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The REAL chokehold of 2016
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Hello CD !
You probably remember my last thread about cheesecake. Well my team decided not to use this strategy for our next regional, because it's just too much pressure. So here we are, making it public :yikes: We were able to design a robot (see thumbnails) to completely block access to both low goals at the same time. We were looking at G25 -C Quote:
The chokehold, here, is to make any robot that has no high goal capacity literally unable to score. Any alliance that has no high goal shooter could not do anything else than breaching all game, and, as you should know, those points are very limited. The robot has 3 wheel kiwi drive, that allows it to go over the secret passage, and go sideways under the low bar to come back and capture. We were able to build the robot in about half a day, using only a jigsaw and about 5 pounds of our withholding allowance for parts that required more complex machining. about 40ft of raw aluminum bars make the frame of the robot. What do you guys think? Edit: Bumpers as shown are not legal, we are working on iterating on CAD to make it work |
Re: The REAL chokehold of 2016
Bumper rules are a pain, don't you know?
So, because the frame perimeter is convex, the two "bumpers" on the trailing edge of your "flying wing" aren't actually bumpers, and thus this is robot is not legal. |
Re: The REAL chokehold of 2016
R19 makes this illegal... The front side frame perimeter needs 16" of bumper which would ruin the geometry.
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Ahh yes, the good old "let's dedicate all our resources to absolutely cheesing the opponent alliance" strategy
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Re: The REAL chokehold of 2016
The issue is with this robot on an alliance, challenging and scaling become a pain for their alliance partners if possible at all.
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Re: The REAL chokehold of 2016
This is very interesting...
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If you could make this legal and you build a blocker on top this could be a really good 2nd pick.
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Re: The REAL chokehold of 2016
Won't the batter dividers get in the way of the wings? I don't remember how tall they are offhand, but I would think they are taller than the bottom of the highest allowable bumper.
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Re: The REAL chokehold of 2016
Antoine,
If your design were a true triangle and had 8" of bumper on both sides of each of the three corners, it would meet that part of the bumper rules. |
Re: The REAL chokehold of 2016
Or make the robot a triangle, and the wings could be flip-out extensions from the frame perimeter.
As a team with a dedicated low goal scorer, this thing is terrifying. I think it's perfectly legit though. Great job, and stay away from us :) |
Re: The REAL chokehold of 2016
How many points would this strategy most likely block? We're seeing many games with 4-6 boulders scored into the low goal. Come championships, we will be seeing captures more frequently. So, let's assume that we have a situation where an alliance is capable of scoring 8 boulders in the low goal (we will question the validity of this later). Each low goal is worth 2 points, so that means that you are preventing a total of 16 points. So, this robot at what could fairly be considered it's "best case" can block 16 points. That doesn't quite merit a "chokehold" label.
However, it is a valid strategy. Until you add a high goaler to the mix. Let's take someone like 1241 for example, who has demonstrated the capability to shoot from just off the batter with a high level of accuracy. Let's presume that they are their alliance's captain, and can score 5 high goals each match. They have a 1st pick who can score the remaining goals required to receive a capture, meaning 3 low goals. Thus, in this scenario, you are denying the opposition a grand total of...6 points. Meanwhile, the alliance still scores 25 points. In the last 30 seconds (assuming that the robot leaves at 30 to get out of the courtyard before 20 seconds to avoid the risk of penalties), 1241 and their 1st pick can certainly score the remaining 3 boulders that were shut down by this proposed defender robot. You won't even deny the opposition a capture. Look at more long-range-high-goal-capable robots: 2013, 2056, 118...if you're resting at the batter trying to block the low goals, they will have a complete field day scoring without a robot aggressively trying to hit them while lining up. An important rule that nails this strategy into the grave is that you can only have one robot on defense in the courtyard at a time. It's much more valuable to have a fast drive train with a strong driver when playing defense. If you play defense on a low goal robot very effectively with a fast drive train, you can disrupt their cycle significantly. If the opposing alliance knows that they're up against this proposed "blocker bot", they won't even try low goal, saving them the time of getting shut down by a defender. However, if you put a fast drive train on defense, they're still going to attempt to low goal, and that's going to kill their time. Which benefits you a lot. And this isn't even considering the fact that, as deemed above, the current design is illegal. Quite simply, a fast drive train with a strong driver is the most effective form of defense we will most likely be seeing played in the courtyard in FRC Stronghold. |
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