of fire where accuracy matters less because you have more to start out with. This is when you cash in the pressure and your 3 free robots start rushing shots into goals. You have 5 goals to choose from and one robot to defend them all, and that robot can't be everywhere at once and 1 defensive robot vs 3 offensive robots can get pretty ugly. Thats only half the fun of creating that pressure though. If at any point in the match the red alliance finds that the only boulders left on the field that they need to take shots are in their courtyard they run into an interesting predicament. Only one robot is allowed in their own courtyard at a time and currently that robot is busy trying to stop a team who is spraying and praying with boulders. What can the red alliance do? If they try to regain control by taking boulders out they have to do it one at a time and they have to risk sending in one of the scoring robots into the courtyard where they can be pinned and suppressed by the 2-3 opposing robots. If they try and respond by breaching then they are just trading time since the blue alliance has already done the breaches they need. What would you do in this situation if you were on the red alliance? TLDR: If you choose to play someone at the game they designed for expect to lose. |
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I also want to add that there was no point in time where red actually lost control of the match. They scored 8 high goals including 2 in autonomous, which was enough to weaken the tower and secure the capture. If your strategy relies on sacrificing the points of high goals to score low goals in order to weaken the tower then so be it, but don't expect to beat a team that consistently scores high goals. |
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A large part of the time we were actually hitting and stopping two robots at once. Sometimes even all three, rarely one robot. It was great to see my driver do so well and play so smart. Over all the eliminations (6 wins, 0 loses) we only received two penalties. |
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As cool as your proposed strategy sounds, I don't think it can be successful on the field. Any strategy that requires each boulder be manipulated more than once will be significantly less efficient. The issue of having all the boulders in the red courtyard can be mitigated by having the robot on defense shuttle some into the red secret passage while they are waiting around. Even if there were enough boulders for a capture in the red courtyard after the outer works were breached, the blue alliance would have more trouble scoring them than you think. With four robots all running around in the tight quarters of the coutyard, blue alliance would be seriously hindered by the traffic, let alone the defense bot. |
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Either way the way you countered the mixup is by taking the robot you had intentionally run as a defensive bot, and converted it into a different role which still eliminates the "defensive shut down". |
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Tune your robots to fire over 4 1/2 ft blockers from the Outerworks folks. And drop your appendage if you have to, to create more space between the defender and your robot.
If you have a low robot linear shooter, that will definitely present some problems as we saw this past week at some events. Everyone should have seen that coming though. |
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I cannot stress enough how important it is to practice with defense. Defense this year is real, and it is tough. The match video above was the first time our drivers had ever seen defense. As you can tell it really, really works. At that point in time we had not tuned our outer works shot and had not practiced low goals. Both of those are extremely important to make sure you can do if you want to be successful in eliminations. 4587 for sure will be focusing on overcoming defense and scoring in autonomous in the coming weeks. Thanks 1806 for opening our eyes about defense and thanks for being incredible alliance partners, we had a blast. See you guys at champs!
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Even if you can shoot over the 4.5 foot tall opaque blocker (still legal) many teams will still have to deal with the tall robot blocking their low camera/vision tracking systems if they are mounted low. |
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In a community full of smart people like this one no matter what strategy you bring to the table, unless its a choke hold someone, somewhere, will figure you out. All that is needed is time. I posted one of my mixups at 1:00pm in less then twenty minutes someone had formed a solid counter point, and by the 40 minute mark the counter strategy started to form. By 2:30pm someone had called a different strategy to address the same problem. |
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Here's what our video team has offered. https://www.youtube.com/channel/UCDH...TNU4b_rGHTVFjg |
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One of the most exciting games to play and i have to admit what an amazing defense by 5098, we always thought about the strategy but were never able to execute it. Since we weren't able to shoot from outerworks or batter we only had the option to score low goals which also very difficult against such a good defensive robot. Congratulations 1806, 4857, and 5098! what an alliance to play against.
:D |
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My team has been debating, with the exception of the pinning rule is it illegal to just push the defender into the moat? For a defender to be mobile they are usually kit-bot style chassis (not always I know) and I am pretty sure we can push them (provided we aren't on the batter) anywhere we want to in 1st gear.
Not talking about breaking their robot just pushing them out of the way. |
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It is illegal for them to make conact with you while YOU are in the outerworks. If you push THEM into the outerworks without entering the outerworks yourself, I don't see any rule violations (nor did the refs at the couple of matches where I saw this happen).
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I think if you are able to move a robot around the field without them being able to control their movements at all a pin should be called. |
Re: A video guide to playing shutdown defense in Stronghold
But pushing them around starts the count, at that point you have a few seconds to push them around. Just trying to figure out what we can and can't do. We got a foul for a defense bot breaking the arm off our bot. (just popped a bolt, was fixed by time the next match started). We'd like to within the rules be able to fight back.
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If a robot is completely prevented from moving by another robot (its pushed into a corner its wheels are lifted off the ground, its stuck between two robots) then it is a pin. If you are spinning out a robot, or just pushing a robot away from its intended direction (without stopping them completely) then I have never seen that called as a pin. In my head I think of it as "if you are preventing directional inputs on a controller from doing anything then you are pinning if you are not preventing directional inputs from influencing a robot then you are not pinning" Not that I've ever seen any indication that anyone on the field will be watching controller inputs to robot to robot contact. |
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