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-   -   Lesson Learned 2016 - The Positive (http://www.chiefdelphi.com/forums/showthread.php?t=148137)

orangemoore 03-05-2016 21:50

Re: Lesson Learned 2016 - The Positive
 
Heavily themed games can actually be really good.


Scoring was pretty balanced.


End Game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Alan Anderson 03-05-2016 21:52

Re: Lesson Learned 2016 - The Positive
 
The OM5P-AN "robot radio" was a (very slightly qualified) success. Though the way some teams chose to mount them exposed a potential susceptibility to repeated impacts in one direction, the on-field performance was much more than satisfactory. Choosing a device with open firmware (rather than one with unanalyzable proprietary software) worked great. It was especially nice to be able to power it via the Ethernet connector.

jajabinx124 03-05-2016 21:55

Re: Lesson Learned 2016 - The Positive
 
Strategically this game was awesome- loads better to scout/strategize in than last year.. Our scouts certainly weren't as bored as least year.

Raising the tower health to 10 was nice for champs. I liked the change, it certainly changed the strategy for quals & elims.

No co-op thank god! :yikes:

Trying to Help 03-05-2016 21:56

Re: Lesson Learned 2016 - The Positive
 
The game! I think having Disney Imagineering involved helped a great deal. Last year's warehouse stacking simulation was so hard to explain to non-FIRST people and generate excitement.

Wayne TenBrink 03-05-2016 21:57

Re: Lesson Learned 2016 - The Positive
 
I think the GDC struck a very good balance between "one really good robot can carry the alliance" and "all robots need to contribute something for the alliance to succeed".

One good team could breach the defenses alone. A great team might even have been able to weaken the tower alone. However, I can't think of any that could do both in the same match. However, two decent teams working together could do it without too much difficulty.

It was impossible for two teams to capture the tower without the help of the third bot, but even most struggling teams could make their way to the batter to complete the capture.

There was a lot to be done. It required teamwork, but not three superstars.

Nuttyman54 03-05-2016 22:10

Re: Lesson Learned 2016 - The Positive
 
There's a lot of positives from this season, but the biggest one for me was by far the game. While it had some issues, especially with some of the fouls and the propensity for red cards, overall I think this will go down as one of the better FRC games. It was exciting, the relatively open robot rules combined with incredible strategic depth lead to the largest variety of robot designs I've seen in my 12 years of FRC. The game was very hard to play at the highest levels, but still had enough simple tasks that lower resource teams with a good grasp of strategy and their capabilities could still be competitive. I really enjoyed seeing the different approaches that various teams took for everything from the drivetrain to the scaling mechanisms.

Most importantly, the game was very balanced. No one strategic component or game phase was utterly dominant, and the ranking points were well balanced (no overpowered extra RP like in 2012. If you wanted to get +2 RP you had to WORK for it). Major kudos to the GDC for identifying in the rules the best way to adjust game difficulty for Championships without grossly shifting the game balance between alternate strategic choices. I feel like FIRST incorporated most of the major lessons learned from previous seasons and successfully implemented them in a new game. While there are minor things to gripe about, overall I think this was an incredibly successful game.

I also think the theme, while in many regards unnecessary, wasn't so overdone that it generally detracted from the rest. I still prefer my games without themes, but this one was at least well done.

The Championship was significantly more organized than last year for 600 teams and 8 subdivisions. Registration was much smoother and faster (no 4 hour lines!) and the movement of pits out to the field on Saturday was not as bad of a traffic jam.

The COTS parts world of FRC continues to mature. While there wasn't the same massive product release like last year, VexPro, AndyMark, Rev and WestCoast Products pout out some great new products. Stealth Wheels, the plastic 2x1 VersaFrame, WCP Spartan Board, 0.030 Smoked Polycarbonate and of course the 775Pro all were major factors on our robot. Many teams also made use of the Rhino Tracks and 6" Pneumatic wheels with live axles hubs, Spark speed controller, Analog pressure sensor and more.

The average quality of A/V production this season all the way through Championships was the best I've seen. Kudos to The Solomon Group for providing a great layout at Champs for both in-venue and at-home viewing and high quality video feeds throughout the event. I heard the #FIRSTChampLIVE stream was good too, I didn't get to watch any of it on air since I was competing, but all the feedback was good. I hope we can continue to expand the reach of FIRST through modern media broadcasting and support from the frontrunners like Twitch.tv and YouTube. I also really enjoyed the throwback videos between Einstein matches, although they felt a little thrown together and didn't have much explanation with them, those kinds of pre-produced filler content is a step in the right direction.

One last thing: While it was confusing at first, the new Cost Accounting Worksheet that replaced the BOM was a HUGE improvement. It was much easier to fill out and maintain than the BOM, and COTS price cutoff increase to $5 was also a big help.

Anthony Galea 03-05-2016 22:13

Re: Lesson Learned 2016 - The Positive
 
I liked the standards concept. I hope it returns for 2017.
It was a great way for teams to show off their performance, and the performance streamers were a nice touch.

Projectiles and Defense returned :)

I liked the many unique robot designs that came out of this year (971 and 3357 had some of the coolest bots I've seen in FRC).

I liked audience selection, it allowed you to have one less defense to anticipate before the match, you already know what it is.

330's performance on Einstein.

The hoping for your opponent to drop the ball wasn't subtly encouraged this year like stacks in 2015.

efoote868 03-05-2016 22:34

Re: Lesson Learned 2016 - The Positive
 
This game lent itself to defense, offense, multiple strategies, many different robot designs and trade-offs all around. This is what makes a fun game to play and fun to watch.

MARS_James 03-05-2016 23:22

Re: Lesson Learned 2016 - The Positive
 
Lets go through the season

Early Game Announcement:

I really liked this, no trying to figure out vague hints, releasing the standard dimensions early was a nice touch and gave something cool for teams to make before the stress of the season. Keep it up


Game Announcement/Kickoff:
Kickoff was much better than last year, especially the skits were funny in that we were laughing along instead of groaning which they could have caused.

Build Season:
We had no major game strategy changes this year, and the rules were straight forward from day 1. We had little issues compared to most teams acquiring what we needed to build the robot we wanted, but we also changed our design based on available materials, just like in the real world.

Palmetto Regional:
I am going to quote myself real quick:
Quote:

Originally Posted by MARS_James (Post 1476301)
I do not like week 1's. I said it.

I am eating my words here. Palmetto was amazing. I have never liked an event so much right from the start. Venue is now my second favorite FIRST venue of all time (Lawrence North is my favorite btw). Great parking, no traffic issues, clean, good seating, great food especially for the value. The volunteers were amazing, did all they could to make teams enjoy themselves. If you have never gone to the Palmetto Regional, do it. I can not praise this event more as the testing ground for this years game and the new standard I will hold regionals to.

Orlando Regional:
So I decided to finally volunteer at an official FRC event wanted to referee at Orlando but it was full so I did field reset instead. Volunteering may have been the most rewarding part of my season. If Palmetto is what I am going to hold events to as a competitor/spectator Orlando will be what I hold volunteers to. Everyone at the event worked to make the event as enjoyable as possible and every time we fell behind schedule or something went wrong, everyone worked to correct it. I want to thank everyone who made my first FRC Volunteering experience worth it, I am going to follow the examples of many of my friends in FIRST both on here and locally and start volunteering a lot more.

Rocket City Regional:
Good first showing from the crew in Huntsville, credit to running an event with so little teams in the state to offer help. It was a good event with a lot to do around it despite some worry that all there would be is the Space Center we had fun and would go back.

South Florida Regional:
New venue is better in terms of expense for the teams, and accessibility. I had a lot of issue with the event as highlighted in the other thread.

Championship:
Best video production in champs history, field video was full field and high quality. We had Einstein and closing ceremonies on the same half of the field. Watch FIRST Live was amazing, I am interested in how it will work at TwoChamps but I hope they find a way.

Stronghold as a Game:
I
Loved
This
Game

Strategy, defense, "protected" zones, the theme, the game design, the field being much stronger then expected, adding a wrinkle to the standard "acquire game piece, score game piece" way of FIRST games.

And this is my most important criteria for a game, moments. This game from the first match I watched at Palmetto, to the last on Einstein, had moments that will be remembered. The only moment I remember from last year was 254's unfortunate accident in quarters. This year we have so much more: 330's acrobatics, 254 and 25 showing that a broken robot will not stop a capture if one is determined enough, 2056 going the way of The Undertaker and having the streak broken, and a personal one for me 1065. 1065 Moose finally won a regional, to teams not from Florida that may not sound like much but one of my favorite FIRST moments will be looking at the kids wearing Moose shirts when they won the South Florida Regional, it meant the world to them, and that is one of my favorite moments despite my team being the one they beat. 1065 would go on to win their division, so in the same year they got their first regional and division wins. What I am getting to with Moose is it was moments like this that I felt we were missing from last year, not just amazing plays but also stories.

FIRST Thank You, last year was a major low point for me. I had many personal issues that went along side Recycle Rush that made me question my future involvement with FRC and FIRST as a whole. This season brought me back, I can not say how happy I am that I gave FIRST another shot. FIRST don't make me regret saying this but you appear to be on an upswing, last year I said:
Quote:

Originally Posted by MARS_James (Post 1476301)
Please don't let Recycle Rush and the entire 2015 season be a sign of things to come, let it just be a small bump in the road to a much greater future.

This year I say don't let Stronghold be a fluke, let it be the start to that greater future.

Oblarg 04-05-2016 02:07

Re: Lesson Learned 2016 - The Positive
 
Very good game. Good competitive parity, fun to watch.

In particular, maybe I'm alone in this, but I'd like to see more games that are rough on robots in the way this one was. It's a different twist on the engineering challenge, and one that I think the students benefit from. I very much enjoyed seeing the FRC drive train best-practices, which had become fairly stagnant, shaken up (and in a way that wasn't contrived and awful like 2009...).

synth3tk 04-05-2016 05:46

Quote:

Originally Posted by Oblarg (Post 1583081)
which had become fairly stagnant, shaken up (and in a way that wasn't contrived and awful like 2009...).

There was a game in 2009?

rsisk 04-05-2016 10:17

Re: Lesson Learned 2016 - The Positive
 
Frank engaging the community through more channels like GameSense

#FIRSTChampsLive <-- Nice job guys!

ThaddeusMaximus 04-05-2016 10:20

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Drakxii (Post 1582951)
Great game with few issues.

The theme was great and I hope they continue to use clear themes in future games.

No human player scoring... yeah I know it probably won't last but this is a robotics contest not who can throw the best contest.

No Coopertition points.

Basically, this. This is a ROBOTICS COMPETITION. Both of those words are important.

evanperryg 04-05-2016 10:36

Re: Lesson Learned 2016 - The Positive
 
-The game was absolutely fantastic. Coming off a year where my role on the team was basically just making picklists, the diverse strategies that I could toy around with were exciting. There are so many possibilities in this game, many of which still have not been touched. Playstyles are diverse, everyone can contribute in some way, and counterplay is productive.
-The audio and lighting were way better. Maybe it was just a difference in where I was sitting, but I wasn't being repeatedly blinded by the spotlights this year, and the audio wasn't unbearably distorted and loud.
-No mass migration between two sides of the stadium.
-Fewer paper airplanes. It's nice to see an ounce of respect for volunteers, janitorial staff, teams and robots on Einstein, and other people in the stands.

Jared Russell 04-05-2016 10:45

Re: Lesson Learned 2016 - The Positive
 
* The game was great for the most part, probably up there near 2013 as the best of the modern era. Roles for every team on the field, a good mix of offense and defense, a worthwhile vision task, the return of the endgame, etc.

* Detailed match results were available via the FRC API, which really helped with scouting.

* Power-over-Ethernet is awesome.

* The Talon SRX is awesome.

* There were COTS drivetrains available that allowed teams to perform adequately. Imagine how the season would have looked without COTS pneumatic wheel hubs or rhino tracks...

* For the most part, the seeding system worked well at sorting the best robots near the top and allowing teams to recover from a single bad match.

* FIRST really engaged its community this year (Gamesense, FUN, etc.), which is great to see.

* Webcasts in general were of higher quality than I remember them being in the past (though still lots of variation from event to event).

* FIRST Bad Lip Reading was hilarious.

* My team and I interacted with hundreds of FIRST volunteers this year, and the vast majority of them were great to deal with. A handful were not, but I was impressed that in every case where we had a negative interaction, other more senior volunteers intervened and straightened everything out.


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