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Capabilities Needed to be Picked at Champs
What capabilities does a robot need to have in order to ensure they are picked to an alliance at champs? I suppose being a third or fourth robot doesn't really matter as it's highly likely that most 4th robots will see the field due to the nature of Stronghold.
What are teams looking for in a 3rd and 4th alliance member?
Another question as well, can a defense-dedicated robot be selected, or does it make more sense to take the top available scoring machine and cheesecake on a blocker? How about a defense robot with a scoring autonomous mode and a climber? |
Re: Capabilities Needed to be Picked at Champs
The one thing I'll point out is in regards to your comment about "highly likely most 4th robots will see the field".
Yes, Stronghold is a brutal, brutal game. Yes, I've seen a ton of posts on Chief Delphi from people warning to tighten all your bolts, check all your electrical connections, bring spares of everything. "Because you WILL break down", I've seen said. But I'll counter with this: it's very possible to build a robot that can withstand the rigors of this game. It's absolutely prudent to be prepared, of course, but I wouldn't go in expecting that everyone else will break down. Many teams didn't, and going into Champs I expect that proportion will be even higher. |
Re: Capabilities Needed to be Picked at Champs
A robot that:
1) Does not get stuck on Defenses 2) Does not have connection problems 3) Does not break down (performs reliably) 4) Does not tip easily 5) Good driver 6) Round out defense crossing abilities Quote:
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Re: Capabilities Needed to be Picked at Champs
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Re: Capabilities Needed to be Picked at Champs
a good reliable defender that has a scaler will not be left unpicked
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Re: Capabilities Needed to be Picked at Champs
#1 Get on the Batter
#2 Don't roll off the Batter. If you don't get on or roll off the batter (even just once) you will probably fall way down the pick list. IMO this is the biggest responsibility of the 3rd or 4th robot. It's 30 points lost if you roll off or don't get on. |
Re: Capabilities Needed to be Picked at Champs
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Re: Capabilities Needed to be Picked at Champs
Most divisions won't have anyone who can score a ball in auto by the 2nd or 3rd round (or at least they shouldn't if there are competent scouts). The biggest things are to easily be able to traverse the field, get on the batter, never break down, and have smart drivers. A scaler or good shooter is extra.
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Re: Capabilities Needed to be Picked at Champs
1) Cross at least two classes of defenses reliably in autonomous
2) Score a ball, ideally in auton, but if not, then quickly at the beginning of the match 3) Speedy drivetrain 4) Intelligent, penalty-free driving 5) Consistency in whatever you do Other things (like an effective intake, ability to scale) are all bonuses, but those five requirements seem like the most important things alliance captains will be looking for at Championship. |
Re: Capabilities Needed to be Picked at Champs
More than anything else, captains are going to want teams that get to the batter at the end of every match. This means avoiding teams that break down, get stuck on defenses, suffer frequent radio or roboRio reboots, or who simply roll off the batter or get stuck on the batter dividers too frequently.
There will be multiple avenues to distinguish yourself from other competitors. However, if you fail at challenging consistently, most captains will cross you off their lists right away. |
Re: Capabilities Needed to be Picked at Champs
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Another thing to keep in mind is many of the ball scorers use the low bar, which can make a team not very useful if there auto conflicts with someone else's. |
Re: Capabilities Needed to be Picked at Champs
i predict the winning alliance on Einstein will be composed of:
captain : 2 ball auto/ low bar capable high goal cycler 1st pick : 1 ball auto/ scaler, scores high goals while breaching 2nd pick : crosses in auto, or scores as a spy, can score low (maybe high) and play good defense 3rd pick: good defender, can cross in auto 2 robots in the alliance will be able to scale, maybe one with some cheesecake Of course i'd love to be wrong ;) |
Re: Capabilities Needed to be Picked at Champs
From watching the webcasts, I'd argue that the most important thing for a 3rd or 4th robot is having a competent, capable drive team, and performing reliably and consistently. Any robot/team that is picked in the later rounds will probably have to adapt their usual game plan to fit their alliance (as will every robot). A skilled drive team will be able to quickly learn the alliance's strategy, consistently execute that strategy, and change it on the fly, mid-match, when something inevitably doesn't go according to plan. The converse of this is also true. This is no different than any other year in this regard, and though having extraordinarily capable robots is a wonderful thing, the only way to get the most from your machine is to have skillful students at the helm that, along with a smart coach, can work with any alliance to achieve success on the field. The high seeding teams (almost always, and especially at championships), will already have this trait in their drive teams, but selecting teams that also have fantastic drivers is critical to any alliance's success.
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Re: Capabilities Needed to be Picked at Champs
Addendum: this will be especially important on this year's seemingly crowded field.
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