![]() |
2016 IRI Rule Change Suggestions
Each year, we look at what official rules might need to be adjusted for IRI.
We have the benefit of seeing how the game is played, and we can adjust the level of difficulty (when needed) to match the level of play we see at IRI. Gneral guidelines we use are that we won't make changes that are a major impact to designs, and we try to limit changes so that teams don't feel compelled to spend all of June and July working on their robot to meet some new challenge. We are also have to consider changes that impact FMS, automated systems, and referees. As a note, we were already discussing the Tower Strength change to 10. We will see how that plays out at CHP. |
Re: 2016 IRI Rule Change Suggestions
Change G28 so that robots can continue playing defense in the courtyard until the end of the match. They must leave robots on the batter alone, but before that robot gets to the batter, they're fair game.
|
Re: 2016 IRI Rule Change Suggestions
Quote:
|
Re: 2016 IRI Rule Change Suggestions
As the season continues, Breaching seems to be less valued, as it happens relatively quickly with a competent alliance. Something that may add an additional level of difficulty would be to require all 5 defenses to be breached to get the rank point/extra points in teleop. I don't know if that messes up the FMS, but from a referee standpoint, it shouldn't be any more work.
|
Re: 2016 IRI Rule Change Suggestions
Change the wording so that Robots shooting from the Outer Works are no longer protected.
This would help with the easy-to-capture towers problem, because defense could actually do something! |
Re: 2016 IRI Rule Change Suggestions
I would make the sally port and drawbridge transparent. My preference would be to eliminate the portcullis and drawbridge completely, but that might be too drastic a rule change.
Some language to eliminate the transferring-balls-without-completely-crossing-a-defense penalties while still preventing the existence of 'defense-straddling bots' would be nice. Some language to not penalize robots that inadvertently push a second boulder over a defense when crossing when the second boulder previously started in a defense would be nice. I would also investigate incorporating a static or non-team-selected defense lineup to help with the space constraints (and matches would go very quickly without having to change all the defenses all the time), but I haven't done any analysis on the impact of this yet. Add a ref in each human player station watching ball counts |
Re: 2016 IRI Rule Change Suggestions
Get rid of audience defense selection.
|
Re: 2016 IRI Rule Change Suggestions
Quote:
|
Re: 2016 IRI Rule Change Suggestions
Quote:
Quote:
Quote:
|
Re: 2016 IRI Rule Change Suggestions
Randomly select the "audience" selection, but still have the suspense/cheer for "X", now "Y".
Make driving over a second boulder like pinning, 5 second count, then get smacked with a penalty. |
Re: 2016 IRI Rule Change Suggestions
Quote:
|
Re: 2016 IRI Rule Change Suggestions
Robots can break the midline during autonomous, but only for a new boulder zone. Put the boulders in their own 10" "zone" where you can interact with the entirety of the ball. Itll make for some interesting auto modes.
|
Re: 2016 IRI Rule Change Suggestions
Breaching and captures shouldn't be automatic, as they are slowly turning into. Changing it to 10 boulders (or higher?) should help with captures... I would also, if possible, change the requirements for damaging a defense to 3 crossings instead of two.
|
Re: 2016 IRI Rule Change Suggestions
Remove the limitation on robots crossing Neutral Zone plane during autonomous. This encourages teams to develop more complicated autonomous programs that reflect the level of competition that should be at IRI.
Remove the height limitation of 4'6 in your own courtyard. This makes actual courtyard defense viable, and gives cheesecaking options. If a boulder is in the way of a robot's defense crossing (eg in the low bar), don't penalize them for pushing it through. This eliminates those awkward situations where you have to outtake your ball and take the defense ball because of a weird case in the rules. |
Re: 2016 IRI Rule Change Suggestions
Let the alliance pick all of their defenses. No audience selection, no categories, and the low bar does not have to be in slot 1 (but has to be on the field).
|
| All times are GMT -5. The time now is 23:41. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi