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Re: The REAL chokehold of 2016
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Re: The REAL chokehold of 2016
Check R19 very carefully, specifically the example in the bottom right corner of Fig. 4-4. There is no such thing as a convex frame perimeter, by definition frame perimeters cannot be convex.
If you can make it work with this rule... well, that would be very interesting! As-is your robot example doesn't appear legal. |
Re: The REAL chokehold of 2016
You could probably make this work without a convex bumper. You could make the robot a triangle, with two gaps in the "front" bumper. You park on the center batter, and when a robot approaches a low goal you rotate slightly to push the gap intake that corner of the tower.
Since you have to rotate to block, two offensive robots working together could slip a ball past you on the other side, but you would still reduce the number of goals significantly. I love this effort though. Evolving strategies and robots keeps FRC interesting over the competition season. |
Re: The REAL chokehold of 2016
I see the model of it at the top of the ramp, but i'm having trouble seeing how the bumpers are going to make it over the Dividers on the batter.
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Re: The REAL chokehold of 2016
Face it: there is no legitimate chokehold for this game. GDC has made it very clear that they don't want any teams breaking the basic game mechanics. From height restrictions, to no-touch zones, to defensive limitations, everything is very cut and dry.
And the one possible break, involving blocking the return passages, someone was smart enough (read: dumb enough) to ask GDC if it would be ok to break the game before they actually did so, to which GDC heavily disincentivized (G21). |
Re: The REAL chokehold of 2016
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Also, if this strategy was used against me, I'd instruct my driver to pin the offending robot at 30 seconds left in the match and then back off, and when the offending robot chases me, pin it again ... since it can only drive in one direction to extract itself. This will allow 3 automatic scales as the alliance tries to take the batter. Quote:
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Re: The REAL chokehold of 2016
How does this robot navigate the two barriers on the batter that separate the climbing/challenge zones?
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Re: The REAL chokehold of 2016
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Re: The REAL chokehold of 2016
To me, it doesn't look tall enough to reach over the batter dividers. Very interesting design though! If nothing else, this would probably make a good demo bot. :D
EDIT: I just saw this after posting. Quote:
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Re: The REAL chokehold of 2016
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If you pin this robot at 30 seconds, with the sole strategy of making it give you scale points, then that would be pretty much against G11 anyways |
Re: The REAL chokehold of 2016
If I'm honest, this design sounds like a good way to give the opponents automatic scales and captures.
I wouldn't classify this as cheesecake as it looks more akin to a new robot than a bolt-on mechanism. |
Re: The REAL chokehold of 2016
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Re: The REAL chokehold of 2016
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Re: The REAL chokehold of 2016
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[1] If Chicago can have it's own pizza[2] why can't Team 900 have their own cheesecake? [2] Which I still hold is not real pizza [3] [3] And I may be fine with people putting whatever they want ON their pizza I am NOT ok with people making their pizza that thick. It's an abomination! |
Re: The REAL chokehold of 2016
Concerns about building this aside.
I would be worried giving something like this to an alliance partner who would be driving it for the first time in playoffs. There are not a lot of teams using holonomic drives, and kiwi drives MUCH differently from a standard kitbot, Rhino treads, or most other drive trains. As such, there would be a very high chance of getting stuck in the secret passage and lowbar, or racking up fouls for hitting someone in the outerworks, just in an attempt to get to the secret passage. It is an interesting concept, but not reasonable to implement in between alliance selection and playoffs. |
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