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What can FIRST do to increase FRC team sustainability?
The title says it all, but recently there have been some discussions on CD about whether or not FIRST is doing enough to help existing 1-3 year old teams survive into coming seasons. They are putting a lot of effort into starting new teams but the amount of aid (not just financial aid, but also knowledge and support aid) those rookie teams get after their rookie season can make them unstable and drop out of FIRST after only one year.
So, let's garner up some ideas for how FIRST can help existing teams survive and be sustainable for years to come. Please don't just say "give them more money", as we all know that FIRST does work very hard to supply rookies with extra tools and resources to get them off their feet. |
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Eliminate bag day.
And with that I'm pretty sure some of you will have finished a bingo card. ;) |
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Asking what FIRST can do is probably the wrong approach if you are asking what help can from the group in New Hampshire. Right away you would run into a problem of scalability. The things I do see them as being able to do is:
1. Drive down the cost of participating in FIRST. Reduce the cost of competitions. Increase the number of matches played. Work with vendors to improve supplies of COTS parts. 2. Provide resources that can be used by schools to increase the value of the FIRST program to the schools. Curriculum schools can use would help a lot. There's probably more, but mainly I see FIRST providing strategic big picture changes that improve the value of the program, making teams more valuable to the organizations that support them, like schools and sponsors. The FIRST community itself can help the most when it comes to team sustainability. The Gracious Profesionalism, Coopertition, and focus of the Chairman's Award already drive many teams to help other teams to survive. Workshops, training, mentoring all help the young teams survive. Years 1-3 are particularly tough for FRC teams. This is the period when the entrepreneurs that had the dream and vision to get the team started are replaced by the team members who can organize and build a sustainable team (generalizing of course). The type of people needed to startup a team are not always the type of people that can build a strong, sustainable team. It's during this transition that teams are most vulnerable to failure and need the most support from nearby mentoring teams. |
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It hits on the most obvious way to improve sustainability immediately, reduce the logistical and financial barriers to entry. Bag and tag creates artificially high barriers that are too much to overcome for many teams who operate near the margins. Without it, we could achieve, IMO, the exact same level of inspiration and probably more technical knowledge due to the fact that the students spend more time in goal oriented activities with a high level of motivation as opposed to learning generalities that may or may not be useful in a given year. |
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I think team density is the only real way to drive down price. I feel like most of the price issues come from hotels and travel costs rather than registration fees. When looking at Michigan, most teams easily have 2 events (usually more) within driving distance (now registering for those 2 events is a completely different story). This would lower the cost of running a team by a big amount I feel.
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The biggest reason I see teams die has nothing to do with funding. It's loss of their primary mentor. I don't think that's really something that can be easily fixed which is a shame. Many teams do not even put travel towards team expenses. They are the individual expense of the students. |
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This is also a major reason why it is hard to start new teams. You need to find that mentor who is crazy enough to start a team. |
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The strongest fortress will crumble in short order if it is built on sand.
Putting strong foundations in place *before* building FRC teams will probably increase the FRC teams' survivability. Advising potential rookies to walk before running, or even making forming an FRC team the *second* step in a formal multi-season process might be an improvement. |
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As a friend who works in international development said, non profits can come up with innovations and pilots, but to scale up to widespread adoption requires embedding the program in an institution such as a school or a government. In the U.S. sports are in the schools with salaries for coaches paid by schools. In Europe, sports clubs are subsidized by governments. This is an educational program that benefits many more than just students participating. It's time for FIRST to take the next step and offer a model that schools find useful for accomplishing their mission. |
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This past season our team started an initiative called Project Alamo Robotics Rising to address this exact problem. Basically, every year we've seen many new teams get started in the Alamo/San Antonio area, but only a few of them stay around after 1-2 years. So we've started inviting the local teams and any teams willing to make the drive to our shop where we help them out with any problems they're having, let them use our tools and machine shop, and give them programming help, and let them use our practice field in our gym.
Basically every team that came to our shop showed up with something on their robot that would not pass inspection, mostly bumpers. We helped them correct things like this so that they didn't have to waste time at the competition doing this when they might have less access to tools and resources. This means that teams will pass inspection faster, get more practice time, and most importantly, make it to all of their matches which makes every happy, especially the teams that don't want to play 2v3s (all of them except 148 who will win the match anyways lol). What this all comes down to, is just helping these teams get the most out of their regional as possible, because most, if not all of these teams only register for one regional. If you spend half of your regional rebuilding your robot instead of playing matches, then maybe you're not going to see FRC as a worthwhile investment of your time. And we are doing all of this without help from FIRST, who we were surprised didn't already have a system for veteran teams helping out younger teams like this already in place. |
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The last two tabs are the raw data I pulled from TBA and an expanded table showing which years each team was active in. Team Survival Sheet 1 (% of active teams by rookie year): Each row represents a rookie year (there were no 1993 rookies, so I left 1993 out). Each column is a year from 1992 through 2016. Each cell contains the percent of teams from that rookie year that were active in the given year. For example: Cell V12 indicates that in 2011, 45% of the teams that were founded in 2004 were still active. Sheet 2 (# of active teams by rookie year): Each row represents a rookie year (there were no 1993 rookies, so I left 1993 out). Each column is a year from 1992 through 2016. Each cell contains the number of teams from that rookie year that were active in the given year. For example: Cell V12 indicates that in 2011, 75 of the 403 teams that were founded in 2004 were still active. The other sheets are not particularly useful for looking at directly. |
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With next year will come the first loss of students who graduate out of the team, and an influx of fresh recruits who saw us last year. There will be more work to train these students up and make up for the knowledge transfer that will need to occur. Then we will either "do it again", establishing our reputation as a team who can "perform", and put increasing pressure in year 3 to do it a third time, ...or not, and put increasing pressure in year 3 to "recover". I also suspect the push to fundraise, to find and renew sponsors will start to wear on people. How can FIRST increase team sustainability? Honestly it may come down to "they can't do much without changing the culture". It's very competitive and we see that as a good thing. Every team wants to win. But how do you ensure more rookies succeed? Either you find ways for them to "win" more (more, cheaper, closer regionals/districts?) or ensure that they know that "a winning team" does not necessarily mean "blue banner". Remove bag day? Sure, that increases the rookie team's chances of fielding something, but that also gives powerhouse teams more time to build something that will wipe the floor with everyone else. It will increase the perceived divide. |
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By the way, if I understood how to give the little green dots, I would give you some for this... :) |
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NASA has been supporting new teams for awhile with their grants. This is the type of large scale project that is not a waste of time for FIRST.
Maybe FIRST can garner similar support for 2nd, 3rd, 4th year teams. Like, let the a corporation grab that year and stick with supporting. Imagine 3M or 3DSystems giving $3000 to 300 3rd year teams! |
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Bag day is when I go home at night and see my family again. I can sustain not eating dinner at home for only so long before they forget my name. Bag day keeps mentors sustainable. If we built a second-robot after bag day (we normally don't) we would keep designing, building parts and spending money--and building two copies of everything--that would actually cost more than not bagging. But I don't really want that. If you don't have bag day, can you point to any team that would use that as a reason to Not build a second (or third or fourth) robot? No, those teams will still be doing that. Also with no bag day, our drivers would practice, practice, practice and get much better than they are. But every hour the robot is moving, something is breaking and though that's going to allow us to improve the robot, it also will cost money. Quote:
1. Many teams fold after just one or two years. I think money is a big factor for these--when they lose the rookie-team grants, finding money is a big shock. Usually mentors have to find that money. 2. Mentoring is usually fun, but every year there are huge headaches and conflicts between people (other mentors and students). If you have single mentors carrying too many headaches, it's very negative. The rewards of being a mentor have to exceed the negatives. I don't know how you can increase the reward. I think you have to decrease the negatives. Spread them between more people? Sadly, a team has a life, just like a person and every team is on an arc to someday fold. Just like a company. Just like any organization. If you want to keep a team alive and vital, you just have to plan for the inevitabilities...losing funding, losing build space, losing people. And this planning is hard, sometimes insurmountable. One solution to a mentor quitting killing a team is that mentors can recruit their replacement before they quit/retire. When I was recruited, it was made clear to me who I was replacing. Every mentor is on an arc to someday leave or retire too. Just like cells in a body, there has to be a plan to replace them. |
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Sheet 1 (% of active teams by rookie year): Each row represents a rookie year (there were no 1993 rookies, so I left 1993 out). Each column is a year from 1992 through 2016. Each cell contains the percent of teams from that rookie year that were active in the given year. For example: Cell V12 indicates that in 2011, 45% of the teams that were founded in 2004 were still active. Sheet 2 (# of active teams by rookie year): Each row represents a rookie year (there were no 1993 rookies, so I left 1993 out). Each column is a year from 1992 through 2016. Each cell contains the number of teams from that rookie year that were active in the given year. For example: Cell V12 indicates that in 2011, 75 of the 403 teams that were founded in 2004 were still active. The other sheets are not particularly useful for looking at directly. Quote:
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I'll also commit that without bag day we can help more existing teams to program their robots and make bumpers prior to the start of a competition. |
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It takes a few years for a team to form reliable, on-going partnerships with corporate sponsors. It also takes about the same amount of time for teams to create their own structure for spending through the course of a competition year. Having a regional structure in place to work with teams as they develop their programs can be helpful with this whether it is a regional director, FIRST senior mentor, or team of volunteers.
The other side of this is team management and support. There are many ways to do this, but many teams do spend a lot of time in their second and third years thinking about how this should look. A similar support group can be a great deal of help for mentors, teachers, and students on young teams. Basically, the rookie year isn't the only year a team needs assistance with its formation. |
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=if(D2 <> 2016, E2, "")Here's the histogram of that: ![]() |
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Eliminating bag & tag would save us a lot of money & time - no more buying 2 to 3 of everything. It would also reduce the overall number of parts we make during build season. The time we spend trying to get our competition robot to match the performance of our practice robot wouldn't be needed either. We could also spread our schedule a little bit and not have to meet every single day, reducing mentor and student burnout. There are SO many benefits to eliminating bag & tag. It's just a remnant of the old ship date when we used to have to crate up the robot and I think it needs to go. |
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Eliminating Bag Day levels the playing field a bit more. Teams that have the resources to build a practice robot won't have a leg up on the teams without those resources through extra driver practice, software integration, and a platform to test new features. I doubt there are teams out there that say "well, we can't build a second robot, so let's just give up on FRC" Quote:
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If you have to build the whole robot in 6 weeks, no more no less, you feel compelled to meet very often. Lots of work is done in very little time. This makes it very hard to retain mentors year to year. If you spread that out a few more weeks, yes work will expand to fill the time allotted, but you can meet with a more relaxed schedule if you want and still be reasonably competitive. The burden is spread out over a longer period. |
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Eliminate bag day and the teams with less resources can get more help with their robots. This makes them more competitive. Being more competitive helps them to win awards and boosts inspiration and confidence. Boosting those in turn enables them to survive for longer. |
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We actually talked about this on the first episode of F4. Check it out here: https://youtu.be/41J-ZPWeQjE.
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One other thing that absolutely needs to happen is just getting a higher percentage of the engineering population involved in the first place. For as much as we talk about getting new people interested in STEM I still run in to countless engineers who don't know about what we do. I think we would be well served by getting more of these people involved. |
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FIRST can say it's not about the robot all they want, but when you are rookies, it is exactly all about the robot. If you have a robot that never moves in your first year, it is hard to justify the time and money you spent on the program. A few teams experience that but become inspired by the rest of the teams and continue on, but that is by far the exception. It doesn't have to do well...it just has to do SOMETHING. The first team I started while in college only lasted two years. Our first year had a robot that moved in 1 match at our first event and didn't do much better in our second event (we got a NASA grant and were able to go to 2 events). The second year, new kids were not interested in joining the team that seeded last (or nearly) at both events the previous year and we took 3 students to Midwest and once again had a robot that barely moved in any of our matches. The team died out due to a lack of interest. I am happy to say that several years later a new team formed at that school and the program is running very well these days, and the team I moved on to will be starting its 13th year next year. Re: Bag Day, sure a few teams would still build 2 or 3 robots, but not all would, which also means many of those parts shortages would (hopefully) go away too. And you wouldn't have to pay for overnight shipping anymore! |
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Throw 2826 into the pool of teams that would only build 1 robot if bag day were removed. Our practice bOt is always better thay our comp bot because we get so much more test and run time on it. If we didn't have to redo everything that we changed on the practice bot on the comp bot talk about a financial and time save.
However bag day is not a leading factor in teams folding. Team support is #1 I would say. Both from mentors but from FIRST HQ as a whole. #2 is money, no way around it. There is 0 reason that the registration fee still needs to be as high as it is. |
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Teams with the resources and dedication to build practice bots don't tend to be the ones that fold. Chipping in your $0.02 about practice bots probably doesn't mean much in this thread. With regards to mentor burnout and bag day, there are two competing schools of thought on that issue, and it likely wouldn't impact all individuals the same way. Let's save the bag day talk for the threads about bag day.
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Posting a few links to any especially good explanations could be useful. |
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This post by Jim Zondag summarizes the history of bag day and why it's obsolete.
Continue reading down that thread for more relevant posts by Jim. EDIT: Also the obligatory: ![]() |
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FRC teams certainly have business-like components: staffing (students and mentors), finance (fundraising and expenses), facilities (build site, tools, IT, etc.), marketing (PR), and other logistics (transportation, communications, etc.). NEMO's purpose is to provide team with resources to do these things without having to re-invent the wheel. I strongly recommend teams intending to sustain (or grow) their operations check out NEMO! |
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Allow regionals to run their own lights and sound, and find a way to pass that savings on to teams. This doesn't have to be in terms of reduced registration for all, but could in grants, etc...
Considering most of CA is running regionals in district venues, it's a bummer that they are forced to raise the additional funds required to pay Show Ready Productions to run the event. The savings could also be used to build up the fund for the eventual switch to districts (which I would assume is years off due to the difficulty the houston champs date puts on a District champs). |
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The other thing FRC needs more of is off-season competitions, and practice fields. Robotics will never be sustainable unless we can have the equivalent of "pick-up" games. Our team is hoping to host more of these next year. |
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You can't solve a problem you don't understand. Before you can address the issue of sustainability, we need to figure out (in more certain terms than just a logical debate) why teams are folding.
I know IndianaFIRST surveyed teams that have folded over the past few years. The results were presented at a statewide mentor meeting, and can be found below. I hope that other regions within FRC can implement a similar survey. Attachment 20793 Now two of the top three reasons have been discussed here. The one that hasn't, which seems to be the most prevalent among teams in Indiana, is lack of school support. What can we do to make FRC more appealing for schools to integrate into their programs? There has been talk recently of forming an FRC curriculum; based on this data that would go a long way in improving sustainability. |
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There is a heck of a big difference in those two extremes of that spectrum (and I realize that the crudely defined spectrum I have in mind is only one method among the many ways to categorize teams). |
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Interestingly enough, two of the listed teams returned for the 2016 season. One was a 6 year veteran team that only took the 2015 season off, another was a one-and-done 2013 rookie that resurrected. I don't have the data to match which factors affected which teams. Attachment 20794 |
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FIRST needs to start showing data that actually mean something outside of the FIRST scene. Compiling hard data and showing that these programs actually mean something and have a positive impact would be far more beneficial then a team coming home with a blue banner when it comes to winning over school boards and sponsors.
I'd ask FIRST to leverage the connections they have to help teams contact sponsors at higher points instead of trying to get a message from the clerk at gas station up to the appropriate people. |
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http://www.firstinspires.org/about/impact http://www.firstinspires.org/sites/d...ngs-year-3.pdf |
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As much as I like many of the Show Ready event personnel and the job they do, if its the choice between that and substantial reduced registration fees (as demonstrated by district events), I'd take the latter. |
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Anything that helps teams get more competitive and advanced helps the sustainability of the team and the program. One other point on curriculum... Even before a full classroom ready curriculum is developed, the control system and programming documentation needs to be more robust and include more complete examples. Even something as simple as team 358's LabView example page which was maybe the single most useful document I've used for programming. What I would like to see is an example robot code for each language based on what a mid level team would actually field. Basically like when a team releases their code but with more polish. it's very frustrating as a new programmer to not know how all the examples you see for how to run a motor or how to initialize a sensor are supposed to work together. For a team that may not have access to an optimal programming mentor base you need more than a list of functions and a basic example often. Meanwhile looking at the software produced can be somewhat daunting. That I think would go a ways to improving morale and helping teams become more competitive early on. |
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https://docs.google.com/spreadsheets/d/15ys5j6c2QXwaIhTeKTSLQ5TfnfIJy1ee-8FHf0RXUS4/edit?usp=sharing Sheet Tabs underlined in Green are either new or have new content in them. ;) |
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Sustaining an FRC team is really hard! It requires raising money; gathering interest and support from students, parents, administrators, and sponsors; managing a project involving a large group of students of varying abilities, interest levels, motivations, and distractions; managing a group of volunteer mentors with different abilities, interest levels, motivations, and distractions; running a 6 week engineering design crash course; and orchestrating all of the logistics necessary to sustain a team through a build and competition season. I have never been on a team where any of these tasks were easy and without lots of frustration and many headaches. You'd have to be crazy to do this year after year without some sort of rewarding experience. There are many types of rewarding experiences in FRC, but many of them are predicated on achieving some sort of basic engineering success. Not necessarily winning, but "the robot I toiled and built to accomplish some function has actually succeeded in doing so!", at least. I can't say that all of the teams that fold would not have folded if only they had an open bag and could improve their robot...but I strongly suspect that some could have. I do know that once you've experienced a handful of rewarding FRC moments, leaving the program becomes really difficult, even when life is calling. |
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If anything, simplifying the build goals, the build expenses, and the time spent attempting to carry them out is what a struggling team needs; not a double dose of each.
The first FRC seasons are big meals to eat in one gulp if you are a young/rookie team that didn't first cut your teeth on an simpler challenge. Simplify and constrain, instead of pushing in the direction of increased complexity (veterans will use time to create complexity and consistency - rookies will have even more problems than they do now if they want to keep up - time won't solve those problems). I know there is a strong community that wants to push FRC as far as possible in the Formula One direction (and use more build time to do it), but if rookies and veterans are on the same field, that's not the way to avoid overloading, overworking, and overwhelming the rookies. |
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The argument is that, with the current system, too many rookie teams build robots that simply don't function or accomplish any basic gameplay related task. These teams then get discouraged because they couldn't build a robot that positively contributed to the any of the alliances they were a part of, and decide that the time and effort they put into this program wasn't worth the disappointment at the end. Theoretically, moving to an open build schedule would give these rookie teams more time to reach this bar of performance, where they would have the rewarding experience that Jared's post talks about. |
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I think we see them because running an FRC team takes an inordinate amount of resources, both human and financial, and most teams that start really don't have any plan for acquiring those resources in a sustainable fashion. You can get by for a year or two with a couple of people overworking themselves to keep things afloat, but eventually people burn out and you're left without any real way to run the team. That timescale coincides neatly with teams no longer being eligible for the 1st-year/2nd-year NASA grants, too, so for a team that wasn't sustainably built the funding dries up at about the same time that the people holding the team together tend to burn out. |
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It would also provide a longer period in which a potential sponsor or mentor may be able to visit and actually see the team working which can be as compelling as seeing a competition for the first time. |
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A perhaps representative anecdote, from my own experience: Team 4464 very nearly folded in their third year (perhaps, in all truth, it should have). We attended championships in both of our first two years, but it was on the back of an overworked mentor base that shrunk each year. There was no plan for replacing human resources as they left. After the second year, our lead nontechnical mentor (the mother of the team captain) departed, as her son had graduated and quite honestly she had been handling a quantity of work that ought to have been done by at least three people. The resulting third season was, simply put, a mess. Had one or two more people decided to move on, it probably would not have happened at all. And this was a team that won RAS - a team that, from the outside, one would think was having a great deal of success. I think it's important to keep this in mind, when thinking about young teams: success can happen on the very brink of failure, often at the expense of abusing an insufficient pool of resources in ways that will eventually come back to bite you. On top of this, of course, were problems with funding (I loaned the team somewhere north of $2000 out-of-pocket to keep it afloat until we finally had funding come in, and I was not the only one) and issues with creating a sustainable base of student knowledge (which is a thing that's much easier to keep going once started than it is to get up and running). I think this is the type of situation one should have in mind when they consider the attrition rates. I think it's hard to communicate to people who are considering starting an FRC team just how hard it is to run a team. Even 449, which is a fairly well-established team, scrambles to find year-to-year funding. FRC is difficult, expensive, and has a massive barrier to entry; and most of the difficulty is not in putting a robot together and getting it to competition for the first year - most of the difficulty is not even seen until the student base starts to churn and mentors start to leave. I honestly do not know how FRC can prepare teams for that. |
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How can time be their biggest problem? A ready-for-inspection kit bot, basic software, and driver controls can easily be built in a weekend, *if* you know what you are doing. Building the FRC equivalent of a Formula One car, or anything close to it, is not a job for any struggling team. However, the more time healthy teams are given for building, the more their robots become like Formula One cars. As those robots get more sophisticated, the challenge becomes even more difficult for the struggling or new teams who try to keep up. If you want more teams to survive, make all the robots simpler, cheaper, and less time-consuming. |
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To sort off peel of the longer build season discussion. I find it hard to help teams outside the build season but find hard to have time to help teams during the build season. There just so many learning opportunities during the build season, often too many. Outside of the build season, some team meet very little or have a tough time getting ready for the build season.
I did notice that in California, the formula for successful rookie teams appears to be starting teams with prior FRC experience. 3476 is an offshoot of 2493 and features mentors from 696, 980 and 3309. 5810 and 5805 have 3476 alumni and mentors leading those teams. Many successful teams in California are founded by mentors with more than 1 year of FRC experience. It seems to be a good formula for success and sustainability. |
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Also back to the point of curriculum, a longer build season would make it easier to apply the curriculum because you're not is as much of a rush to get things finished. You can put more energy in to training and teaching with the motivation that comes with the build season. And if you aren't as concerned with those aspects you can put more energy in to raising funds and other resources during the season. There are an infinite number of ways eliminating bag and tag could be used to help improve and sustain a team. |
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All this talk about how hard it is to stay in FRC. Leaving it after experiencing personal and team successes is much harder! |
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here is some data that may be useful
Why teams are successful http://team1389.com/why-do-teams-succeed/ Why teams fold http://team1389.com/why-do-frc-teams-fold/ |
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My view of high school student behavior is that many students are motivated by deadlines.
We meet year round and only a hand full of students show up. We get a big turnout on kickoff weekend and the last week of the build season. On a side note, we only have a 5 week build season, because we take off the 3rd week to allow students to study for finals. Do other teams have this constraint? Dave Mentor in the Pacific North West |
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I want really badly to suggest that FIRST create a example "team handbook" to send out and help teams with but I honestly don't know if it will help or hurt the majority of rookie teams. I do feel that most teams would benefit from a handbook but that a lot of teams initially miss the point of them (writing down esoteric rules rather than trying to codify what their team is about). Not to mention that every team is different (Maybe a team is about esoteric rules?). I know plenty of teams that function without them but I am so VERY VERY happy that my team has one now and that my students want to continue to improve it. I think it aids in our long term sustainability. |
Re: What can FIRST do to increase FRC team sustainability?
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If the students want to meet during finals week, it's fine with me. Dave |
Re: What can FIRST do to increase FRC team sustainability?
I would like to chime in as a mentor of an older weak team. We (2544) have been in the game since 2008 and on the edge of survival since then. Had there been an active FTC base in the area we would have moved to that I am sure.
1. I completely agree with the elimination of bag day for the reasons given above. We have never been rich enough to produce a 2nd robot. We MIGHT do it this year because we were trying to have enough money to go to a second event and failed. 2. There were a couple of years where I was it. I was THE mentor for the entire team along with trying to hold down a full time job. I was super lucky as my job duties at the time allowed me time during the work day to spend time on robotics. When I was put back in a classroom as a teacher I strongly considered folding the team. A couple of engineering mentors came along and that was enough to keep the team afloat. Not running well, just afloat. I don't know how some of the mentors do it but if you are on a team hug your mentors, really. I have read some stories on here about students and mentors clashing and as a stressed out mentor I can read the stress between the lines. Mentoring is a hard thankless job as there are SO many things that have nothing to do with building robots. Ask me about the time the superintendent called me because I forgot to forward the list of students to the attendance secretary... It's all those tiny tasks that need to be done. I think the six week build season is really hard on mentors. My point is that anything can be the last straw for a mentor. A couple of bad parents, students, an administration that becomes unsupportive. A purchasing system that moves at glacial speeds. I know a mentor from another team that ended up in trouble over lesson planning because he was mentoring and didn't have the time to plan for school. With the new teacher evaluation system the paperwork has increased substantially. Look for more teams folding in the future over this one. Solution- Promote mentor teams and provide training for teams of mentors. 3. Funding- Thank god for GE. I know they get a bad rap in the press for being the equivalent to the empire but for us they are an amazing sponsor. We have Mike Hayes (and yes I am calling him out by name because he is amazing) inside GE working tirelessly for us. Mike has been a Woodie Flowers award winner and deservedly so. He is the mentor that isn't for us. His work has meant that the base funding is a non issue for us. I look at other teams and have no idea how they do it. We would have folded long ago without Mike or GE. See number 2. Funding might be that straw as mentor time is chewed up chasing down dollars. Solution- divert the FIRST stream of funding to individual teams. Teams should GET $5,000 from FIRST to go to a competition not give $5,000 TO FIRST. 4. The curriculum issue is real people. Most of us are school based and schools want to see value. Explaining the reality of robotics is very difficult. Only half of students in the program learn about robotics. The other half are designing t-shirts, setting up hotel reservations, sending out sponsor letters and thank you letters, etc. On the robot side we are set up in a programming group, build group, etc. So the build group has only a passing knowledge of the programming and vice versa. We try to cross train and do training in the fall but it has varying levels of success. During build only so many students can fit around the robot. Rarely do we have students with the talent to machine parts so those go off site based on our drawings and specs. Students have to be self motivated to find a place. I see many students that don't have that drive to make themselves useful. They get frustrated and stop showing up. We try to find things for them to do but then these same students don't like being assigned to "menial" tasks. During build there is very little time to train students. It is go time and there is no time. Solution- Provide more off season opportunities as well as some sort of mini bot that can be programmed in the same way as the larger bots. I know FTC was supposed to fill this role but the timing is off. FTC should happen in December when FLL is happening, maybe at the same event as FLL or the next day. Make FTC use the same 4 x 8 field as FLL so event tables can be dual purposed. This might provide a way to train people and have students work in smaller teams on more inexpensive robots. 5. Sport maturity- This happens in motorsports all the time. Look at trans-am in the 1970's if you want to see an analogy to FRC or look to formula 1 now. A few teams dominate the season and seem to do so year over year. And every year it gets a little harder to compete with those teams. A couple of posters eluded to this in the posts. The advice was that rookie teams shouldn't build a sophisticated robot. I agree, but you aren't going to go up against a sophisticated team and win or get selected for an alliance. Personally, I had to make a decision that FRC was only going to take up x number of hours in my life. We are never going to be a powerhouse team with me as lead mentor. I just don't have the time or expertise. I am totally willing to step aside into a support role if someone wanted to step in and lead the team to greatness. So far that person hasn't shown up. Solution- Elimination of bag day, Divisions system like Formula 1,2,3 or SCCA car classes. Or any dirt track that has semi late and late model races. Teams have different focus. Maybe there is a "super stock" class that requires a kit frame, kit motors, etc. And an open class that allows more sophisticated builds. Waterjet frames, unobtanium bearings, etc. Maybe allow teams to field robots in EACH class if they want. It sets up a bit of a jv and varsity system. I know FTC is supposed to provide this jv system but it doesn't now. FTC should overlap on the field that is FLL or FRC. It shouldn't be it's own thing. 5. School support- I don't know about your team but my students want to be recognized for what they do but they aren't the type of students that seek out public recognition. As a matter of fact most turn a bit pale at the thought of speaking in front to their peers. We usually have one or two students that are really good at that PR piece to put out front but sometimes we don't. We also are in our robot hole for six weeks and then we go to 1 hard to explain competition. It is hard to explain ranking, alliance selection and eliminations to someone that asks "How did you do?" Solution- More events in a "season" Your $5,000 should buy you into 2 events at least if not more. Maybe 2 smaller events and then a regional. If there was no bag day, maybe more off season events could happen in the weeks leading up to a regional. |
Re: What can FIRST do to increase FRC team sustainability?
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Re: What can FIRST do to increase FRC team sustainability?
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Sadly, If it weren't for CD.... |
Re: What can FIRST do to increase FRC team sustainability?
1. Some how prevent main one mentor teams from burning out.
2. Teams having trouble in there school system, a escape route to any kind of building. With money or without money given to secure building. Like 4 months rent, if not free. 3. 10 or more central locations having a full size field set up on day one of build season. Minus electronics. 4. 10 or less equipment hubs open to any an all teams. Good for that snowy week to bring your robot into. 5. Allow some events to in whole or in part keep same 3 teams on same alliance side. Put these 3 teams together in pit area. If this would be to big a can of worms for all my friends here. You tell them, that they can do it for one season only. Then they must get a divorce. At a later time they could get remarried. We would not want to create any more power house alliances around the neighbor hood. 6. FIRST website you can navigate in 2.5 seconds. 7. Allow that 12 year old motors to pass inspection. Oh that's right it happen to us on a Friday night after passing inspection. Lead Inspector comes around. What you got there boys. I won't mention any names. I could think of more later. Thomas (just give me crabcake) McCubbin |
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Re: What can FIRST do to increase FRC team sustainability?
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Speaking from my team's experience, we got into it knowing the goal was "build a bot", and we received copious amounts of grant money to start up and compete - to the point we didn't need to worry about sponsors or funding (to a level). The game manuals gave us a good idea how the game and competition worked at a technical level, but... At our first event: * Food - We knew we could order from the venue (expensive) but we weren't prepared for how hard it would be to get food in (and have a place to eat). * Judging - How to interact with the judges, our first pair of judges looked to us like just another team scouting (what can your robot do?). The second pair asked more questions, but both times were were under the gun coming off the field and due to queue up almost immediately. (Our student that was to be our PR face was in the stands to make room in the pit for an urgent repair.) * Pit - We had a few folding tables, a tool box, a 3D printer, and some pare COTS stuff. No banners, "tent", and our robot cart was... well.. rookie. Some cheap and basic ideas on what *AND HOW* to bring stuff to the venue would have helped. (Taking a step further - the "basic rookie team pit kit") * If we qualified for worlds we were terrified. We didn't know if we'd get the rookie award, or if we'd be able to go, what it meant, how many could go, how much it would cost, or when FIRST would need the money. (FIRST Team emails were going into SPAM folders, we found later) In short, if it happened, we were massively unprepared. (Thankfully it was a week 3 event, so there may have been hope.) After the competition (we did well by our standards, but didn't get any Worlds-qualifying awards).... * Now what? - Between April - January what do we need to do? * Financials - Being so financially supported as a rookie team, we have little understanding of what level of support a 2nd year (or later) team could expect. Do we need to chase down local companies now? A lot? A little? What might a 2nd year team budget look like? * Engagement - Keeping in mind end of year testing (AP / NYS Regents / Finals, etc) what should we do to keep our students engaged, and to what level? And starting in September? * Goal Ideas - Some rookie teams are happy they got a bot on the field, others had higher starting goals, but what would some 2nd year goals be for a "typical" team? * Off Season Events - I know about them because of CD, and some interaction with other local teams (not a lot of off-season discussion in week 3, but...) Beyond the bot: As a rookie, until we hit competition and started seeing the Chairman's Award presentations and really started interacting with other teams, everything beyond the bot was pretty well lost on us. (And to be honest, rightfully so for our team our first year). As we look to years 2+ even just a bulleted list of "inspiring" ideas that other teams have done, outreach, etc, to give teams something to look to and build off of. Granted, this was just our experience, but if you decide to take this on and want more info or to discuss, let let me know. Thank you! |
Re: What can FIRST do to increase FRC team sustainability?
After performing some analysis of the data shared earlier by a poster, I think that rather than asking what can FIRST do, we should be talking to the teams which have been able to sustain their participation for the past five years to discover what they are doing.
Looking at the data, it appears that sustainability is improving. You can download the file and graphs from the media section. |
Re: What can FIRST do to increase FRC team sustainability?
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http://www.chiefdelphi.com/media/photos/43846 http://www.chiefdelphi.com/media/photos/43845 http://www.chiefdelphi.com/media/photos/43844 http://www.chiefdelphi.com/media/photos/43843 |
Re: What can FIRST do to increase FRC team sustainability?
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Can FIRST do more? Yes to what scope that is idk. I think it falls more on the support from surrounding teams, maybe a better local network of teams? |
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I think it's important to remember that many new teams may start out with an us vs them mentality common to high school sports. Before teams get an understanding of FIRST culture, many collaborative aspects of FRC may be ignored by new teams. |
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Re: What can FIRST do to increase FRC team sustainability?
As far as eliminating Bag day goes....I'm sure there are a few benefits that will allow some teams to perform better. Eliminating a hard deadline that the students/mentors have to adhere to would be extremely detrimental and would outweigh the aforementioned benefits. Part of the lessons we teach these students is that they will have to deal with deadlines and restrictions in the real world, eliminating bag and tag is counterproductive to that lesson. I've been with Team 34 for about six years now and we've had to re-vamp our team because one of our key mentors left to pursue other endeavors. So rookie teams (or teams with just 2-3 years) aren't the only ones vulnerable. Funding and mentor burnout has to be addressed by every team. I'm glad this thread was started, its good to know that others are thinking about the same issues that most of us are dealing with.
I don't know what FRC could do to alleviate some of these issues, but maybe trying to recruit more mentors nationwide... I know CD has helped me so much by being a sounding board for so many FRC issues, maybe if there were more networking possibilities between teams/mentors, help could be given to these struggling teams. |
Re: What can FIRST do to increase FRC team sustainability?
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We have Lead Mentors outside of teams. We should have more training for team mentors. Perhaps a pool of resources to help specifically support key mentors that are drowning. It is far too easy to get into something far larger than you think it is. |
Re: What can FIRST do to increase FRC team sustainability?
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You'd be surprised how hard it is to get some of them to communicate. Maybe they are overwhelmed, often they don't even know they need help. There is a large of amount of data/communication sent to new teams and often they don't know what to listen to. |
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Re: What can FIRST do to increase FRC team sustainability?
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What do you think was the problem?
Does anyone have a long list of anecdotes about this subject that is dominated by examples of teams that were making 5-6 weeks of steady progress toward success, but who didn't get finished before the current build season deadline (They had a complete plan that included some margin for surprises; every week they were making consistent, substantial, progress executing that plan; and something out-of-their-control surprised them, and used up their margin and put them behind schedule)? Blake |
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Jared said it well earlier in this thread: Quote:
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Re: What can FIRST do to increase FRC team sustainability?
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After seeing hundreds of teams over the years field robot that struggle to move and don't play the game at all, I'd argue that they didn't have plenty of time. Of course all of your points are a factor - time management being a huge one. We need to find a way to help teams to manage their time better. If FIRST could do one thing that wouldn't impact them at all financially or logistically and would help a significant number of teams, it would be to end bag & tag. From my team's standpoint, suddenly we don't have to meet every single night to field a competitive robot. Now we don't have to build two robots for practice and autonomous mode development. Mentors and students aren't getting burned out because we're able to manage our time better and still build the robot we know we're capable of building. For teams that only meet a few times a week, now they get a few more meetings. They get more hands on time with their robots. How on Earth is that a bad thing? How would that detract from the mission of FIRST, the inspiration these students receive by working towards a common goal on a team? I still haven't read one statement on how bag day enhances the FIRST experience. Bag Day is an archaic remnant of Ship Day and it doesn't make sense if we want to truly grow FIRST and make it sustainable for all teams. |
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Re: What can FIRST do to increase FRC team sustainability?
There are two parts to the bag and tag debate.
Access to the robot before competing, and access to the robot between events. Give teams more time before their first event, and I bet they nominally show up just as unprepared (with some variance). The real magic is giving teams time AFTER the compete so they can iterate and get ready for their 2nd show with all the inspiration and lessons from competing once (and webcasts, etc.). |
Re: What can FIRST do to increase FRC team sustainability?
Well, JJ already posted the sustainability model I've been tinkering with on and off for a year or so [1] I'll just talk a little about the thinking behind it.
A team needs 4 things to compete. - A competition - Money - Mentors - Manpower (students, but I wanted to be able to refer to these as the three Ms) The competition is, for the most part, outside of the team's control but having competitions more local does seem to help. But, I kinda ignored this one tbh. Remove any one of the 3 Ms and the team folds. Or reduce the sum total of them beyond a certain point and the team folds. This gives us a wonderful way to actually discuss what is going to have in impact on sustainability that's not just anecdotes about how much the upper half teams spend on practice bots [2] or some name calling about districts in certain states [3]. So, the question I want to ask is - How does removing bag day impact the 3 Ms of sustainability? And then I have to add a follow on question to this thread: Is team sustainability the metric we want to focus on? It's easy to say we want 100% retention [4] but the important question before setting any goal is Does this further the goals of the program? [5] Instead of focusing on how every single team started can continue can we focus on how do we start teams that will be inherently sustainable? I think the answer is yes, but it requires really evaluating something more than retention numbers. It forces us to start asking really awkward questions about things. Team 1337 may a hundred students and loads of money, but no mentor involvement. Is that team REALLY furthering FIRST's goals? What if it was the other way around and was the proverbial mentor built team? What if it was a team with mentors and students but no money? Or if it only had 3 students? My point is, if the team isn't furthering the mission of FIRST year in and year out, is that a bigger issue? Can we focus on quality of impact rather than simply existence? [1] Available here if folks missed it https://docs.google.com/spreadsheets...xeo/edit#gid=0 [2] We get it, it's a lot [3] Everyone getting their bingo on? [4] Or 98% or whatever metric you want to pick [5] This is the part where folks start doing a double take considering how vocal I usually am about sustainability. I have a point, trust me. |
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What if there are 5 mentors and 2 students by the bag&tag: Still don't want the mentors to work on that robot? As a CSA I've helped a few teams build a KOPbot at a competition (there are some rare cases you can get away with this). They literally came with the crates still packed. Is it mentor built or CSA built ;)? What if your team had a lot of mentor built stuff to give it legs then switched to more student built? What if your team has more mentor hands on in one part and less in another? |
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Your Head? |
Re: What can FIRST do to increase FRC team sustainability?
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On topic: as long as some kid benefits, even a little, it's an exercise somewhat worth doing but will it make anyone sustainable? It is a huge red flag to me when robots show up needing major CSA help to be nearly operational. That means something went very wrong somewhere, but I have no place to alert anyone to give them help next season as CSA. I might get a team on the field for that game but that's addressing the symptom. (Sorry had to update this a lot due to a nasty migraine.) |
Re: What can FIRST do to increase FRC team sustainability?
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I also feel that coming to an event with a non functional (non driving) robot is a symptom of exactly the problem I'm pointing out. We have a bunch of teams, rookie or otherwise, that for some reason or another are failing at the core challenge of FRC. In healthcare there's a growing focus on quality of life rather than quantity. I don't want to see us focus on quantity of teams and neglect if teams are achieving FIRST's goals. |
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Re: What can FIRST do to increase FRC team sustainability?
In this thread and others two enabling contributors to sustainability emerge. My team has beat this topic up this spring and it comes down to the same two goals - increasing the numbers of dedicated mentors and fundraising. You can't use tools you can't afford and without mentors to train. You can't retain all students without engaging teachers/mentors and the money to compete. And so on...
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Re: What can FIRST do to increase FRC team sustainability?
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The issue I see with this is that many teams only do a single regional. Especially when we are talking about the teams that may drop out. This problem is alleviated with the district system however it already does something similar to what you proposed. If your proposition happens the gap at a week 4 or 5 regional between the single regional teams and multi regional teams is going to widen significantly simultaneously probably raising the drop off rate. There is hope to this system however. What if teams got to keep their bags open after the first regional of the season. This would give everyone a week or two break and a time to watch other robots compete. Although I still think the playing field would be more level without it at all. |
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