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Re: 2016 IRI Rule Change Suggestions
Add a spy ball that can be placed in the courtyard in auto mode.
add an additional ranking point in quals matches that exceed 150-175 points. (there needs to be an intensive to keep playing. In the event of a blow out you don't want to see an alliance all on the tower with 20 seconds left to play.) Stronghold is a good game so to make it better you just need more stronghold Increasing match length for eliminations 30 seconds Breaches need all 5 defenses Increase tower strength |
Re: 2016 IRI Rule Change Suggestions
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Any ball returned to the field by the human player may only contact robots on that human player's alliance before making contact with another robot. |
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Re: 2016 IRI Rule Change Suggestions
I'd like to see what happens when all the herding/trapping/driving-on-top-of/shooting-outside-the-opposing-courtyard rules were lifted. It seems like it could make the refs jobs a lot easier, there would be a lot more high-flying game pieces, and teams could get more creative with strategy (both defensively and offensively). This might have to correlate with more tower strength, but that isn't really a problem.
Defensive robots wouldn't only be robots that can drive well, but now defensive robots that can remove game pieces from their courtyard would be valued, as would robots that can feed their attacking shooters in the opposing courtyard. Subsequently, when teams don't have to cycle every time they needed a gamepiece to score (because they could be fed them by partners shooting them into the courtyard), we would probably see less defense crossings in a match, and maybe force teams to make a strategic decision to either feed boulders and score more, or cycle and get more crossings, ideally making it more work to breach the Outer Works without heavily modifying the breaching rules. |
Re: 2016 IRI Rule Change Suggestions
Picking on Billfred here, just because he has some of the best ideas I've read so far...
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(Follow-up question: does the FMS already allow this, and/or can we trick it somehow?) . Quote:
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Unless many more restrictions are removed, nobody is getting more than two balls per robot. You could protect the three nearest to each low bar not unlike IRI did with recycling containers last year, but I think that affects strategy too much. (If they can auto something besides low bar, you'd put it in position 4/5 and bet on them not having an autonomous for that.) |
Re: 2016 IRI Rule Change Suggestions
I really like this game, and don't think it needs any real changes.
A couple possible improvements: 1. Have an extra ref monitoring the back-field and corral to ensure that teams get boulders back in ply in time or are penalized. 2. Find a better securing clip/method for ensure defenses do not pop out at inopportune times. 3. Discuss whether or not it makes sense to have "standard defenses" and thus eliminate the swapping of the defenses each match. I am not sure they are really adding much depth to the game at this point. You could do a vote for which ones team want out on the field, and them something else to determine the order/placement, and leave them put. If agreed to, then 2 would be much easier to resolve. |
Re: 2016 IRI Rule Change Suggestions
- Allow launching balls from your court yard, but not from the neutral zone.
- Remove Category A & C Defenses. Putting the following defenses out for every match: -- Low Bar -- Rockwall -- Rough Terrain -- Moat -- Ramparts - Bolt the defenses down instead of using the "pins" - Breach is 5/5 Defenses Most of my reasons for removing the defense selection is to increase field reset times which will allow for more matches. At IRI the defenses will be breached over 90% of the time (MSC has a breach of 96%). Also, the strategic advantage of selecting your defenses will be much less. Stronghold is a very strategic game but most people are delusional when thinking the large portion of the strategy comes from picking the defenses. -Clinton |
Re: 2016 IRI Rule Change Suggestions
I generally like Stronghold the way it is; however --
1) please put the drawbridge in the parking lot and leave it there. Make Sally's door transparent. 2) tower strength should be at least 10. Let's see how that works out at CMP before raising it further. 3) second Issac's call for better attention to G34 by the referees. Ball hoarding has been a thing in some matches, 4) figure out when to Red Card for tipping, and when clean contact = play on. Put Andy Baker in charge of that. |
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