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-   -   Lesson Learned 2016 - The Positive (http://www.chiefdelphi.com/forums/showthread.php?t=148137)

Koko Ed 03-05-2016 18:19

Lesson Learned 2016 - The Positive
 
What did FIRST do particularly well this year?

M217 03-05-2016 18:19

Re: Lesson Learned 2016 - The Positive
 
The game.

Pratik Kunapuli 03-05-2016 18:21

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by M217 (Post 1582768)
The game.

Not just the game, but also the theme. At first it seemed jarring, but FIRST incorporated it into the game, the field, and everything else so well that it accomplished its goal admirably.

TAlholm 03-05-2016 18:22

Re: Lesson Learned 2016 - The Positive
 
No game hint.

Koko Ed 03-05-2016 18:23

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by M217 (Post 1582768)
The game.

That is correct.

natejo99 03-05-2016 18:27

Re: Lesson Learned 2016 - The Positive
 
I think FIRST did a pretty good job of making Stronghold appeal more to the general public. The game wasn't as easy to understand at first look as say, Aerial Assist, but most spectators were able to pick it up after a few matches. That combined with the theme made it extremely appealing to those not previously involved in FIRST.

synth3tk 03-05-2016 18:33

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by natejo99 (Post 1582784)
I think FIRST did a pretty good job of making Stronghold appeal more to the general public. The game wasn't as easy to understand at first look as say, Aerial Assist, but most spectators were able to pick it up after a few matches. That combined with the theme made it extremely appealing to those not previously involved in FIRST.

For sure! An older couple had sat down next to me during Einstein who apparently wanted to check out the event that caused them a bit of trouble booking a hotel that week (they ended up at the Drury nearby). They seemed really impressed and asked a lot of questions excitedly. While it did take me about half a match to explain things in a high-level overview, they didn't seem to lose interest and kept asking more.

As much as it seems to make sense that simple is always better, in this case, FIRST did a good job making a somewhat complex game that still captured the attention of the general public.

Also, I think the commitment theming helped out quite a bit.

Pault 03-05-2016 18:46

Re: Lesson Learned 2016 - The Positive
 
Worlds, particularly from a spectator's perspective. The game was really exciting, the matches were close, the streams were high quality, and #FIRSTChampsLive was honestly a huge step in the right direction. This was the first year that everything about worlds (from my perspective) was good, and I could see potential for it actually being a mainstream event.

Also, there was only one of them.

frasnow 03-05-2016 18:59

Re: Lesson Learned 2016 - The Positive
 
Full field view for streams at the Championship! As a fan of robotics, this was wonderful. Every stream should use at least part of the screen for a full field view. Otherwise the stream would have probably missed at least one of the times 330 righted themselves in the semis on Einstein.

Rachel Lim 03-05-2016 19:34

Re: Lesson Learned 2016 - The Positive
 
The level of strategy in this game. The tradeoffs in design, options in defense selection, possibilities for defense and boulder starvation, multiple ways to score points, and everything else that made this game so much fun to play, watch, and discuss.

The webcast quality at champs was also amazing. I really like the full and split field views.

Knufire 03-05-2016 19:37

Re: Lesson Learned 2016 - The Positive
 
Any doubt I had about the theme was immediately diminished when they introduced teams for Einstein. That was awesome, and I hope a similar introduction is planned for future championship events as well.

This game was solid on a number of levels. Not the best game ever but definitely up there.

BrendanB 03-05-2016 19:42

Re: Lesson Learned 2016 - The Positive
 
The streams for the Championship were really good.

The audio this year was far better in the upper deck than last year. I sat in the same spot as I did last year (very top row) and could hear the announcers and speakers.

Having the Einstein teams announced as they walked in was really nice.

The game was good and would go up as one my favorites with the addition of the defense selection which added a new strategy aspect.

The display screens between matches were excellent! Quick visuals of the game breakdown, what alliances accomplished during a match, & how many RPs they gained was helpful for participants and spectators.

Karibou 03-05-2016 20:05

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by BrendanB (Post 1582853)
Having the Einstein teams announced as they walked in was really nice.

Watching that from home felt like watching the Olympics. I absolutely loved it.

pmangels17 03-05-2016 21:36

Re: Lesson Learned 2016 - The Positive
 
The entire game, the theme, the engineering challenges, the diversity of design, the Game Sense Champs coverage, the exciting eliminations. FIRST hit it out of the park with Stronghold.

Drakxii 03-05-2016 21:48

Re: Lesson Learned 2016 - The Positive
 
Great game with few issues.

The theme was great and I hope they continue to use clear themes in future games.

No human player scoring... yeah I know it probably won't last but this is a robotics contest not who can throw the best contest.

No Coopertition points.

Champs stream was great.

Score cards were almost great.

orangemoore 03-05-2016 21:50

Re: Lesson Learned 2016 - The Positive
 
Heavily themed games can actually be really good.


Scoring was pretty balanced.


End Game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Alan Anderson 03-05-2016 21:52

Re: Lesson Learned 2016 - The Positive
 
The OM5P-AN "robot radio" was a (very slightly qualified) success. Though the way some teams chose to mount them exposed a potential susceptibility to repeated impacts in one direction, the on-field performance was much more than satisfactory. Choosing a device with open firmware (rather than one with unanalyzable proprietary software) worked great. It was especially nice to be able to power it via the Ethernet connector.

jajabinx124 03-05-2016 21:55

Re: Lesson Learned 2016 - The Positive
 
Strategically this game was awesome- loads better to scout/strategize in than last year.. Our scouts certainly weren't as bored as least year.

Raising the tower health to 10 was nice for champs. I liked the change, it certainly changed the strategy for quals & elims.

No co-op thank god! :yikes:

Trying to Help 03-05-2016 21:56

Re: Lesson Learned 2016 - The Positive
 
The game! I think having Disney Imagineering involved helped a great deal. Last year's warehouse stacking simulation was so hard to explain to non-FIRST people and generate excitement.

Wayne TenBrink 03-05-2016 21:57

Re: Lesson Learned 2016 - The Positive
 
I think the GDC struck a very good balance between "one really good robot can carry the alliance" and "all robots need to contribute something for the alliance to succeed".

One good team could breach the defenses alone. A great team might even have been able to weaken the tower alone. However, I can't think of any that could do both in the same match. However, two decent teams working together could do it without too much difficulty.

It was impossible for two teams to capture the tower without the help of the third bot, but even most struggling teams could make their way to the batter to complete the capture.

There was a lot to be done. It required teamwork, but not three superstars.

Nuttyman54 03-05-2016 22:10

Re: Lesson Learned 2016 - The Positive
 
There's a lot of positives from this season, but the biggest one for me was by far the game. While it had some issues, especially with some of the fouls and the propensity for red cards, overall I think this will go down as one of the better FRC games. It was exciting, the relatively open robot rules combined with incredible strategic depth lead to the largest variety of robot designs I've seen in my 12 years of FRC. The game was very hard to play at the highest levels, but still had enough simple tasks that lower resource teams with a good grasp of strategy and their capabilities could still be competitive. I really enjoyed seeing the different approaches that various teams took for everything from the drivetrain to the scaling mechanisms.

Most importantly, the game was very balanced. No one strategic component or game phase was utterly dominant, and the ranking points were well balanced (no overpowered extra RP like in 2012. If you wanted to get +2 RP you had to WORK for it). Major kudos to the GDC for identifying in the rules the best way to adjust game difficulty for Championships without grossly shifting the game balance between alternate strategic choices. I feel like FIRST incorporated most of the major lessons learned from previous seasons and successfully implemented them in a new game. While there are minor things to gripe about, overall I think this was an incredibly successful game.

I also think the theme, while in many regards unnecessary, wasn't so overdone that it generally detracted from the rest. I still prefer my games without themes, but this one was at least well done.

The Championship was significantly more organized than last year for 600 teams and 8 subdivisions. Registration was much smoother and faster (no 4 hour lines!) and the movement of pits out to the field on Saturday was not as bad of a traffic jam.

The COTS parts world of FRC continues to mature. While there wasn't the same massive product release like last year, VexPro, AndyMark, Rev and WestCoast Products pout out some great new products. Stealth Wheels, the plastic 2x1 VersaFrame, WCP Spartan Board, 0.030 Smoked Polycarbonate and of course the 775Pro all were major factors on our robot. Many teams also made use of the Rhino Tracks and 6" Pneumatic wheels with live axles hubs, Spark speed controller, Analog pressure sensor and more.

The average quality of A/V production this season all the way through Championships was the best I've seen. Kudos to The Solomon Group for providing a great layout at Champs for both in-venue and at-home viewing and high quality video feeds throughout the event. I heard the #FIRSTChampLIVE stream was good too, I didn't get to watch any of it on air since I was competing, but all the feedback was good. I hope we can continue to expand the reach of FIRST through modern media broadcasting and support from the frontrunners like Twitch.tv and YouTube. I also really enjoyed the throwback videos between Einstein matches, although they felt a little thrown together and didn't have much explanation with them, those kinds of pre-produced filler content is a step in the right direction.

One last thing: While it was confusing at first, the new Cost Accounting Worksheet that replaced the BOM was a HUGE improvement. It was much easier to fill out and maintain than the BOM, and COTS price cutoff increase to $5 was also a big help.

Anthony Galea 03-05-2016 22:13

Re: Lesson Learned 2016 - The Positive
 
I liked the standards concept. I hope it returns for 2017.
It was a great way for teams to show off their performance, and the performance streamers were a nice touch.

Projectiles and Defense returned :)

I liked the many unique robot designs that came out of this year (971 and 3357 had some of the coolest bots I've seen in FRC).

I liked audience selection, it allowed you to have one less defense to anticipate before the match, you already know what it is.

330's performance on Einstein.

The hoping for your opponent to drop the ball wasn't subtly encouraged this year like stacks in 2015.

efoote868 03-05-2016 22:34

Re: Lesson Learned 2016 - The Positive
 
This game lent itself to defense, offense, multiple strategies, many different robot designs and trade-offs all around. This is what makes a fun game to play and fun to watch.

MARS_James 03-05-2016 23:22

Re: Lesson Learned 2016 - The Positive
 
Lets go through the season

Early Game Announcement:

I really liked this, no trying to figure out vague hints, releasing the standard dimensions early was a nice touch and gave something cool for teams to make before the stress of the season. Keep it up


Game Announcement/Kickoff:
Kickoff was much better than last year, especially the skits were funny in that we were laughing along instead of groaning which they could have caused.

Build Season:
We had no major game strategy changes this year, and the rules were straight forward from day 1. We had little issues compared to most teams acquiring what we needed to build the robot we wanted, but we also changed our design based on available materials, just like in the real world.

Palmetto Regional:
I am going to quote myself real quick:
Quote:

Originally Posted by MARS_James (Post 1476301)
I do not like week 1's. I said it.

I am eating my words here. Palmetto was amazing. I have never liked an event so much right from the start. Venue is now my second favorite FIRST venue of all time (Lawrence North is my favorite btw). Great parking, no traffic issues, clean, good seating, great food especially for the value. The volunteers were amazing, did all they could to make teams enjoy themselves. If you have never gone to the Palmetto Regional, do it. I can not praise this event more as the testing ground for this years game and the new standard I will hold regionals to.

Orlando Regional:
So I decided to finally volunteer at an official FRC event wanted to referee at Orlando but it was full so I did field reset instead. Volunteering may have been the most rewarding part of my season. If Palmetto is what I am going to hold events to as a competitor/spectator Orlando will be what I hold volunteers to. Everyone at the event worked to make the event as enjoyable as possible and every time we fell behind schedule or something went wrong, everyone worked to correct it. I want to thank everyone who made my first FRC Volunteering experience worth it, I am going to follow the examples of many of my friends in FIRST both on here and locally and start volunteering a lot more.

Rocket City Regional:
Good first showing from the crew in Huntsville, credit to running an event with so little teams in the state to offer help. It was a good event with a lot to do around it despite some worry that all there would be is the Space Center we had fun and would go back.

South Florida Regional:
New venue is better in terms of expense for the teams, and accessibility. I had a lot of issue with the event as highlighted in the other thread.

Championship:
Best video production in champs history, field video was full field and high quality. We had Einstein and closing ceremonies on the same half of the field. Watch FIRST Live was amazing, I am interested in how it will work at TwoChamps but I hope they find a way.

Stronghold as a Game:
I
Loved
This
Game

Strategy, defense, "protected" zones, the theme, the game design, the field being much stronger then expected, adding a wrinkle to the standard "acquire game piece, score game piece" way of FIRST games.

And this is my most important criteria for a game, moments. This game from the first match I watched at Palmetto, to the last on Einstein, had moments that will be remembered. The only moment I remember from last year was 254's unfortunate accident in quarters. This year we have so much more: 330's acrobatics, 254 and 25 showing that a broken robot will not stop a capture if one is determined enough, 2056 going the way of The Undertaker and having the streak broken, and a personal one for me 1065. 1065 Moose finally won a regional, to teams not from Florida that may not sound like much but one of my favorite FIRST moments will be looking at the kids wearing Moose shirts when they won the South Florida Regional, it meant the world to them, and that is one of my favorite moments despite my team being the one they beat. 1065 would go on to win their division, so in the same year they got their first regional and division wins. What I am getting to with Moose is it was moments like this that I felt we were missing from last year, not just amazing plays but also stories.

FIRST Thank You, last year was a major low point for me. I had many personal issues that went along side Recycle Rush that made me question my future involvement with FRC and FIRST as a whole. This season brought me back, I can not say how happy I am that I gave FIRST another shot. FIRST don't make me regret saying this but you appear to be on an upswing, last year I said:
Quote:

Originally Posted by MARS_James (Post 1476301)
Please don't let Recycle Rush and the entire 2015 season be a sign of things to come, let it just be a small bump in the road to a much greater future.

This year I say don't let Stronghold be a fluke, let it be the start to that greater future.

Oblarg 04-05-2016 02:07

Re: Lesson Learned 2016 - The Positive
 
Very good game. Good competitive parity, fun to watch.

In particular, maybe I'm alone in this, but I'd like to see more games that are rough on robots in the way this one was. It's a different twist on the engineering challenge, and one that I think the students benefit from. I very much enjoyed seeing the FRC drive train best-practices, which had become fairly stagnant, shaken up (and in a way that wasn't contrived and awful like 2009...).

synth3tk 04-05-2016 05:46

Quote:

Originally Posted by Oblarg (Post 1583081)
which had become fairly stagnant, shaken up (and in a way that wasn't contrived and awful like 2009...).

There was a game in 2009?

rsisk 04-05-2016 10:17

Re: Lesson Learned 2016 - The Positive
 
Frank engaging the community through more channels like GameSense

#FIRSTChampsLive <-- Nice job guys!

ThaddeusMaximus 04-05-2016 10:20

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Drakxii (Post 1582951)
Great game with few issues.

The theme was great and I hope they continue to use clear themes in future games.

No human player scoring... yeah I know it probably won't last but this is a robotics contest not who can throw the best contest.

No Coopertition points.

Basically, this. This is a ROBOTICS COMPETITION. Both of those words are important.

evanperryg 04-05-2016 10:36

Re: Lesson Learned 2016 - The Positive
 
-The game was absolutely fantastic. Coming off a year where my role on the team was basically just making picklists, the diverse strategies that I could toy around with were exciting. There are so many possibilities in this game, many of which still have not been touched. Playstyles are diverse, everyone can contribute in some way, and counterplay is productive.
-The audio and lighting were way better. Maybe it was just a difference in where I was sitting, but I wasn't being repeatedly blinded by the spotlights this year, and the audio wasn't unbearably distorted and loud.
-No mass migration between two sides of the stadium.
-Fewer paper airplanes. It's nice to see an ounce of respect for volunteers, janitorial staff, teams and robots on Einstein, and other people in the stands.

Jared Russell 04-05-2016 10:45

Re: Lesson Learned 2016 - The Positive
 
* The game was great for the most part, probably up there near 2013 as the best of the modern era. Roles for every team on the field, a good mix of offense and defense, a worthwhile vision task, the return of the endgame, etc.

* Detailed match results were available via the FRC API, which really helped with scouting.

* Power-over-Ethernet is awesome.

* The Talon SRX is awesome.

* There were COTS drivetrains available that allowed teams to perform adequately. Imagine how the season would have looked without COTS pneumatic wheel hubs or rhino tracks...

* For the most part, the seeding system worked well at sorting the best robots near the top and allowing teams to recover from a single bad match.

* FIRST really engaged its community this year (Gamesense, FUN, etc.), which is great to see.

* Webcasts in general were of higher quality than I remember them being in the past (though still lots of variation from event to event).

* FIRST Bad Lip Reading was hilarious.

* My team and I interacted with hundreds of FIRST volunteers this year, and the vast majority of them were great to deal with. A handful were not, but I was impressed that in every case where we had a negative interaction, other more senior volunteers intervened and straightened everything out.

Metonym 04-05-2016 11:46

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Nuttyman54 (Post 1582969)
The average quality of A/V production this season all the way through Championships was the best I've seen.

Something not many people might know about the Champs AV setup, IT IS SCALABLE. Very easily scalable too, each of the cameras they were using is at most 500 dollars, probably a bit less if they are the model I am thinking of or possibly a bit more if they are the next step up. The switcher and streaming box cost 1000 each and then you just use any old laptop for switching. We are talking about, approximately, a $3000 (including cables and a pole) AV setup that could be used at every event to provide a high quality full field view. There are a few things that I'm missing for in venue AV, specifically the projector and stand, but they are mostly commonplace in FRC events so I think it should be fine.

But I'm not putting my hopes up for FIRST to make it happen.

Citrus Dad 04-05-2016 13:31

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Metonym (Post 1583245)
Something not many people might know about the Champs AV setup, IT IS SCALABLE. Very easily scalable too, each of the cameras they were using is at most 500 dollars, probably a bit less if they are the model I am thinking of or possibly a bit more if they are the next step up. The switcher and streaming box cost 1000 each and then you just use any old laptop for switching. We are talking about, approximately, a $3000 (including cables and a pole) AV setup that could be used at every event to provide a high quality full field view. There are a few things that I'm missing for in venue AV, specifically the projector and stand, but they are mostly commonplace in FRC events so I think it should be fine.

But I'm not putting my hopes up for FIRST to make it happen.

Both the PNW and Michigan districts use similar set ups at low cost and put on some of the best webcasts.

Metonym 04-05-2016 14:21

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Citrus Dad (Post 1583309)
Both the PNW and Michigan districts use similar set ups at low cost and put on some of the best webcasts.

I consider myself well versed in the current state of FIRST webcasts, check my signature.

But what FIRST has done is show they care and understand how to make a low cost stream. Their setup is far cheaper than PNW's.

Supposedly my Sig can't be fully seen by everyone. 2014 -15 is PNW and 16 is Indiana.

2016 - Tippecanoe (Media Manager) | Walker Warren (A/V Coordinator and Media Manager) | Perry Meridian (Media Manager) | Indiana State Championship (Media Manager) | World CMP (INFIRST Photographer) |

2015 - Auburn Mountainview (A/V Crew) | Glacier Peak (A/V Crew) | Mount Vernon (A/V Crew) | Shorewood (A/V Crew) | Auburn (Media)| World CMP (PNW FIRST Media) | Cage Match (Video Producer) |

2014 - Auburn Mountainview (A/V Crew) | Glacier Peak (A/V Crew) | Mount Vernon (A/V Crew) | Shorewood (Media) | Auburn (Media) | PNW DCMP (A/V Crew) | World CMP (FIRSTWA Photographer) | IRI (A/V Crew) |

sciencenuetzel 04-05-2016 14:28

Re: Lesson Learned 2016 - The Positive
 
I don't know anything about streaming... but I loved the streaming through Livestream (thanks IndianaFIRST). When home with my kids I could rewind and watch the matches if needed/when desired. I don't think that can happen with Twitch.

Lil' Lavery 04-05-2016 15:47

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Metonym (Post 1583245)
But I'm not putting my hopes up for FIRST to make it happen.

FIRST does care, but there are sometimes other priorities that end up ahead of it in line.

ghesla 04-05-2016 16:21

Re: Lesson Learned 2016 - The Positive
 
Standards, event patches and ribbons was nice, I hope they can keep this somehow for next seasons. But I think the ribbons could be given to more awards (there is a lot of colors out there) and have written on them the award won.

maxnz 04-05-2016 17:35

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by natejo99 (Post 1582784)
I think FIRST did a pretty good job of making Stronghold appeal more to the general public. The game wasn't as easy to understand at first look as say, Aerial Assist, but most spectators were able to pick it up after a few matches. That combined with the theme made it extremely appealing to those not previously involved in FIRST.

As a rookie, I can confirm that I will be sticking around. And probably for a long time.

Quote:

Originally Posted by BrendanB (Post 1582853)
The display screens between matches were excellent! Quick visuals of the game breakdown, what alliances accomplished during a match, & how many RPs they gained was helpful for participants and spectators.

They definitely looked a lot more elaborate and theme-fitting than they have in previous years.

Quote:

Originally Posted by Nuttyman54 (Post 1582969)
One last thing: While it was confusing at first, the new Cost Accounting Worksheet that replaced the BOM was a HUGE improvement. It was much easier to fill out and maintain than the BOM, and COTS price cutoff increase to $5 was also a big help.

I actually was the one to do this for the team, and even though I was new, it didn't seem too hard. It was nice knowing that I didn't have to count all 60 bolts holding the frame together (even though I wouldn't have had to with a BOM, but it was still a nice thing to realize).

Quote:

Originally Posted by MARS_James (Post 1583017)
Game Announcement/Kickoff:
Kickoff was much better than last year, especially the skits were funny in that we were laughing along instead of groaning which they could have caused.

Kickoff was one of the first indications to myself that I had signed up for the right thing. I mean, what other competitive sport references Monty Python throughout the whole season?

Quote:

Originally Posted by ghesla (Post 1583427)
Standards, event patches and ribbons was nice, I hope they can keep this somehow for next seasons. But I think the ribbons could be given to more awards (there is a lot of colors out there) and have written on them the award won.

Our team has a random medal from 2009 that we have no idea how we got. This would be extremely helpful. We don't know if we won something and it isn't recorded in the API, or if another team took pity on us, or what.


Basically, I, along with my team, had an amazing year. We made it to the quarterfinals and won one of the matches (we have made the QFs before (twice), but always lost after 2 matches), we won the Entrepreneurship Award (first official FIRST award the team has ever won), and we qualified for the MN State Championships (also a first). Stronghold definitely was a great game for us.

jweston 04-05-2016 17:40

Re: Lesson Learned 2016 - The Positive
 
Another vote for Stronghold having some of the most intriguing strategy. Our strategy team was in heaven!

I also believe that we saw a lot fewer between match delays by the end of competition season. The field faults were tough, especially in the first few weeks, with the chronic defense dislodgement and low bar repairs. But kudos to FIRST for coming up with solutions and getting a lot more matches running on time. This was a massive improvement over last year. It's not perfect but we actually got to leave on time some days. :)

engunneer 04-05-2016 18:33

Re: Lesson Learned 2016 - The Positive
 
Many of the above, and additionally I really think they did a great job with the protected shot from the outer works, because it made teams have a tradeoff between long protected shots (which need to be fairly accurate) or close shots with a wider margin of error (which need to be fast)

The engineering challenge itself was pretty straight forward, and it was mostly a packaging problem. How to fit all you want to do in the space you have?

dmorewood 04-05-2016 18:56

Re: Lesson Learned 2016 - The Positive
 
....Defense and Bumpers big plus to the gameplay

ratdude747 04-05-2016 23:41

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by Alan Anderson (Post 1582956)
The OM5P-AN "robot radio" was a (very slightly qualified) success. Though the way some teams chose to mount them exposed a potential susceptibility to repeated impacts in one direction, the on-field performance was much more than satisfactory. Choosing a device with open firmware (rather than one with unanalyzable proprietary software) worked great. It was especially nice to be able to power it via the Ethernet connector.

From what my various FTA buddies tell me, IIRC, thanks to the open firmware (DDWRT based), next year they'll have bootup in the ballpark of 15 seconds, simply because they can streamline the firmware that much. They would have gotten it done this year but there wasn't enough time to fully debug and prove it.

On that note, I'll also praise another nice thing about the new radios: Prioritized bandwidth throttling! No more Xmas trees (minus ones caused by wifi interference :( ) and any ill effects are isloated to the robot in question in a way that will, at worst, kill a camera stream (or some other non-essential dashboard function).

chamingflicken 04-05-2016 23:45

Re: Lesson Learned 2016 - The Positive
 
I've said it before, but in terms of theme, FIRST nailed it this year. The game was engaging to watch, but the theme was really well executed outside the game itself too.
Starting with its promotional video even before kickoff, everyone was hyped. Then at events, having all of the field reset crew dubbed "field heralds" and the refs wearing feather hats... it was just a fun event to attend and compete in. Our first district event even had the medieval music going in the pits. 10/10, please partner with Disney again.

RoboMom 05-05-2016 09:08

Re: Lesson Learned 2016 - The Positive
 
I loved seeing all the alumni patches on our hardworking volunteers.

rsisk 05-05-2016 11:40

Re: Lesson Learned 2016 - The Positive
 
I really liked the team standards. I hope this carries forward into future years. Also streamers/badges for awards, regionals attended, etc to add to the standards would be awesome!

orangemoore 05-05-2016 14:26

Re: Lesson Learned 2016 - The Positive
 
Quote:

Originally Posted by rsisk (Post 1583896)
I really liked the team standards. I hope this carries forward into future years. Also streamers/badges for awards, regionals attended, etc to add to the standards would be awesome!

Like the scoreboard swish from rebound rumble? :D

NightTrain 05-05-2016 15:43

Re: Lesson Learned 2016 - The Positive
 
Charlie Bolden is Awesome.

I mean really awesome. As we were wandering the airport in St. Louis on our way home we noticed him sitting and waiting for a plane. We struck up a conversation with him and he spent about 15 minutes talking to some of our students. He was genuinely interested in what their goals are for their future and was very encouraging to them. We were also able to thank him for the NASA sponsorship we have received over the years.

Even better it turns out he was on our flight from St. Louis to Chicago. Two of our students sat by him and he talked to them for the entire flight about the things NASA is doing. They got off the flight saying it was the best hour of their life. It means a lot that he was willing to take some time to talk to impressionable high schoolers about science and space flight and their future.

All in all it was a great end to an incredible week at champs.


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