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The REAL chokehold of 2016
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Hello CD !
You probably remember my last thread about cheesecake. Well my team decided not to use this strategy for our next regional, because it's just too much pressure. So here we are, making it public :yikes: We were able to design a robot (see thumbnails) to completely block access to both low goals at the same time. We were looking at G25 -C Quote:
The chokehold, here, is to make any robot that has no high goal capacity literally unable to score. Any alliance that has no high goal shooter could not do anything else than breaching all game, and, as you should know, those points are very limited. The robot has 3 wheel kiwi drive, that allows it to go over the secret passage, and go sideways under the low bar to come back and capture. We were able to build the robot in about half a day, using only a jigsaw and about 5 pounds of our withholding allowance for parts that required more complex machining. about 40ft of raw aluminum bars make the frame of the robot. What do you guys think? Edit: Bumpers as shown are not legal, we are working on iterating on CAD to make it work |
Re: The REAL chokehold of 2016
Bumper rules are a pain, don't you know?
So, because the frame perimeter is convex, the two "bumpers" on the trailing edge of your "flying wing" aren't actually bumpers, and thus this is robot is not legal. |
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R19 makes this illegal... The front side frame perimeter needs 16" of bumper which would ruin the geometry.
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Ahh yes, the good old "let's dedicate all our resources to absolutely cheesing the opponent alliance" strategy
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The issue is with this robot on an alliance, challenging and scaling become a pain for their alliance partners if possible at all.
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This is very interesting...
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If you could make this legal and you build a blocker on top this could be a really good 2nd pick.
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Won't the batter dividers get in the way of the wings? I don't remember how tall they are offhand, but I would think they are taller than the bottom of the highest allowable bumper.
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Antoine,
If your design were a true triangle and had 8" of bumper on both sides of each of the three corners, it would meet that part of the bumper rules. |
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Or make the robot a triangle, and the wings could be flip-out extensions from the frame perimeter.
As a team with a dedicated low goal scorer, this thing is terrifying. I think it's perfectly legit though. Great job, and stay away from us :) |
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How many points would this strategy most likely block? We're seeing many games with 4-6 boulders scored into the low goal. Come championships, we will be seeing captures more frequently. So, let's assume that we have a situation where an alliance is capable of scoring 8 boulders in the low goal (we will question the validity of this later). Each low goal is worth 2 points, so that means that you are preventing a total of 16 points. So, this robot at what could fairly be considered it's "best case" can block 16 points. That doesn't quite merit a "chokehold" label.
However, it is a valid strategy. Until you add a high goaler to the mix. Let's take someone like 1241 for example, who has demonstrated the capability to shoot from just off the batter with a high level of accuracy. Let's presume that they are their alliance's captain, and can score 5 high goals each match. They have a 1st pick who can score the remaining goals required to receive a capture, meaning 3 low goals. Thus, in this scenario, you are denying the opposition a grand total of...6 points. Meanwhile, the alliance still scores 25 points. In the last 30 seconds (assuming that the robot leaves at 30 to get out of the courtyard before 20 seconds to avoid the risk of penalties), 1241 and their 1st pick can certainly score the remaining 3 boulders that were shut down by this proposed defender robot. You won't even deny the opposition a capture. Look at more long-range-high-goal-capable robots: 2013, 2056, 118...if you're resting at the batter trying to block the low goals, they will have a complete field day scoring without a robot aggressively trying to hit them while lining up. An important rule that nails this strategy into the grave is that you can only have one robot on defense in the courtyard at a time. It's much more valuable to have a fast drive train with a strong driver when playing defense. If you play defense on a low goal robot very effectively with a fast drive train, you can disrupt their cycle significantly. If the opposing alliance knows that they're up against this proposed "blocker bot", they won't even try low goal, saving them the time of getting shut down by a defender. However, if you put a fast drive train on defense, they're still going to attempt to low goal, and that's going to kill their time. Which benefits you a lot. And this isn't even considering the fact that, as deemed above, the current design is illegal. Quite simply, a fast drive train with a strong driver is the most effective form of defense we will most likely be seeing played in the courtyard in FRC Stronghold. |
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Check R19 very carefully, specifically the example in the bottom right corner of Fig. 4-4. There is no such thing as a convex frame perimeter, by definition frame perimeters cannot be convex.
If you can make it work with this rule... well, that would be very interesting! As-is your robot example doesn't appear legal. |
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You could probably make this work without a convex bumper. You could make the robot a triangle, with two gaps in the "front" bumper. You park on the center batter, and when a robot approaches a low goal you rotate slightly to push the gap intake that corner of the tower.
Since you have to rotate to block, two offensive robots working together could slip a ball past you on the other side, but you would still reduce the number of goals significantly. I love this effort though. Evolving strategies and robots keeps FRC interesting over the competition season. |
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I see the model of it at the top of the ramp, but i'm having trouble seeing how the bumpers are going to make it over the Dividers on the batter.
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Face it: there is no legitimate chokehold for this game. GDC has made it very clear that they don't want any teams breaking the basic game mechanics. From height restrictions, to no-touch zones, to defensive limitations, everything is very cut and dry.
And the one possible break, involving blocking the return passages, someone was smart enough (read: dumb enough) to ask GDC if it would be ok to break the game before they actually did so, to which GDC heavily disincentivized (G21). |
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Also, if this strategy was used against me, I'd instruct my driver to pin the offending robot at 30 seconds left in the match and then back off, and when the offending robot chases me, pin it again ... since it can only drive in one direction to extract itself. This will allow 3 automatic scales as the alliance tries to take the batter. Quote:
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How does this robot navigate the two barriers on the batter that separate the climbing/challenge zones?
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To me, it doesn't look tall enough to reach over the batter dividers. Very interesting design though! If nothing else, this would probably make a good demo bot. :D
EDIT: I just saw this after posting. Quote:
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If you pin this robot at 30 seconds, with the sole strategy of making it give you scale points, then that would be pretty much against G11 anyways |
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If I'm honest, this design sounds like a good way to give the opponents automatic scales and captures.
I wouldn't classify this as cheesecake as it looks more akin to a new robot than a bolt-on mechanism. |
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[1] If Chicago can have it's own pizza[2] why can't Team 900 have their own cheesecake? [2] Which I still hold is not real pizza [3] [3] And I may be fine with people putting whatever they want ON their pizza I am NOT ok with people making their pizza that thick. It's an abomination! |
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Concerns about building this aside.
I would be worried giving something like this to an alliance partner who would be driving it for the first time in playoffs. There are not a lot of teams using holonomic drives, and kiwi drives MUCH differently from a standard kitbot, Rhino treads, or most other drive trains. As such, there would be a very high chance of getting stuck in the secret passage and lowbar, or racking up fouls for hitting someone in the outerworks, just in an attempt to get to the secret passage. It is an interesting concept, but not reasonable to implement in between alliance selection and playoffs. |
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Suggests Zebracorn Cheesecake yet does not like Chicago style pizza*. *Let's be honest, it is less about the thickness, and more about being required to hang out with other hungry humans for 45 minutes to an hour in order to get a pizza specially designed to require sharing... which hits 3 A. Schreiber pet peeves: people, waiting, sharing:p |
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I don't understand how this robot design and the strategy of stopping low goal scoring meets the definition of a Choke-hold.
A choke-hold strategy is one, when executed effectively, guarantees a win, regardless of what the opposition does. |
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You blocked points from goals but can't you still get points from sweeping and puppy guarding the secret passage?
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This strategy allows dominance over the low goal controlling the alliance into not scoring any. It definitly could be debated whether this would be effective especially in elims but by definition this is a choke hold strategy. |
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What scares me about something like this is, it is actually worse then a kitbot in a high goal scenario. This thing could not defend for the life of it and, it will end up wasting the single robot in the courtyard rule being I do not even think this thing could climb over the secret passage lip. Its a cool idea but I do not see it being practical, or useful after further examination. |
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This would also block High Goal batter shooters who need to be lined up completely against the tower.
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At some events this would have prevented every robot at the regional from scoring. First seed would be crazy not to pick this team first if no robots could do high goal. That being said, I think it's too late in the season for this robot to be effective.
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However, forget it being a "chokehold". In all of the high score games, almost all of the shots are high goal. They're easier and faster with vision tracking and even with "iron sighting." And the outerworks is a safe zone. |
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-Jon, in NYC (where we have the only REAL pizza :p) |
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This discussion seems kind of pointless. This robot is worthless (more precisely actively a detriment to the alliance) at champs, which I assume the intent is to get to.
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I would say that, at this point in the season, there are enough high goal shooters at most regionals for it to not be effective. |
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That is a creative idea... had you been able to solve the bumper issues and make a legal robot during build season, you'd likely have an interesting and unique defender.
From a cheesecake point of view however, I think you'd run into some build season rules. Quote:
My apologies for being part of the "this won't work because" crowd... if the Wright brothers had listened to all the reasons they couldn't get off the ground, they would never have tried. But then again, they didn't have to meet an FRC rule book! Love the idea! Jason |
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http://www.merriam-webster.com/dictionary/choke%20hold |
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*cue needlessly long CD debate about the meaning of the world chokehold* |
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absolute dominance or control <had a choke hold on the city's finances> Blocking only the low goal doesn't make this absolute except in a special circumstance. It's easily defeated by high goal shooting. |
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It's not a chokehold, as it does not prevent a breach, and there is a counter-strategy for the tower.
That said, a robot with a roughly 44"x15" frame perimeter COULD be made to block both low goals and high goal batter shooters, which would be useful as a "fourth robot" in CMP playoffs, when playing against alliances with those sorts of shooters. A major weakness of the design as initially shown (and adjusted for bumper rules) would be that it could not challenge the tower or climb it in the same orientation it defends without blocking its alliance partners from their challenges or climbs. As such, it would be essential that a robot of this design be able to scale "sideways" (probably ending up with the frame perimeter in a vertical plane) or at least semi-scale so that it can be fully supported within one third of the tower. Between the unusual frame perimeter and the requirement to scale, this would not be a cheesecake so much as a replacement robot that would have to be built during an event from almost entirely COTS parts. Making a robot that could play this function from the carpet and defending with 15" extensions from the frame perimeter sounds like a serious problem in making the robot sufficiently robust for game play. |
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Just park a robot on the middle batter so the defender can't get in place and low goal away.
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This design, while innovative, would make gameplay completely static and perhaps boring for the driving team. Each match starts in the neutral zone, over a defense once, onto the batter, and just sit the entire match after that. Alternatively, they're as likely to spend the entire match being pushed around by the offensive bots. |
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IMHO, it won't help at Champs. At the Champs level, the better robots will be the accurate high goal shooters. Especially ones that can shoot from the Outer Works to avoid defensive robots. The extra points makes a difference.
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This design is a solution searching for a problem, and is very far from a chokehold even if it did work. |
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G22 ROBOTS may not pin an opponent’s ROBOT for more than five (5) seconds. A ROBOT will be considered pinned until the ROBOTS have separated by at least six (6) feet. The pinning ROBOT(s) must then wait for at least three (3) seconds before attempting to pin the same ROBOT again. Pinning is transitory through other objects. If the pinned ROBOT chases the pinning ROBOT upon retreat, the pinning ROBOT will not be penalized, and the pin will be considered complete. Violation: FOUL. For every five (5) seconds in which the situation is not corrected, FOUL. If extended and egregious, RED CARD There is no FIRST Robotics Competition specific definition of pin, so a general definition applies; “to prevent or stop something from moving.” As a result, contact is not required for pinning to occur. For example, a ROBOT parked right behind an opponent that is on the BATTER could be considered pinning because the dividers on the BATTER and the parked ROBOT prevent the opponent from moving. Generally, pins that exceed fifteen (15) seconds are considered extended and egregious, regardless of a pinning ROBOT’s mobility, however circumstances vary and the assesment is open to REFEREE discretion. |
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IMHO, given the 20 second rule, that is a nuance that will be lost on most refs.
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I'll accept Zebracorn Cheesecake without further comment but don't be hatin' on Chicago Style Pizza or I'm come after you. Chicago Style Pizza is not just a thing, it is a thing near and dear to my heart. Dr. Joe J. |
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Would the attached robot be legal?
The frame parimeter is <120" and every external corner of the frame perimeter has at least 8" of bumper protecting it. Seems like it would be legal to me. I can see adding 4 omniwheels, a battery and the rest of the electronics and doing tolerably well in St. Louis with such a robot. You could make this from completely COTS material (some plywood, some 2 by 4s, and some deck screws and that's about it) in the pits in St. Louis in about 2 hours tops, including the bumper but you could actually make the bumper before you arrive because bumpers don't have to go into the bag... I am not saying this would be a world beater but I am saying that 20-30% of teams might do better on average with this robot than the one they currently are planning on using in St. Louis. An interesting thought experiment on a sort of Zebracorn Self Cheesecaking concept. Dr. Joe J. |
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I see no reason why that configuration would be illegal. Of course how you use it involves a different set of rules. |
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For that team, they probably wouldn't have been drafted at all and now they are not only playing after lunch, their an alliance captain. That seems like an upgrade to my kids' St. Louis Experience. I don't know how I'd tell my kids no if they wanted to give it a shot. Dr. Joe J. |
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