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-   -   Is Stronghold the roughest game yet? (http://www.chiefdelphi.com/forums/showthread.php?t=147266)

dirtbikerxz 19-04-2016 19:43

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by GeeTwo (Post 1575732)

Our bumper knowledge was from mentors. Our returning technical mentors had never dealt directly with bumpers in the past except as something to work around.

Thankfully, our team had a parent who made the actual bumpers themselves for ultimate ascent and aerial assist. She was able to use that knowledge and improve upon it to make really robust bumpers (after lone star (our second event) our bumpers were only slightly ripped). And regarding mounting mechanisms, we just decided to go overboard and add mounting points in every free spot on the frame perimeter. With those two things combined thankfully we were a "carpet bumper" team :D .

domi 20-04-2016 21:12

Re: Is Stronghold the roughest game yet?
 
:confused: :( It is because there are so many challenges on just scoring points and playing "legal" defense

dirtbikerxz 20-04-2016 21:13

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by domi (Post 1576333)
:confused: :( It is because there are so many challenges on just scoring points and playing "legal" defense

And that's what makes a good driver and drive coach, being able to make these decisions on the fly.

Huskie65 21-04-2016 13:47

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by PayneTrain (Post 1574049)
It's probably the most brutal in the modern era but the 2v2 era had some doozies. 422 painted their offseason robot red in 2003 primarily to see how much paint they could put on other robots.

I would say 2003 is still the worst but most people weren't around for. First 15 seconds all 4 auto robots run full bore straight up a hill and into each other. End of the match is a straight king of the hill match with tons of high speed ramming... all with no bumpers. Robots were alot more solid back then lol.

Briansmithtown 21-04-2016 21:28

Re: Is Stronghold the roughest game yet?
 
In recent years, games with more defense were more destructive... and fun. This game i honestly didn't see much defense, and got kinda bored. And after championships, ill take about all the negatives in my view of the game. Sure, people would break their robot by dukes of hazarding them over the defenses, but thats where the majority of the damage came from. So no, I do not believe this was the roughest game by any means...(In fact, if you look at 2010 and 2012, the robots easily fell off the mounds and teeter and that didn't end well at all, 2013 robots could fall from the top bar on the pyramid and literally end their season. 2014, again a lot of robot on robot action. 2009, static electricity discharge onto the cRio). Thats my opinion anyway.

Thayer McCollum 21-04-2016 21:56

Re: Is Stronghold the roughest game yet?
 
I agree that this was not the roughest game ever. 159 has caused some serious robot damage in games that allowed for more speed+defense, enough that (although this might not be true) we look at rules sometimes and say "Oh! that rule exists because of what we did to (insert team # here) in (insert year here)."

Van.Augur 24-04-2016 10:56

Re: Is Stronghold the roughest game yet?
 
Not sure if it's been the roughest game on the robots of all time, but, as others have alluded to above, taken into account the damage that has also occurred to field elements (balls, original low bar), I think the total carnage produced by this year's game has to be up towards the top of the list. I think the best example of this was at the Suffield Shakedown. Because the event did not end up getting access to an official FIRST field, we were stuck with using wooden defenses for the event. I'm pretty sure that by the end of the day, there were more defenses in the graveyard than there were on the field...

I'd still say that Aerial Assist was a little more violent on the bots than Stronghold. The rules regarding defenses and the inability to use the full length of the field to rev up to full speed before slamming into another robot appeared to have made the potential for damage smaller. At the very lest, this year, it seems like damage that occurs to the robots can be more often attributed to the driver, not the effects of other drivers (not to say that the latter is never the case though).

TheMilkman01 24-04-2016 22:53

Re: Is Stronghold the roughest game yet?
 
Ever since this thread started I've been just waiting for someone to say this – but no one has – so here goes:

Welp, if Stronghold isn't the roughest game yet, it sure has the roughest terrain.

That is all.

GeeTwo 24-04-2016 23:32

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by TheMilkman01 (Post 1578469)
Ever since this thread started I've been just waiting for someone to say this – but no one has – so here goes:

Welp, if Stronghold isn't the roughest game yet, it sure has the roughest terrain.

That is all.

Sorry, no. Breakaway had rougher terrain (both higher and steeper), but it did have an alternative (going under rather than over).

CalTran 24-04-2016 23:36

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by GeeTwo (Post 1578498)
Sorry, no. Breakaway had rougher terrain (both higher and steeper), but it did have an alternative (going under rather than over).

While not as great a decision this year as 2010, you could feasibly have designed a robot who could only go through the secret passage* or the low bar.

Edit: I'm gonna pretend this always meant for getting into your own courtyard.

TheMilkman01 24-04-2016 23:41

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by GeeTwo (Post 1578498)
Sorry, no.

:(

There was neither "rough"-ness nor "terrain" in Breakaway; therefore, I'll count my pun as still valid. :P

GeeTwo 24-04-2016 23:59

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by CalTran (Post 1578501)
While not as great a decision this year as 2010, you could feasibly have designed a robot who could only go through the secret passage or the low bar.

The secret passage is only valid for entering and leaving your own courtyard. If my recollection of reading past rules is correct, going under the low bar this year was more restrictive than going under the gaps in 2010, both in terms of maximum robot height and minimum required slope/ground clearance that the robot was required to navigate.

Andrew Schreiber 25-04-2016 08:42

Re: Is Stronghold the roughest game yet?
 
Quote:

Originally Posted by GeeTwo (Post 1578519)
The secret passage is only valid for entering and leaving your own courtyard. If my recollection of reading past rules is correct, going under the low bar this year was more restrictive than going under the gaps in 2010, both in terms of maximum robot height and minimum required slope/ground clearance that the robot was required to navigate.

It's a frequency of navigation thing. Many teams didn't cross the bumps 10+ times a match in 2010. Robots tended to stay in zones to play a role.

Add into that the fact that while the bumps in 10 were certainly bigger you could fairly easily design around them. Compare at this year with the variety of defenses.


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