![]() |
pic: OmniSwerve chassis Bottom View and Concept Discussion
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Sorry, double posted the pictures.
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Good concept IMO. This would probably also be advantageous if a motor/gearbox/drive module failed, as it seems like it could be pulled along by just one wheel. All of the gears should probably be protected better so debris doesn't get in them.
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
this is ridiculous, a complete waste of time, and probably not particularly effective. I love it!
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
I'm really having trouble seeing what this gains over a normal kiwi drive setup.
If you have six motors on it, you're going to have plenty of torque in any direction of travel even if all wheels aren't pointing in the same direction. You'll be able to do advanced maneuvers (simultaneous rotation + translation) with a kiwi drive, but not with this drive. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
You are able to do advanced maneuvers with this because you can just tank turn at any time, there's no scrub from the omni wheels so even with the sub optimal platform it would still work. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
Quote:
I think we can all agree that this design is not meant to be realistic anyways. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Maybe i'm missing something, but how does it turn?
If all pods are ganged together then you have no control over what your heading is or you have no ability to strafe. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
TL;DR Trying to wrap my brain around what this does and why you'd want to do it.
If all the wheels steer in unison, you have crab drive - with the inherent [crab] inability to rotate the chassis (not good for a triangular chassis in most conceivable games) and the additional [omni] weakness of being highly vulnerable to cross-drive forces. I don't see any way to get anything faster than geared speed in this scenario, either. If only the wheel near the steering motor is steered, I can imagine a scenario where you can get up some extra speed, though I haven't done the math to convince myself it's viable. If this is the case, why are the two non-steered wheels built up so they appear to be swerve modules? Or is something else going on (e.g. one of the wheels steers counter to the other two, or something even more arcane)? Edit: Quote:
Quote:
Edit2: That is, at maximum speed, saying you don't lose forward momentum, even ideally, is not valid. Maximum speed is inherently the result of significant loss of forward momentum due to friction. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
The reason you can't turn in conventional crab is because the drive is all chained together and because the wheel scrub from trying to tank turn is too significant. here's a crude vector diagram of my 3 wheeled swerve rotating. http://imgur.com/0HMYj0g If they were traction wheels the steering would be awful (non existent) because the wheels would oppose the lateral forces exerted on them. With omni wheels this does not happen so it should be able to turn quite nicely. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
I love the three wheels though. Also, your packaging on a non-coax module is not bad. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
How are you getting above max speed? You might get more power in a direction (like with a kiwi), but not more max speed.
The major advantage I can see to this is being able to run a crab drive without worrying about turning scrub, but at that point one might as well run mecanum or pure swerve. I think this would be usable for a team with low programming resources that wants to get into swerve (say during the build season) but wants a good backup plan for if it doesn't work out. Crab is significantly easier to program than full swerve. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
There are also the standard "butterfly" advantages of this over traction wheels. See 33 in 2014 for similar reason, why would they go for omnis over traction in a standard tank. This concept is silly but IMO does merit actual consideration, even as just a thought experiment; it has some significant advantages. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
It's summer. No pressure. No time constraints. Why waste your time on this project. Isn't there something your team needs to work on to improve it's skill set? Something that could actually be used in the future?
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
The sqrt(2) speed increase is certainly a different way to think about things. I imagine it wouldn't coast terribly far on the rollers, and it's not powered through any obstacle in that direction. And sounds like you've considered how it would mess with the driver to be in a constant uncontrollable powerslide.
Put in a traction wheel and you've got a decent crab drive. Two more turning motors for unicorn. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
I spent some time last year thinking about a wheeled version of a cyclorotor for similar ridiculous reasons :) |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
I wish we had a few team members "waste time" this summer developing CAD skills. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
As for the design itself, it might be really interesting to lock the back two wheels in the forward direction, and then replace the forward omni wheel with some sort of traction wheel with VERY high amounts of scrub (or even a small tread module). Theoretically, if the forward steering module has enough friction against the carpet, powering the motor on the front steering module would actually turn the entire chassis in relation to the front wheel. With the front wheel pointed in a different direction from the back wheels, it might steer similar to a front wheel drive car, but without the need for a differential since the back Omni's can be powered at different speeds. |
pic: OmniSwerve chassis Bottom View
|
Re: pic: OmniSwerve chassis Bottom View
I am curious how well this would work in practice as well as how the triangle design came to be.
|
Re: pic: OmniSwerve chassis Bottom View
|
Re: pic: OmniSwerve chassis Bottom View
Quote:
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
With the max speed thing, here was the way I though you could possibly do it:
Have one wheel face one way, another face 90* from it, and the third point right in between. If you power the two at 90* to each other, you'd get sqrt(2) the speed. |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
|
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
If you assume velocity vectors add, then the output speed is (cos(theta)+1)*v0, right? If that's the case, as theta goes to 0* (AKA point all whee;s in the same direction) one would end up with just 2 times the target speed- but all the wheels are just pointing in the same direction like a tank drive. That doesn't make sense to me, is there another way to add it? |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Force vectors add. Velocity vectors do not. Rather they are constrained by slip conditions and the relative motion of bodies.
It's sort of a continuously variable transmission. Say you are constrained to go in a direction 0 (by a wall or omnis opposing each other, etc.), but an omni wheel is pointed in a direction theta relative to your heading, and spinning at speed w about its axis. The overall translation velocity vector v is identically the velocity of the center of the wheel relative to the ground, which can be broken into the rotation of the wheel (w), and the rotation of the rollers (s), assuming no slippage. Then v must project onto the wheel speed w, as w=v*cos(theta). The roller speed is s=v*sin(theta) and has no limit. The overall speed is v = w/cos(theta), resulting in a higher speed. To do this, you could have a four wheel drive with steerable omnis in each corner. Start with them directed forward, (theta=0), and spin the wheels at speed w. Then v = w / cos(0) = w. Then turn the left and right wheels toward the middle by an angle theta. Now v = w / cos(theta) will give an increase in top speed. However, the force available in the forward direction drops. Each wheel supplies F in its own direction. When theta = 0 then the total force is 4*F, all straight forward with no sideways component. When theta is increased, the sideways components cancel, but at each wheel, the sideways component must add with the forward component to get F in the direction theta. So the forward component from each wheel is F*cos(theta), and the overall force available is 4F*cos(theta). In this way, steering the wheels toward the middle by an angle theta acts as another stage of reduction, increasing the speed and decreasing the force by a factor of cos(theta), assuming no wheel slippage. Vector diagram to help ![]() |
Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Quote:
|
| All times are GMT -5. The time now is 13:14. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi