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Re: 2016 IRI - Rule Changes and Reasoning
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Re: 2016 IRI - Rule Changes and Reasoning
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We did break a couple batter dividers though (1 in Indiana, 1 on Carson) and had various light string short-outs (which I'm not going to comment on further), so it wasn't field repair utopia. You can't win them all... |
Re: 2016 IRI - Rule Changes and Reasoning
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And to Edxu, yes, I'm aware that the drawbridge is more limiting to your own vision than to your opponents. However, I do believe that it can be used effectively - most commonly in position 4. For example, take a look at MAR Champs Quarterfinal 3, Match 1. (http://www.thebluealliance.com/match/2016mrcmp_qf3m1) This was, honestly, not a match that the blue alliance would have won had the drawbridge not been in such a place that 5401 had difficulty placing their hooks and thus lost their scale. That match was won by less than 10 points. Note that 5401 got their scale successfully in both of the other quarterfinal matches, neither of which had the drawbridge. Furthermore, since we were in a position that we could play around the drawbridge (708 was on the right, and we intended them to focus on low bar-low goal) then the damage to our alliance is at least minimized. Lastly, this works to nearly guarantee that the opponents will not cross at least one defense - a ∆10 for your alliance if they have teams who will solo-damage the sally port from behind. It all comes down to whether you expect to be hurt by the drawbridge for more than 10, possibly 20 points. Yes, the Drawbridge should be used carefully and thoughtfully, but I would disagree with a sentiment it's never the right answer. (At this point, I've certainly departed from IRI discussion - my bad.) |
Re: 2016 IRI - Rule Changes and Reasoning
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But it's really fun to watch that "near guarantee" turn into 10 auto points, plus an auto shot on the high goal (which probably drops for another 10), and then another 5 crossing points. (1197 built to be able to run a solo drawbridge. Figured if we couldn't do low bar, we needed to get a breach some other way if we needed to.) |
Re: 2016 IRI - Rule Changes and Reasoning
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In my opinion, the Drawbridge and Sallyport added nothing positive to the game. PS Thanks to the IRI crew for the rules posting, we will be looking at these to see if there are any we want to steal for the Rumble in the Roads. |
Re: 2016 IRI - Rule Changes and Reasoning
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This, added with the reduction in visibility (and impact to game play) that others have mentioned, were the main drivers. *All data pulled from The Blue Alliance Insights page for each field. A huge thanks to the crew that manage that site and to FIRST for making the data available this year! |
Re: 2016 IRI - Rule Changes and Reasoning
I think the purpose of the drawbridge in this years game was to block visability. It added another design challenge to over come. We had thee cameras on our bot this year so we could see past the denfenses as easier. Other teams had poles sticking up on their robots while some had a camra from the driver station. There where a lot if of ways to design for the challenge.
I don't think it was poor game design. In fact I believe it was a great game design choice because it added an extra challenge that only the best of the best could over come. |
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To make sure I am understanding this correctly could you confirm that the scenario below is correct. Quote:
Which tied match will be used to calculate FIRST tie-breakers? |
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We are working on a listing to capture the scenarios we can think of and how they would be decided. Hopefully not needed, but we want to have it defined in advance. |
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