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Re: 2016 IRI Rule Change Suggestions
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The only issue I see is that I doubt it will be able to be changed in the scoring system (as there was no reason to build variable defense strength into the system) so that will add some difficulty in scoring. Potentially. I'm no expert. And of course now this means that there's another crossing for teams to get mad about when refs "miss" it :p |
Re: 2016 IRI Rule Change Suggestions
Allow boulders to be able to be shot/launched/moved out of your own courtyard into the neutral zone or opponents courtyard. Penalize any scored boulders however. This would open up some new defensive and offensive strategies to play stronghold.
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Re: 2016 IRI Rule Change Suggestions
Just remove the drawbridge entirely, but if that's too much I completely understand.
You should allow defenses to be crossed multiple times in auto and give you the same amount of pointd(I.e. first crossing 10, 2ND crossing 10) because at the moment defenses are effectively worthless at high levels of play as an effective elims alliance is breaching literally every match. This would make auto a bit more interesting as now you have placed an interesting deal on the field of do you shoot and cross once or just cross twice? However it does have the chance to greatly overpower two ball autos, which to be honest are already doing a fine job at being pretty effective. |
Re: 2016 IRI Rule Change Suggestions
Allow teams to shoot from the neutral zone...
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Re: 2016 IRI Rule Change Suggestions
Human players able to throw balls for a score in the last 20 seconds
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Re: 2016 IRI Rule Change Suggestions
Replace the drawbridge and sally port with clear polycarbonate.
I know this will cost money, but it's worth it. If a team I'm with ends up competing, I would honestly donate to a Fix The IRI Drawbridge Fund to help make this happen. The drawbridge is just such a crummy field object and it really ruins the flow of the game when it is out there. It would just make a subset of IRI matches worse to watch and play in. I would get rid of the penalties for driving through a defense when there's a ball stuck in it. If this means teams bulldoze an extra ball or two over a defense than they otherwise would have, whatever, it's worth it. Not a huge deal. I would not remove protected zones or anything like that. That's completely unfair to the hundreds of teams that designed outer works shots. I don't know why everyone is so bothered that they can't hit shooting teams this year - it didn't seem to bother anyone in 2012 or 2013... To draw penalties in the secret passage, the robot drawing the penalty has to be also within the secret passage. I'm not sure if this is how the rules are currently written or not, but it's being called as "offensive robot in secret passage + any contact at all = penalty". |
Re: 2016 IRI Rule Change Suggestions
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Re: 2016 IRI Rule Change Suggestions
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If they really wanted to, they could develop a whole new system, ignoring the print-outs and field reset lights, but, as someone who is planning an off-season of their own, I don't think it's worth the effort. Quote:
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Re: 2016 IRI Rule Change Suggestions
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Re: 2016 IRI Rule Change Suggestions
I'm not entirely sure how much of an 'arms race' this would cause, but I think it would be cool to see the wording of G13 to be changed to the following:
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-Nick |
Re: 2016 IRI Rule Change Suggestions
These changes are aimed to speed up the potential pace of the game to a level beyond WCMP's and DCMP's. Let's assume all IRI teams are at least capable of crossing at least 8 of the 9 defenses. Let's also assume teams are very capable of boulder scoring, either high or low.
Allow selection of both defenses from the same category. If done, also remove the 'tunnel' that the HP's have to throw a ball into in order to get a ball on the field. (Seriously, no where in literature or history did a catapult have to re-cross yonder mountain to get another rock...) Allow the low bar to be placed anywhere. We need to keep those autonomous programmers on their toes (muahahaha). I agree - get rid of the audience selection. Or implement a more scientific method for determining which one is chosen - something like decibel-seconds, for example. Set tower strength to 8. Add 'fiery' boulder that, when scored high or low, gives the opponents a tech foul. There are only 2 fiery boulders on the field, and they both start behind the glass (1 per side). I can give a part number for the ball - it's bright orange, is the same size (verified w/ measurements) and is only slightly stiffer than the usual game piece. Sure, it needs 2 extra people to specifically watch the balls - but it's IRI, I'm sure there are people who would love field-side seats. |
Re: 2016 IRI Rule Change Suggestions
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However, if FMS is posting data (I haven't heard if this will be enabled for offseason builds, although it usually isn't), then the published defenses used in a match will be wrong. |
Re: 2016 IRI Rule Change Suggestions
-Playoffs tower strength is set to the average number of boulders scored across all alliances in the IRI qualification rounds, minimum 10. I don't think any of us can predict how loony the play will be there, so let's just admit we don't know.
-No penalty for crossing the midline during autonomous, if the bumpers don't cross the far black line. (This should facilitate boulder-grabbing strategies without removing the overall protection intended.) -Teams can get credit for more than one crossing in autonomous. -Leave the drawbridge and sallyport alone. It's IRI, it's supposed to be hard. Bring a pole if you're that worried. -Remove or greatly increase the height limit on poles, subject to some safety vetting (say, a get-through-the-doorway test and a pelted-with-boulders test). It's IRI, it's supposed to have something ridiculous on the field (and this might beat Suzy-Q). |
Re: 2016 IRI Rule Change Suggestions
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Re: 2016 IRI Rule Change Suggestions
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Though perhaps they could also ban all poles, suspend a camera above the field, then send the feed to 6 separate monitors at the 6 driver's stations? |
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