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-   -   Dean Kamen is a Liar (http://www.chiefdelphi.com/forums/showthread.php?t=1464)

Don Taylor 06-01-2002 21:55

I don't mind the 3 x the loser rule, it really does encourage 'gracious professionalism' which is really one of the more important lessons of this competion. (i.e. it's hard to appear gracious as you run up the score on an over-matched opponent). Also it really does add alot of strategy to what otherwise could be a fairly simple game.

RyanMcE 06-01-2002 22:43

Personally, I like the QP multiplier. It gives the game a nice strategic twist. I only wish one rule was different: that the loosing team would recieve QPs equal to the winning team's score. That would really make things bizarre and fun. :)

Don Taylor 06-01-2002 22:59

Woah, Now that would be an interesting twist, Dean are you listening ?

l1jmx 06-01-2002 23:44

Ohhh, that truly is sick, although it would then be possible for the loser to end up with more points than the winner, which would... well I don't think it would work very well :)

miketwalker 09-01-2002 20:53

See thats why you have to watch that field. Especially this year. We all have taken a year off from this type field and are back in and it is way different then it was. Now to stop points we have to drag that goal 10 + feet and might only have 5 seconds. Should be a fun season. Good luck to all.

Al Skierkiewicz 10-01-2002 13:57

I look at it this way. Those teams that use their robot for good ("Stay away from the dark side...") and go the extra distance in design will be rewarded with extra qualifying points and will be able to demonstrate more of their abilities with this type of scoring. The concept rewards "gracious professionalism" and discourages "me, me, me".
Al

Mark Hamilton 18-01-2002 12:38

I love this rule,especially for this year's competiton. The rule makes ball-handling robots much more feasible, not to mention it means its "ok" to cheer for the other team every now and then...

miketwalker 18-01-2002 18:44

Quote:

Originally posted by RyanMcE
Personally, I like the QP multiplier. It gives the game a nice strategic twist. I only wish one rule was different: that the loosing team would recieve QPs equal to the winning team's score. That would really make things bizarre and fun. :)
Do you know how weird that would make team's strategies? It would be pretty funny to watch. Everybody is trying to keep close scores but would also worry about giving there winning score to the other team. It would boggle some people's minds since it would be an infinite loop.

Matt Ryan 20-01-2002 23:21

I like this system. Adds a whole new dimension to strategy.

In the finals, blowing someone out doesn't matter because you're there to win, not to get points.

JVN 20-01-2002 23:52

In the finals it doesn't matter if you win by 100 or by 1... I find that interesting... The scoring may be "Gracious Prof" for the qualifying matches, but once the finals start it's gonna be havoc. I remember 2 years ago the finals in Long Island were especially violent, several robots taking severe damage. All you have to do is score a few points, then beat your opponents into submission and don't allow them to score...

No alliance is complete without an "enforcer" robot...:eek:


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