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Re: Tower Strength Raised to 10 for CMP
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Re: Tower Strength Raised to 10 for CMP
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Re: Tower Strength Raised to 10 for CMP
Low goal robots in districts everywhere are mildly annoyed this wasn't a thing for DCMPs, which are generally stronger events than the Championship anyway.
But I'm happy with this change. Ball handling and ball starvation are much more important. Ball hoarding strategies where you deliberately don't score balls for extended periods are riskier. Teams that shoot high still have to play the seeding game and can't just shoot high a few times a match and be done with it. |
Re: Tower Strength Raised to 10 for CMP
I was hoping for 12.
I don't think this will affect quals much, high goal scoring still wins the match no matter how fast the low goal scoring all else being equal. But I do think this will affect elims, mainly by putting a larger gap between the top two or three alliances and the others. The top alliances will have two good high goal shooters from the outerworks and still be able to capture the tower with the third robot feeding or playing defense. The other alliances will be forced to either play all three robots on offense to capture the tower or find some way of slowing down the opponent cycles, possibly by boulder starvation. This game favors some complex strategies that are very difficult to pull off in quals but are a must for lower seeded alliances in elims. A very interesting game to play. |
Re: Tower Strength Raised to 10 for CMP
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In Eliminations the capture rate drops from about 31% to about 15%. Granted some of these alliances could have probably scored 10 if they knew they had to, I just really like numbers so I did some quick comparisons. |
Re: Tower Strength Raised to 10 for CMP
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I expect capture rates to be higher and will push the advantage to high goal robots. That leaves the low goal robots with a somewhat ambiguous strategy - do we focus on scoring many low goals to capture the tower in quals or do we play defense to help secure the win? In most situations, we can probably prevent more high goal points than we can score low goal points. But where does that leave us for alliance selection? There are many robots in this predicament and we will have to see what capture rates are. |
Re: Tower Strength Raised to 10 for CMP
I don't think 2 more borders is going to make much of a difference if any from what I saw when the tower drops way down I was hoping for like a 15 power then it brings back the strategy of going low and come Einstein getting the tower down would be the difference between winning and losing and the team that gets it down maybe low goal robot wins
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Re: Tower Strength Raised to 10 for CMP
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Re: Tower Strength Raised to 10 for CMP
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This isn't to say this wasn't a good change, but 15 definitely would have been too much. And Einstein, in my opinion should be a game of high goals, which is much more exciting. |
Re: Tower Strength Raised to 10 for CMP
i don't see it as being overly aggressive maybe 13-14. I am thinking of it like this:
For the DCHAMPS and the final two weeks of regional events NOT getting a capture in eliminations was a rare thing. for the most part a capture would happen. Even in qualification matches the majority of the alliance where able to get the tower down the reason the capture did not happen was because the 3rd robot wasn't able to get to the platform. Going into championship the robots and drivers are going to be even better causing more and more goals to be scored. you have more and more robots that can get 10 ball in by themselves. by increasing it to 13-14-15 it would require a team effort strategy would key, and i think the matches will become more intense. |
Re: Tower Strength Raised to 10 for CMP
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Re: Tower Strength Raised to 10 for CMP
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But in very few situations, it could be possible to place a boulder to "block" the defense without making it harder. For example, a ball behind the sally port in the outerworks imo does not "amplify" the challenge of driving across the flat part of the sally port. I would like to Q&A this, but I cannot.:] |
Re: Tower Strength Raised to 10 for CMP
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Re: Tower Strength Raised to 10 for CMP
I'm hoping Einstein goes up to 11.
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Re: Tower Strength Raised to 10 for CMP
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