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How did you feel about Stronghold?
Personally, it was my first year competing, but me and my team loved the competition this past year. Our alliance finished 8th place in the Lake Superior Regional. I thought the theme could effectively showcase our team's creativeness, along with the engineering and execution of ways to do well. I did feel that some of the obstacles were much too simple, as well as that the game got slow after all the defenses were breached. Overall, I loved this competition. How did you feel?
Robo Raiders Team 4054 La Crosse, WI 2016 Regional Highlights --- https://www.youtube.com/channel/UCGV...Zw?spfreload=5 |
Re: How did you feel about Stronghold?
I though that Stronghold was a pretty good game. The amount of abuse the robots take was a unique engineering challenge, and the low bar required prioritizing some things over others, or having creative ways of making things compact. Still, almost every team (at least in CHS) built a breaching/low goal robot that could fit under the low bar. If high goals were worth more (10 rather than 5, maybe), I think it would have led to more diversity of designs at the lower levels.
In comparison to other years, I maintain that Aerial Assist was better, but that's my personal opinion. Still, on my team at least, this was one of our best years in terms of engineering. We properly went through the design process, and built one of our best robots ever, according to mentors. Unfortunately, we lost a week and a half due to a blizzard, meaning that we had very little practice. |
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I'm gonna get a ton of flack for this but I enjoyed Recycle Ru$h more.
Maybe it was because we had a better robot for 2015 but I'm not sure. Another thing that made this game a pain was how difficult it was to scout, and how specific the rules were. It was so easy to get a foul this year that it really ruined the game for me. |
Re: How did you feel about Stronghold?
I think Recycle Rush was a more interesting engineering challenge. However, it was pretty boring to watch.
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Re: How did you feel about Stronghold?
[quote=Trevor1523;1583346] It was so easy to get a foul this year that it really ruined the game for me.[/QUOTE
Gotta wonder if anyone else agrees that it was easy to get a foul. I think the tators got one a few time the entire year. Which foul was easy to get? |
Re: How did you feel about Stronghold?
People talking about fouls this year don't remember the fouls from 2014 >_>
Those 50 point tech fouls for humans being humans... |
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[quote=Mr. Tatorscout;1583368]
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EDIT: I also don't remember 2014 all that well, so I guess that's my reasoning. |
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This was almost certainly my favorite game that I've been directly involved with. 2013 loses out only because of the cool strategic layer that changeable defences brought to the game. So, I feel pretty darn good about Stronghold. |
Re: How did you feel about Stronghold?
I thought this year has been the best/most interesting FRC season I have been a part of. The quantity of different activities a robot had the option of doing (between the defenses, boulders, and scaling) was awesome. Every match looked different. For example, in 2014, every match was: get the ball, pass it, throw over the truss, pass, score, over and over and over; it got boring after a few matches. This season, I enjoyed watching robots being sometimes challenged to cross the defenses and the rush for the endgame. I also liked the theming, I would enjoy seeing a Stronghold II with the same theme but different objectives in the future.
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Re: How did you feel about Stronghold?
Exciting game, good engineering challenge, good strategic challenge, great theme, standards, flying balls, tortugas.
Poor visibility, damage causing field delays, contrived, loosely defined rules that overloaded many of the the referees. Four and a half smiles. :) :] :D :cool: :confused: |
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And 2013 was worse for fouls, on loading discs among others. There were also more red cards in 2013. We were involved in at least 3 incidents in elims in 2013 and our experience wasn't unique. This year the only one I saw directly was during the Newton final. |
Re: How did you feel about Stronghold?
Loved it! Want more!
Can't wait to see it payed at IRI! |
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Re: How did you feel about Stronghold?
Stronghold was an awesome game and engineering challenge! It was easy to show to relatives and friends and was a big hit with them. I think it struck just the right balance of defense to offense. At the end of the day I want to see robots do their thing not be shut down by overwhelming defense but defense could definitely impact a match.
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Re: How did you feel about Stronghold?
It more than exceeded my expectations. I knew it was going to be a good game from the start, but I didn't think it would turn out to be one of the best games yet.
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Re: How did you feel about Stronghold?
Also, I was sure there was going to be a lot more complaining on CD about how many field elements there were to build (I know we had a few choice words we shared with each other), but there seemed to be not too much of that.
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Re: How did you feel about Stronghold?
In terms of theme, FIRST nailed it this year.
Having all of the field reset crew dubbed "field heralds" and the refs wearing feather hats... it was just a fun event to attend and compete in. Our first district event even had the medieval music going in the pits. 10/10, please partner with Disney again. |
Re: How did you feel about Stronghold?
I thought from a strategy perspective, Stronghold was a lot more fun than past games. Where in past games match strategy was mostly what each robot on the alliance would do and what to do if opponents started interfering, this year's addition of selection of defense made match strategy much more intense.
For my team, Stronghold was a great year. We've made it further than we ever had. Our engineering, programming and marketing all vastly improved. Even though things went better for me and my team in Stronghold, I still don't like it as much as Aerial Assist. Something about Aerial Assist was just more fun and interesting. Either way, both are better than Recycle Rush. |
Re: How did you feel about Stronghold?
It was a really solid game, and I liked it a lot. FIRST did a good job with it. Good strategic depth, good engineering challenge, a lot for teams to do. It didn't suffer from the 2014 Foul calls, which is a plus.
It did feel as though during tournaments especially at Worlds I was watching less great strategy and more of robots trying not to mess up. It became an exercise of who makes fewer mistakes. I liked it better in Aerial Assist where it was lot more varied and open to strategic complexity. Also this year was tough for field reset and other volunteers. |
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Meanwhile, teams that wanted to custom make a full drive train, multiple mechanisms, turrets, vision assist, tank treads, etc. could do so. But it wasn't a given that a custom engineered robot with many mechanisms was going to beat the pants off something simpler. |
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