![]() |
New Off-season Defenses
I have been informed that the portcullis will not be sent to off-season events due to safety concerns. I personally have no problem with this ruling and have put in an inquiry to see if the base can still be sent along.
We were already considering replacing the drawbridge and the sallyport with new defenses and now plan on coming up with something for the portcullis base also. What ideas does the community have that could be used as an alternate defense (we already have a couple of ideas in mind). Keep in mind that you want to minimize the penalty to specific design choices. |
Re: New Off-season Defenses
A group of Minnesota volunteers have discussed this a few times, and we came up with a few good alternatives (by some definition of "good").
My favorite practical option is propping up the cheval de friese as the CDF's "alternative", making a cliff defense. With the CDF, the challenge is getting on. With the cliff, the challenge is getting off. It's easy to implement, and not too significantly different from any existing defenses. Unfortunately it is significantly more directional than the existing defenses- going from the courtyard back to the neutral zone would be pretty hard. Some less practical options (in descending order from most practical to least practical):
Minnesota teams might want to be careful in the off season ;) |
Re: New Off-season Defenses
Spoiler for 10th Defense?:
|
Re: New Off-season Defenses
A set of boulders that are attached to the flat base that you have to drive over.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
I was thinking a rolling-log type of defense. Should be quite entertaining to watch robots try to go over some round-ish material(s) that can spin in place but not roll off the platforms.
|
Re: New Off-season Defenses
I've considered replacing several defenses with ones that don't block visibility, but the challenge is to design a new defense that the majority of robots can go over without needing new mechanisms or changing their drivetrain. If we can think of new defenses that fit that bill, it would be helpful to share to the community.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
An AM14U2 turned with its wheels perpendicular to the dividers on a low traction surface.
Additionally, pushing this field element on to the batter counts as a challenge. |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
![]() |
Re: New Off-season Defenses
Quote:
Quote:
|
Re: New Off-season Defenses
Quote:
Quote:
|
Re: New Off-season Defenses
Conveyor roller bridge of despair. PVC pipe around steel may work? Rough length the average wheel base at the event - probably something like 24-28". Peak height is close to the rock wall's height.
A rock wall made out of a roll of carpet that is allowed to deform over the course of a competition. A quarter-height drawbridge with less spring force - most teams could probably add something to their CDF manipulators to solo this from the neutral zone. 2 punching bags or a few steel vertical pipes attached to a "high bar" Rough terrain with 1" more variation in the height. |
Re: New Off-season Defenses
Could do astroturf, gravel (please don't use sand), or a turn table.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
Of course, offseason events like to make up their own rules... |
Re: New Off-season Defenses
MAR will also not be providing the portcullis to off-season events. If anyone (or group) wants to design and build a replacement defense, we have a few bases available.
PM or email me. |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
I wouldn't put nothing in the base- the holes in the platform for the defenses' wheels would be problematic for robot wheels.
A flat defense that you put in the slot with the mentioned rule change would certainly be interesting. |
Re: New Off-season Defenses
Quote:
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
How about a simple ramp to jump over?
EDIT: Was already mentioned by Kevin! |
Re: New Off-season Defenses
If anyone from Florida(or any other area) is reading this and won't be making a fun unique defense to replace the Portcullis please don't just make it Cheval always as that leaves teams with only 2 defenses to pick for 3/4 of their matches (Lowbar, Cheval, Audience, and then what ever two are left) instead allow them to pick the Cheval or the other member of Category B or D they did not pick. It would make it so Field reset and defense coordinator has more work (Basically the defense coordinator selects the portcullis then has to write B or D under it to signal which other defense goes there, and field reset has to remember which two defenses belong in B and D) but at least teams will still have control of 3/5 of the defenses like we were told in the rules.
Now things that i think would be interesting for teams to decide to do: • The Cliff (cheval stuck in the down.) • A Breakaway Style (in shape not size) barrier: link for the young people • A Chute Door • Weighted High Bar (Create a tall low bar but attach pipes to the bottoms of the flaps like what were on the original low bar) basically I want to keep the integrity of the portcullis in tact, since many tall bots were able to go through it in both teleop and auto and I don't want to further penalize them for their design decision. (Turning a 1/9 defenses impossible to cross to a 2/9 is not fair to them) |
Re: New Off-season Defenses
How about a stack of six totes with a can and a noodle on top sitting on a defense platform???
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
What about just continuing the slope of the platform to create what would have a triangular cross section. Satisfies the Breakaway Brigade who want a giant hump/ramp, and also satisfies the Cliff Contingent who wants a ramp that robots can Dukes of Hazard over with incredible air, but with the added effect that you can cross it both ways. It should be dead simple to built too. FOr added fun, add rollers onto the ramp sides embedded into the ramp such that the only way to cross is to go really fast and fly so high you crash into the castle before you hit the ground.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
1. Pit similar to the moat but maybe a bit deeper filled with corn, water, boiling tar, red or blue alliance flavored dessert related substance, mangoes, or mango flavored desert related substance
2. Pool noodles; could be arranged in a lot of creative ways or another spongy material that robots would sink into. Very high pile carpet might also work. 3. Bridge of Death 4. Spike Trap 5. Lunacy Regolith or another slippery surface; put it on a ramp for more fun 6. A spring-loaded or pneumatic ejector platform that launches robots in a random direction 7. Actual chili fries, or fries to be shoveled(Though I'm sure all robots like their fries unsalted, so be sure to leave out the salt) 8. A RUNNING bench grinder 9. Something like the rough terrain, but with the bumps on springs so they move up and down 10. A trapdoor that robots fall through |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
A pit of grinded corn cob husks.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
I call this one the mega moat:
Same as the moat, but the bumps are the size of the rock wall instead :yikes: |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
We are considering having all teams vote prior to the event, and have static defenses (not changing throughout event). Lots easier on volunteers.
|
Re: New Off-season Defenses
|
Re: New Off-season Defenses
Just had this idea....some sort of swinging bridge...similar to a rope bridge.
basically a suspended platform the size of a defense bottom about a inch or so high off the defense base. each corner would have a rope (or chain) attached to a post holding the this up. As you drive across it could swing back and forth. If a robot sat on it then took off the base would tend to swing out from under the robot. Driving onto it too fast would make it difficult to drive across. |
Re: New Off-season Defenses
Any newly created defense is not fair to teams that designed around the very specific defense arrangements on the field. Sure, it's "not fair" that other defenses will be removed too, but removing a game element is a lot less of a penalty than adding one that not everyone can cross.
Honestly, they should just make off season defenses static. CDF, Rock Wall, Ramparts, Moat. CDF in 2 to block the human player, yet Moat in 5 and Rock Wall in 3 to allow skilled HPs something to try. Terrain defenses in 3 and 4 for auton. Skipping Sally port and Drawbridge for visibility reasons, and skipping Rough Terrain because it's easy and we're out of room. This will save tons of time and congestion for field reset, reduce load on volunteers, increase defense robustness (you can bolt down defenses instead of pinning them) and generally make things smoother. I will miss the strategic depth of defense selection (and trust me, there was some) but I think ultimately it's worth it for a better event without disadvantaging certain teams. |
Re: New Off-season Defenses
-A normal defense base... Covered in rollers
-A running treadmill (running towards the neutral zone) -The black knight -Car tires -A pit full of mutton legs |
Re: New Off-season Defenses
Stickers were put on at World Champs.
Granted the Portcullis is probably one of the more hazardous game elements in recent years, but the stickers were a little -- bizarre. No one is supposed to be on it anyway. I'm surprised there weren't more stickers on it saying "Danger - Tipping Hazard". Having static defenses would be kind of dull. Most of them weren't a problem moving in and out of the bases, except like the Rock Wall or Ramparts which got banged out of position by the robots and the pins wouldn't come out. My crew at UMass Dartmouth were running ahead 30 minutes. The reset crew at the NE Champs were dancing even after 3 days of resetting. |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
That said, I think that it is already hard enough to to bowl it over the rock wall, ramparts, or moat, so you don't need to make it even harder. It would decrease the value of the human player, and make all but the best human players much less valuable. Then again, after much practice, it might become more common for HPs to bowl it over spots 3,4, and 5. Also, your idea would be great for field reset times. |
Re: New Off-season Defenses
I think static defenses at a lot of smaller off-seasons makes a ton of sense. Get more matches into one day by lowering field reset times and require less volunteers.
However I still want to see changing defenses at IRI, Chezy Champs, and other similarly competitive and/or long off-seasons. |
Re: New Off-season Defenses
Make the new defense another robot. Alternately, two smaller robots.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
A MOAT WITH ACTUAL WATER.
|
Re: New Off-season Defenses
Quote:
Now, I'm not saying that its not hard. In fact, its incredibly hard. However, I feel like people would want to minimize the influence of human players, as this is a robotics competition, not a human player competition. |
Re: New Off-season Defenses
A spike pit. But the spikes are made of rubber so the won't actually puncture a robots wheels but it acts sort of like a second rough terrain by having different heights for the spikes.
|
Re: New Off-season Defenses
The rolling log is good, but absolutely NO on the live bunny? (Huh???) It would be absolutely TERRIFIED of all the robots and noise.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
I suppose coming up with a new defense to replace the Portcullis makes sense if FIRST will not be sending it with the field. Personally I think just always having the CDF out would be fine, but I could convince myself that having a new one would be good.
I do not however understand any logic behind trying to replace the Sallyport, Drawbridge, or any other defense. For one this devalues any robots who actually designed around these challenges. It also removes a challenge that teams may feel like adding something small to their robot to in the offseason to try. If you want to add a new defense, I'm not sure in what way that new defense would be effective. There would be two ways to approach it: either something that almost all robots would be able to accomplish with their current designs, or something challenging that teams would have to engineer their robots further to accomplish. Either option is poor; if you make something that almost everyone can accomplish with their current robot, then why even bother creating it or replacing any of the current defenses in the first place. If you make a challenging one, you are forcing teams to build something new to damage it, which most offseason events tend to want to avoid. Also, if you're replacing the drawbridge or sallyport, those are already 2 defenses that most teams were never able to do this season, so replacing them with something challenging that requires a new mechanism is pointless when the team could deisgn a new mechanism for those defenses they chose not to do during the regular season. Sorry this post got away from me a bit and I rambled, I'm still recovering from my VEX/FIRST Champs illness. Bottom line, I'd say just leave the defenses alone (physically). Now if you wanted to change the breach requirement to needing to damage all 5, then I might be interested... |
Re: New Off-season Defenses
I mean we can just make teams use the team versions since its way more safe.
|
Re: New Off-season Defenses
A half-pipe could prove interesting to mount and traverse.
|
Re: New Off-season Defenses
Loop-the-loop. Takes up 2 defense slots.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Pull up bar for all those fast hangers out there........
HI mom!! |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
Quote:
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Forgive me if this has already been suggested but the replacement could be whatever defense is not being used from the current audience selected category. That way it is a defense that already exists and everyone can plan for. Downside is I can't really see anyone not choosing the CDF unless the sallyport or drawbridge was the other option.
|
Re: New Off-season Defenses
Quote:
Seriously, I've seen so many throwbacks to previous years (1992, 2003/2015, 2008, 2010, 2014 and probably more) in this thread. |
Re: New Off-season Defenses
Maybe we can just borrow this thing and use it as a fire breathing dragon.
|
Re: New Off-season Defenses
I really like the "spinning log" idea. What if it was just a bunch of wheels on an axle?
Another idea is to have a triangular prism so that it is slightly harder to traverse than the rock wall. |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
And the team versions don't play well with the full field. What I would suggest would be something that can work with the same general type of motion as the defense that is being replaced. So, replace Portcullis with a drop-door of some form, rigged to open into the Neutral Zone... Maybe. |
Re: New Off-season Defenses
Quote:
Ideally, the portcullis would simply be replaced with a safer version of itself as to not disadvantage teams that specially built mechanisms for crossing that particular defense. Don't get me wrong, some of these new ideas are really cool, but they may upset teams that are suddenly unable to cross a one less defense than they could during regular competition. Many portcullis and cheval de frise manipulators are two articulated wedges that simply push up the gate as the robot crosses. While I recognize that this thread was not limited to replacements for the portcullis, it would likely create the most problems of any of the defenses if it was removed. (seeing that the drawbridge was almost never played in the higher level of competition, and the sally port can easily be breached using the spin maneuver.) |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
The lower bar ;)
|
Re: New Off-season Defenses
|
Re: New Off-season Defenses
I emailed Mark Lawrence yesterday a suggestion that the new defense be a 12 foot length of heavy chain encased in a vinyl tube suspended across the platform with the center of the loop 5 inches above the bottom platform.
It provides a challenge that is similar to the portcullis in that you have to lift the chain up and over the robot, but is easier in that it swings out of the way and harder in that the chain can catch on the robot as it passes under. The vinyl/plastic cover is of course to prevent the chain from completing a circuit as it drags over your robot. |
Re: New Off-season Defenses
I like the idea of a rolling log in the middle. Challenging, but not too.
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
Quote:
While I do like your chain idea and think it would have made an interesting defense, the reason people are a little skeptical is because while similar, the chain would act vstly different than the Port. Most Port manipulators were also built with the bottom of the "door" being a solid bar. Ideally, any replacement defenses are actuated similarly to existing defenses so as to not require a completely new mechanism be built in the off season. |
Re: New Off-season Defenses
4-bar linkage portcullis? Seems like you could counterbalance it to where it spring assists up and then gently glides back down :rolleyes:
|
Re: New Off-season Defenses
Quote:
I'm not saying the chain is a bad idea. I actually think that, if we are considering all ideas for portcullis replacements (similar or not), it would be a good challenge. I'm just saying that it is not functionally the exact same, and if we are looking for an exact (but safer) replacement that would not require any existing portcullis-capable robots to change their design, that's not it. Quote:
I think that some of the ideas presented in this thread are good (I particularly like the "rolling log" ones). If I had a garage and the equipment to do so, I would very gladly take the time to build any one of these ideas. |
Re: New Off-season Defenses
Quote:
|
Re: New Off-season Defenses
What about putting the flat base for the portcullis in the slot and allow teams to cross whenever they like. The difference being that the crossings will not count till the last 20 seconds. So you can make the deicsision on doing crossings or climbing.
|
Re: New Off-season Defenses
Quote:
I like a number of items which have been brought up, let me through in a wild card. Allow teams to bring in their own defenses of whatever design they choose (within a few rules) 1) Can't fod the field 2) Must be possible to cross 3) If their robot cannot cross, the other alliance has higher priority for choosing to use it against them. |
Re: New Off-season Defenses
Quote:
Plus I also like the visibility constrains, because it separates the good drivers from the not so good. For example (not bragging here), after the first few matches at our first regional, i was getting used to the field and our bot. So even when I didn't have direct line of sight, our performance wouldn't degrade (unless there was defense being played), because I could still estimate exactly where the bot was based off of instinct, even making knocking out the sally port easy. |
Re: New Off-season Defenses
How about using a Portcullis-like setup...
But instead of springs, use a counterweight system, to keep the door at roughly 5 lbf up-force? (Maybe use a return spring to start it on the downward motion, though.) |
| All times are GMT -5. The time now is 17:35. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi