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I don't mind the 3 x the loser rule, it really does encourage 'gracious professionalism' which is really one of the more important lessons of this competion. (i.e. it's hard to appear gracious as you run up the score on an over-matched opponent). Also it really does add alot of strategy to what otherwise could be a fairly simple game.
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Personally, I like the QP multiplier. It gives the game a nice strategic twist. I only wish one rule was different: that the loosing team would recieve QPs equal to the winning team's score. That would really make things bizarre and fun. :)
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Woah, Now that would be an interesting twist, Dean are you listening ?
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Ohhh, that truly is sick, although it would then be possible for the loser to end up with more points than the winner, which would... well I don't think it would work very well :)
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See thats why you have to watch that field. Especially this year. We all have taken a year off from this type field and are back in and it is way different then it was. Now to stop points we have to drag that goal 10 + feet and might only have 5 seconds. Should be a fun season. Good luck to all.
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I look at it this way. Those teams that use their robot for good ("Stay away from the dark side...") and go the extra distance in design will be rewarded with extra qualifying points and will be able to demonstrate more of their abilities with this type of scoring. The concept rewards "gracious professionalism" and discourages "me, me, me".
Al |
I love this rule,especially for this year's competiton. The rule makes ball-handling robots much more feasible, not to mention it means its "ok" to cheer for the other team every now and then...
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I like this system. Adds a whole new dimension to strategy.
In the finals, blowing someone out doesn't matter because you're there to win, not to get points. |
In the finals it doesn't matter if you win by 100 or by 1... I find that interesting... The scoring may be "Gracious Prof" for the qualifying matches, but once the finals start it's gonna be havoc. I remember 2 years ago the finals in Long Island were especially violent, several robots taking severe damage. All you have to do is score a few points, then beat your opponents into submission and don't allow them to score...
No alliance is complete without an "enforcer" robot...:eek: |
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