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Make Scouting Fun?
As a relatively new member to scouting on a 40ish member team, I'm wondering how other teams make scouting less of a bore for the students involved, specifically: how do you keep scouts focused and recording accurate data?
We have tried different things like having breaks to play sports outside and to get food; even a two-shift system with only half the scouts working at one time. We still get sheets with doodles over blanks and clearly incorrect data and I'm wondering if anyone has found a way to reduce this. |
Re: Make Scouting Fun?
This year, 1991 started recording how many forms each person does. At the end of the season, we will be giving out a giftcard to the person who has done the most. Although this isn't the greatest way, it still assisted in giving motivation.
We mainly showed the people doing scouting the effect the work they were doing had on our matches. Since we are using Tableau, our drive team would come to the data entry to know what the alliances were capable of and what defenses should be prioritized. We also end scouting 10 matches before the final qual match of the day, and have regular rotations. With our new shifts method for the pit, one of the expectations is to help with scouting. |
Re: Make Scouting Fun?
honestly, I just acknowledged that most people did not enjoy scouting as much as I did. my team was of similar size to yours, so we were able to give people breaks & have them work in shifts (usually we'd have the pit crew that was on break help us if we needed). I've known approximately 4 people who are able to scout an entire day without rest, so most normal people ( :P ) will need a break, preferably an hour or longer. your two shift system seems to work pretty well.
at a certain point though, you have to stop giving concessions and breaks to them. they came to the event to work for the team, not goof off the entire time and/or do poor work. Remind them that the scouts aren't just team members who weren't good enough to get in the pit crew: they serve a vital role collecting for you information that the team needs to make informed decisions come alliance selection |
Re: Make Scouting Fun?
Since 2014 I think, we switched to tablet-based scouting, which lets our Strategy Division plan matches using data gathered in real-time, helping with Match Planning.
Before competition, a few of our senior guys go over a typical match to plan, going through the process and pointing out specifically every single point where a team member's scouting is valued. Specific examples include: "How successful is their Cheval crossing in Auto? Can we trust them to deliver, or should we ask them to go for a safer option like the Rock Wall or Rough Terrain?", and point out that scouting data helps here. When it gets to that Friday night where we have a pick-list meeting, we use our own scouting data to predict the results of Saturday morning's matches and see how that impacts the rankings, then use that in turn to predict Alliance Selections and so on. When a new team member goes to comp for the first time and sees senior guys working on the robot and asks what they can do to help, the senior members should respond by asking for high-quality scouting, because good scouting will occasionally outright win you a match. I think that for your situation, you need to create a team culture among the senior members first where scouting is respected and highly appreciated, and that scouts are positively reinforced about the work that they do. If you have further questions, feel free to pm me. |
Re: Make Scouting Fun?
One of the items brought up in one of Karthik's webinars: gambling.
Print up some play money and start taking bets amongst the scouts for various things in the upcoming match. (These should be simple win/lose propositions: Does red get 3 robots on the batter? Over/under on blue scoring 20.5 points in auto?) The scouts paying attention will be able to make more educated wagers, and thus reap whatever rewards you dangle out there. |
Re: Make Scouting Fun?
We have a couple of things we've adjusted to make scouting "more fun". First of all, we look for ways to make scouting less tedious. In weeks 1, 3, and 4, we had a section on our scouting data collection sheet that was really tedious. It was data we very rarely used so we condensed that 9 cell section into 1 cell for our week 7 event. Makes things a lot easier to watch and collect data without being annoyingly tedious.
Second thing, one of our mentors always has these boxes of cheez-its and starbursts. Every once in a while, he comes around with the boxes and feeds the team. (Last thing we need is more calories while being lazy in the stands. Haha) Last of all, this sort of falls under the tedious category as well but we changed our equipment for a good price. Last year, we used these PDAs that were just really tiny and awful for a Scouter to collect data on. I decided this year when I took over scouting that we needed to change it. Our school this year gave every student a chromebook. We decided we would use those instead of PDAs. Now we did run into a major issue at our week 1 competition because of my lack of testing on the equipment. We had to do fully paper scouting for week 1 and that was bad but still better than the PDAs. The only money we spent was buying 7 flash drives and now the system works fairly well. |
Re: Make Scouting Fun?
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This year, we tried reformatting our scouting meeting, which gave more students a voice, and we got very positive feedback. We broke the 'yes' list into 4 groups of 6. Scouting sub-groups split off to analyze and rank the six teams. They also recorded their arguments for ranking the six teams in that order. Once they were ranked, we brought the groups back together to put them into a larger sort (and we still had their initial arguments on hand). It generated a lot of meaningful discussion, and we ended up with great third bots! We are all very proud of our scouts!!! Good luck and have a great season :) |
Re: Make Scouting Fun?
From my experience, the more scouts are involved in picklisting decisions, the more they enjoy scouting! I also highlight, whenever I can, the importance of good scouting, especially when my team makes a good, data-backed decision, or another alliance pulls off an upset win thanks to good scouting.
I also run Fantasy FRC competitions on 1257, and offer prizes (usually pizza) to the winners to get them to start thinking about teams. It rewards the students who have been doing their scouting (and the ever-important pre-scouting). I have students pick three teams before the competition (with a serpentine draft) and then award points based on the District System, with bonus points for correctly predicting team-ups. |
Re: Make Scouting Fun?
I think that your team culture will have a lot to do with it. When I was on a student on 2085, there was always a stigma surrounding scouting, that only team members who had nothing else to do 'had' to scout. It made scouting a chore, and therefore people always held some resentment to it.
On 1678, because we pick our travel team we have students who are there to scout, and that is their job. I think it's important that the students know that the data they take is very important. Both for our alliance selection and match strategy, we rely on it heavily. When students feel that their job is both appreciated and very important I think they will try harder at it. People will care more about what they're doing if they know it's important. |
Re: Make Scouting Fun?
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I'm quite interested in hearing a response from a smaller team and how they manage to make scouting entertaining. For our small team, we have a scarcity of people; consequently, people are divided into the pit crew and the stands crew with almost no breaks. In the stands, six people are necessary at all times and unfortunately we don't have enough people for a full 2-set rotation. We're still using a paper scouting system. |
Re: Make Scouting Fun?
On Team 2834, scouting team uses data collected and displayed on tableau and propose strategy for next match, coaches approve strategy and scouting lead/coaches tell drive team what to do in the next match. Then drive coach and scouting lead go to alliance partners and propose strategy and reach consensus. During match, drive team just executes plan agreed by all alliance partners.
As you can see, the most important job on our team is scouting team. They drive all our match decisions and certainly alliance selection. We also use tablets to gather data which is more fun. Our scout team is very motivated. I have never heard of any of them deliberately turning in blank data. Maybe because they knew how obsessed I am with data. |
Re: Make Scouting Fun?
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Re: Make Scouting Fun?
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Our stands scouting became mostly qualitative, we only had 3 sheets (each with all the teams) with 2 to write down good things and 1 for bad things robots did in matches. This limited it to 2-3 students needing to watch each match. These comments were compiled into scouting reports for the driver. It certainly wasn't the best system, but it allowed for students to have breaks, do more pit scouting, and they didn't burn out. For quantitative scouting for a small team (or big team) learning how to gather and analyze data being made available through the FIRST API (or even potentially scouting databases from larger teams) is very promising. Start simple, then branch out. First, download Tableau and get the tabular ranking data from the event, and make some plots. Learn how to sort/filter this data. There is a lot more you can do here, especially when you can also gather match data. Of course, this data is based upon alliances rather than teams, which means it is less accurate than the scouting databases. However, it is much more fun to learn and implement something in this way, and is less reliant on having people recording data in the stands. In retrospect, I would rather be emphasizing and teaching the higher level skills of using some programming (API/JSON) to get data, to visualize and analyze it (Tableau, Excel, etc), and strategy to the team. Some of this needs to be done even before build season (using previous years data). The students with aptitude for this I think will quickly learn the gaps and limitations, and will be more likely to put in efforts to improve it. Maybe by additional programming or by changing what is being emphasized in qualitative scouting, and having students with a little less aptitude for the data crunching doing that part of scouting. While it is certain that students will be motivated by scouting if it is effective (and the robot is doing well), it is also is motivating to learn something and have some say in how it is done. |
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Our teams scouting works such that everyone takes turns gathering quantitative data (plus a few comments per match) and then volunteers who feel they have gathered enough qualitative data from the stands + the drive team and coach meet on Saturday night and pool our data (we do have a watch list, in case of any drastic improvements on Sunday). Ever since we implemented this system, I have noticed many more people volunteering for these meetings or at least pulling aside people known to always attend the scouting meetings and giving them their opinion about a specific team. While paper systems have an appeal in their reliability (I couldn't count the amount of times our wagering system was brought down, and people almost rioted, on my two hands :) ), we have found that a well implemented, easy to use and visually appealing dual scouting/wagering system has done wonders for involvement in scouting, and interest in volunteering for scouting meetings. Sorry if this is pushing the whole paper/electronic debate (read: simmering embers ready to ignite at any time in every Chief Delphi reader who has heard of the issue), but a electronic system seems to also inspire longer comments. When you can write as much as you want, without any limitation on length, people seem to use it. Another plus is we can actually READ all of the data, unlike if the comments where written by hand. Also, we require names at the beginning of every submission and thus have a very easy way to check exactly who submitted what, and it is much easier to hold people responsible. (This year we have had to call out a person who, in their comments, said they "were distracted during autonomous", so they just " guessed" that 900 went under the low bar that match) I can't garuntee this will work at any given commit, but here is the repository our programmers keep the code for their scouting system in (warning, it's angular, php, and MySQL, so if you want to run it in on your local machine you need a *amp stack) https://github.com/Yeti-Robotics/angular-scouting |
Re: Make Scouting Fun?
KISS...
Students that want to contribute and are not drivers or engineers= good scouts Sell the importance of scouting Mentor needs to lead, scouts need to do the grunt work with the mentor Meetings to collaborate pick lists. I am bored by many teams that seem to have pre-done scout sheets... who wants to count every defense? I sure don't. What i tell my scouts to concentrate on are upcomming opponenets and upcoming partners + any stand out performers. We track HG/LG...since we are a breacher we don't care about breaching. We can do it if needed. Keep it simple let them keep track the way we want but every scout should be developing a TOP 20 list and able to give relevant intel to drive team. My scouts love the way we do it..and it makes a huge difference. In essence scout what you lack and find ways to win games. |
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