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Drive Train Controls
Since offseason is usually a time for experimentation and preparing for the next season, our team has decided to consider a new way to control our robot. We have stuck with tank drive controls (Left joystick controls forward and reverse motion of left drive train while right joystick controls forward and reverse motion of right drive train) for 16 years now. We prefer building our bot with a wheeled tank drive train. Our current driver who is retiring this year due to graduation has been using tank drive controls and said he is capable of passing down some cool tips and tricks with tank drive controls but does not have experience with any other controls leaving new drivers in the dust if they wish to learn a different drive.
Should we invest time into having our new driver learn different drive train controls or should we stick with tank drive controls since they are pretty universal? If we were to implement a new type of drive train control like arcade drive (which is under consideration), what wheels, chassis, speeds, etc should we use and what should we not use? If you have a unique way of controlling your tank drive train bot or want to emphasize the effectiveness of a drive train control that we should use then feel free to share since we are currently open to all suggestions. |
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We have always used arcade drive. It will work with any type of tank drive chassis, and is very intuitive for new students to learn.
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Well, in my experience, we've always gotten the most control out of using tank drive, as you can individually steer each side of the drivetrain.
Though, there are other options, such as: Arcade drive Split-Joystick Arcade Drive Steering Wheel w/ Joystick Throttle You can try these and see which one fits best for you, or you could come up with your own. |
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I would recommend switching to arcade drive for a number of reasons.
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I would also recommend arcade drive but, it usually down to if you guys are comfortable with that or want to keep tank drive.
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Our team uses arcade drive. We have both arcade and tank coded, and if the driver wishes to, they can flip a switch that puts it into tank drive. Having the option of tank was helpful when we were going over certain defenses. But in general, we're normally driving in arcade. This year we had a west coast drive with eight pneumatic wheels.
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Re: Drive Train Controls
Like most driving controls, the real concern lies with the driver. Like you, we added fancy drive controls over the summer, however, when the drivers started using it they realized that the "fanciness" was taking them out of the moment. But, this is also very subjective as it varied between our two drive teams. With a new driver I would recommend starting with a really basic control scheme, like tank drive, and then talk with the driver to modify it to fit what they want. We ended up stripping down cheesy drive, because the negative inertia was annoying the drivers, so it is now a fairly simple two stick arcade scheme: one joystick is heading, and the other is throttle.
If you are interested in experimenting over the summer, try adding sensors to help the driver, like correcting heading deviations when attempting to drive straight. |
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Our team has tried multiple different controls and in the end it comes down to driver preference, if you haven't already decided some new driver candidates I'd check out this article https://frcdesigns.com/2016/01/08/ke...vis-covington/
I would definitely recommend trying out different control systems and see which type your driver prefers, it's would also be a good chance to get some more programing experience. We have used tank (left joystick controls left, right controls right), arcade (one joystick controls the whole drive train), and a power throttle (one joystick controls direction, the other controls speed). Our 2014 driver was amazing with tank and 2 of the Logitech extreme joysticks, our current driver prefers arcade since he got lots of practice with it last year, and we had a offseason robot between 2014-2015 with power throttle and that thing was so much fun to drive but it's not something anyone can pickup and do. Here's the thread about that offseason robot: http://www.chiefdelphi.com/forums/sh...d.php?t=131060 |
Re: Drive Train Controls
Here's an additional thing you may not have considered. Many teams use steering wheels and arcade drive in order to have very smooth, continuous turns and prevent the driver from "jerking" while changing direction and slowing down acceleration. This lack of stopping while changing direction means that you keep accelerating, which, depending on your gearing, could save you a vital second or 2 if you are doing a full field run!
My team hasn't ever tried this, but we are considering trying it out after talking to 1678 and 971 at world's who seemed to like it very much. Austin Schuh from 971 is probably the best guy to talk to about this if you'd like more information on how they do it. More important than whatever drive system you use is that your driver gets PLENTY of time to practice. Allow your driver to use the same system again and again until they can smoothly do anything on the field without being confused or not doing what they want in a smooth manner. The enemy of an efficient driver is an inability to do what they desire easily. |
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We've used "Tank Style" drive controls for at least 12 years now and haven't looked back. We tried arcade drive on a practice bot briefly a few years ago to test some code and almost immediately changed it. You just don't get the same level of control on a one joystick arcade drive as you do with a two joystick tank drive. For that matter, I would even argue specifically for joystick-based tank drive... We used a Logitech gamepad controller a few years back, and while the drivers were more familiar with it, you still didn't get the same level of control-ability (especially for precise maneuvering) as you do with joysticks. That said, game controllers are great for demos due to their portability. |
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I'm a huge fan of splitting arcade drive between to joysticks on a game controller, get the Y axis of the left joystick and the X axis of the right. This makes it to where pretty much anyone can drive the robot semi-okay without needing a whole lot of practice as it pretty much drives like a vehicle in a video game.
You can still build your same style of robot with two sets of non-strafing wheels on each side, and the controls will take care of it. I'm also a huge fan of game pad's because when I was driving I played a lot of video games (still do however) and the controller just felt comfortable. |
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Split-Joystick arcade is much better than 1 joystick arcade. It is much harder to drive straight on 1 joystick. From there it's just personal preference. |
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So I have been a driver for 3 seasons. Sadly I'm graduating so I'm done:( Anyways I have tried joystick, tank, and my own version of arcade drive. I was absolute junk at tank drive. Maybe it was just lack of practice, but I fealt almost no precise control at all. The robot fealt jerky and it was difficult to drive straight. Joystick was okay. I did not enjoy it very much. We used a 3 axis so it was hard to drive straight without turning. I also fealt restricted in the buttons I could use. The last 2 seasons I drove with arcade version. I have done both two stick driving where one stick does forward and back and the other turns. The other is my favorite style. See below
I use an Xbox one controller. The left stick controls left and right and the triggers are for driving. Left trigger for reverse and right trigger for forward. It works great for me because I can drive straight because both sides of the drivetrain are powered at the same time. It also gives me smooth turning ability. You can also do some fancy things with triggers and turning combinations for some nice maneuvers. I find driving with two triggers easier than the second stick because it gives me more precise movement, the other is button usage. I used 13 buttons on the Xbox one controller not including the triggers or the sticks. We ran out of buttons so we had to program an extra "button" at 45 degrees on the d-pad. I will tell you it's a nightmare trying to hit 45 degrees on that thing while driving full speed and turning on the field. My right thumb had to fly around the controls this year having to be able to hit 11 buttons at any time. I did in fact use all the buttons. There was even a time or two where I hit the right bumper with my right thumb. Hopefully you read this whole thing and it helps. I would reccomend arcade any day of the week. I believe the reason I like the trigger style more is because I used to play Forza 4 a ton, and that is the stile of driving It uses. |
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