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# of Divisions at Championships
I read the announcement concerning the 2 Championships and that up to 400 teams per site will qualify, but has anyone seen whether or not there will be 8 divisions at each site.
Not a big fan of 2 Championships, however having 8 divisions and 400 teams means 50/division and many more qualifying matches. |
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There seem to be 2 camps on this though: 4 divisions Allows for more high caliber teams per division which means better alliances in eliminations 8 division Allows for over double the qualification matches which should provide for better rankings. I'm in the 8 division camp. I'd prefer to have more qualification matches. With 4 divisions you will see 40% of the teams on the field compared to 150% of the teams with 8 divisions. 4 divisions math 750 matches / 100 teams = ~8 matches per team 8 matches * 5 other teams per match = 40 teams 8 divisions math 750 matches / 50 teams = 15 matches per team 15 matches * 5 other teams = 75 teams |
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I'm leaning more towards the 4 division camp, just from the perspective of volunteers. Doubling the number of divisions would greatly increase the number of necessary volunteers (refs, queueing, scoring, field reset, just to name a few), and I'm not sure FIRST will have enough for it with the split championships - many, if not most, volunteers that attend champs will pick one, not do both.
Personally, I'd love to find a way to split the difference and run 6 divisions. That would make playoffs a lopsided mess, but I think they could probably get enough volunteers for it. |
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Source, click on each of the championship events. Quote:
Using 50 teams/division as the talking point for now, this would mean that 32 of the 50 move on to eliminations, or 64% of the teams. At what point does it take away from the "championship" experience?[size="1"]*SIZE] Most teams dream of making it champs and playing Saturday. We should continue to make it a position to strive for; versus, if we make it to champs we have a good chance of playing in eliminations. Each milestone in the season should be more challenging to accomplish. Most of this goes away of the divisions are more than 50 teams, but then it opens up a whole different story. 75 teams/ division, 600 teams per champs, 1200 teams between the combined champs; but I digress. *Yes, I understand that the experience is already taking a hit by splitting to two locations; but there is nothing we can do about that at the moment. |
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Honestly I think four divisions makes the most sense. 2014 proved that it is entirely possible to give every team 10 matches, and it will not water down the elimination rounds as much. However, I wouldn't mind taking an idea from the VEX playbook in doing a 5 division system, with a round-robin Einstein tournament. 80 teams per division would be okay too. |
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12 divisions of about 66 would probably the best compromise for number of matches (12) and playoff representation (48%); However, a single-elimination bracket decided by 3-match series for 6 teams would be impossible without play-in matches. You would either have to do a complicated double-elimination bracket, or a round-robin with the best two records facing off in a championship series.
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Regarding tournament formats and Einstein:
A 5-alliance round robin (best of 1) requires 10 matches. A 6-alliance round robin (best of 1) requires 15 matches. A 5-alliance round robin (best 2 of 3) requires 20-30 matches A 6-alliance round robin (best 2 of 3) requires 30-45 matches A 4-alliance single elimination tournament (best 2 of 3) requires 6-9 matches A 8-alliance single elimination tournament (best 2 of 3) requires 14-21 matches A 4-alliance single elimination tournament (2015 style "heats") requires 8-9 matches A 8-alliance single elimination tournament (2015 style "heats") requires 16-17 matches It's also worth noting that round robins can result in scenarios where the Champion is known prior to the last match. Did you think Einstein ending on a tie was anticlimactic? Knowing the winning before the last match would be even more so. Moreover, there will be scenarios in which teams have nothing to "play for" aside of being spoilers (they've already been eliminated, but their opponent still has a chance). Additionally, the closest to a "best of 1" format we've seen in FRC eliminations was the 2015 bracket, and even that was a hybrid formula between an elimination bracket and a round robin (at least in the semi-finals). Granted, you can tack on an elimination tournament or finals match to the back-end of a round robin, but that increases the matches required and still doesn't solve concerns regarding "best of 1" and spoiler matches. |
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8 divisions would result in truly awful "Einstein" alliances, especially at south half champs.
I pray that doesn't happen. |
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Go there and click the event links from there, should work. |
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Thanks!
Looks like they're keeping the same division for both half championships, which doesn't make sense for me. That makes me think that this site isn't entirely accurate right now. I'd prefer to believe that there isn't 8 divisions for each championship anyways, until the announcement comes out. |
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If it's really 8 divisions of 50 per event, you'd be better off saving your money on the registration fee and going to some second rate regional.
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Could it be that FIRST put the events on their site as a placeholder, and the details are not firmed up?
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That being said, why not remove the remaining information? They set the capacity to zero and other fields report not available. |
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Obviously FIRST's goal with half champs isn't to find the best robot, it's to get a lot more teams involved. But if we're stuck with this, I'd at least like 4 divisions at each to give roughly the same level of play as we've had for the last 2 years in St Louis. |
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https://www.chiefdelphi.com/media/im...d53a1ba3_l.jpg So some DCMPs are better or roughly in line with CMP divisions, but others are worse, especially where depth is concerned. Assuming we're getting the crème de la crème at champs now, which is obviously not quite true, halfchamps divisions would each drop off twice as fast and have 15 additional worse teams. They'd actually be a bit better than that, but it's really not an attractive idea either way. Plz no 50/800 team divisions |
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You know, it bugs me a bit when people talk about "quality of robot/competition", like it's a bad thing that not everyone at champs has a perfect robot. I think it really misses the point of the whole competition - rookies, smaller teams, worse performing robots can all gain inspiration from being at an event with better teams. Teams of all flavors can gain experience, friendships, and show and receive recognition from teams from across the country and the world. It's one thing to play at your local even with pretty much the same teams every year. It's something completely different to play in an environment where you don't know everyone.
Is Champs all about the robot, or is it about Inspiration and Recognition of Science and Technology? Those teams that only get to go to champs rarely, if ever, can find it a transformational experience. Those teams that are always in contention for Einstein may not see the event as inspirational when they look around at glorified kit bots... but maybe that's because they're supposed to be the inspiration. Instead of bemoaning how "watered down" champs is becoming, we should be trying to figure out how to make the event great for every team there. |
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What if FIRST did something absolutely crazy and had two Qualification Rounds? The first Quals round has 8 divisions of 50 in which everyone plays a set number of matches. The top 25 ranked teams from each division are then put into their presorted 2nd Quals division, where the 4 new divisions of 50 play on the 8 fields (each division gets two fields). Then, the Elimination rounds proceed as usual. This has the drawbacks of being hopelessly complex from a logistics standpoint, requiring a huge amount of volunteers, and knocking out the lower performing teams even sooner. Also, since both of the Quals rounds have less matches each, this lowers the quality of the ranking itself, meaning that better teams might get koncked out far too early.
I doubt this could ever be implemented, but it may take a really interesting solution to solve the issue of a weakened CMP. |
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When a team puts in hundreds hours of work to build an inspiring robot and then goes to a "championship" event where they regularly play with robots that lose wheels... it's uninspiring for competitors and it's pretty crappy for spectators. Championships is supposed to be the Super Bowl of smarts, with a few notable exceptions [1] I don't think I've ever seen the football equivalent of losing a wheel at the Super Bowl level. Why do these underperforming teams need to attend a "World Championship" event? It seems like a lot of expense and hassle to play 8 matches and then sit around on Saturday. What do they get out of it? Is it just playing with new teams? Is it exposure to the conferences? Is it merely being around? Are there cheaper ways we can simulate this experience either at a local level (cut down travel costs) or with not bringing robot (cut down CMP competition size but increase conference count, make it more of an experience for spectators)? [1] Cough Seahawks. Cough Cough. [2] [2] Also, for the record, I think this is the first football comparison I've actually named a real team. |
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Watching Newton eliminations and Einstein this year were amazing experiences even as a veteran, so seeing that as a rookie or member of a team that doesn't regularly make champs must have been mind blowing. I'd prefer to keep as much of that experience alive as possible. |
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The teams in the middle have to see what the top level of competition really looks like to be able to strive for it. |
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I think you might consider Einsteins the equivalent of the Super Bowl... Champs itself is more like the play offs that lead up to it. And lets be completely honest, even a team as horrible as the Browns [1] makes it to the playoffs occasionally.
[1] I grew up in Ohio and am, unfortunately, a Browns fan :( |
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1) I fail to see the gracious professionalism in cheating your way through the playoffs with altered balls. Cough. Cough. 2) No team name needed. |
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Does Dean refer to Championship as the Super Bowl of Smarts? Or FRC in general?
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1) Former Michigander here - wait, there's more than 1 playoff game? |
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"The Super Bowl of Smarts" has morphed into a bit of a colloquialism. I am sure Dean has referred to the Championship Event being "like a Super Bowl" in the past, and you can find articles about the Championship event being referred to as "The Super Bowl of Smarts." I have always agreed with using the tagline "The Varsity Sport for the Mind" and we will continue to use a less sanitized and fat-free vanilla version of that tag when we pitch our program. |
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I would love for FIRST to keep 8 divisions in the dome but I doubt that will happen. I truly think they want to bring the other two programs back into the main building again and make them feel like they are as appreciated as FRC is.
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I'm also going to reiterate a point I made the last time this came up, that some people, who think this is a robot building contest, are in serious trouble--and that's actually from Dean or Woodie at Kickoff some years back. This is a robot building contest, yes--but it's also a bunch of life lessons, a passel of inspiration, and hopefully some recognition. It's also a pretty severe time sink... Treating it as just a robot building contest is not accurate. What I'd be hoping for would be 8 divisions, 50 teams each, NO MORE THAN 12 matches per team. (Wait, what?) Before you all start going crazy, I'd also say that no fewer than 10 matches would be acceptable. And the reason for that is to allow either more free time or less overall time. This would particularly benefit smaller teams, in that they could get out more and see more of the event, if the free time route was chosen, or that they might be able to cheat a little bit on travel and come in on Thursday morning with minimal loss of time in the pits. More inspiration, less time sink/burnout... interesting dilemma, I'd say. |
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Actually, FIRST didn't trademark it - College Bowl Company Inc trademarked "The Varsity Sport of the Mind" |
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We're well past the point about complaining that half champs is diluting the quality of the event. What I'm saying is that with an already diluted competition it would be idiotic to run 8 divisions and cause even further dilution. Not to mention the fact that it will put an even bigger strain on your volunteer base that you're already spreading too thin by holding 2 events in the first place. |
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I am pretty thankful that we usually do not have robot building contests because frankly I am very terrible at building robots but do what most would describe as a remotely passable job or at least a somewhat disguised impersonation of a coach for a competitive team. 12 matches per event in the district system is very much pushing many team's limits in terms of in-event upkeep and the time spent at the venue. I think the 12 matches per event is GREAT at the local level. For large scale travel, I think it could be considered a mistake. Quote:
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I have a problem with the argument that ties inspiring more teams to the current and very specific Champion competitiveness situation. Claiming this as a necessary sacrifice for broader inspiration actively implies that more-competitive teams who do not qualify are actually less deserving of Champs inspiration than the less-competitive teams that do.
This isn't necessarily an argument for a powerhouse Champs (or a particular division/bracket style). It's directly about the many teams we all know in that operable-but-improvable realm who could benefit massively for years from just one Champs experience. It doesn't take much to lift them, and it doesn't take much to raise current Champs' lost-bumper competitiveness. I'm not claiming that these above-par (or any) teams are more deserving of inspiration than others, but they are certainly not less. At worst, switching should have no net effect; at best we argue that fewer lost wheels at Champs is better for everyone's inspiration quotient. The qualification system is not perfect, and we all know that. It's iterated pretty regularly. And even in a perfect system, it's likely FiM DChamps would outperform many Divisions. But dismissing all desires to raise attendee competitiveness as inherently detrimental to inspiration is a disservice to the many above-par teams who would benefit hugely from a Champs attendance. |
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Frank just said nothing is official yet, but he's "not a fan of 100 team divisions".
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On the FUN Q&A, Frank said he isn't a fan of 100-team divisions, that they are too big, which suggests (these are now my words, not his) that there will be more than four divisions for each super regional.
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To go with a point I was making earlier: smaller divisions, with fewer matches overall, to get into the 10+ matches/team range (for a 50-team field, 84 total matches with a couple of surrogates playing in one or two of 'em will give 10 matches each; to get 12 matches, 100 matches even will work) and more downtime or a more compressed schedule is probably the way to go over bigger divisions and fewer matches. That underlined part is the key tradeoff. More downtime means longer lunch breaks, or more time to see the rest of the competition/festival--read, conferences, other divisions, other teams in the pits, the other three events, supplier showcase, innovation fair, you get the idea. But a more compressed schedule can mean shorter time at the event, which can maybe allow teams (or volunteers?) to redeye in and save a night's hotel. Back when I was a student, 75-80 team divisions were the norm. Seemed about right, but then you get the challenge of sorting out who's playing for the half-trophy and half-banner for winning the half-championship if you've got 400 teams and you're capping divisions at 75-80 teams each. |
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If my math is right, the difference between a 6-minute (AA) and an 8-minute (Stronghold) cycle time over a full 10-match event is roughly the difference between starting quals at 3 PM Thursday and starting quals at 9 AM on Thursday assuming ending quals at noon on Saturday--or some really long run times on Friday. Not saying it can't be done, though. For a 50-team event, it's more like the difference between ending at 5 and ending at 8 from a 9 AM start--running only on Friday! (Both schedule estimates ignore lunch, BTW--don't ever do that when you're scheduling matches, please, your volunteers really want to eat!) |
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It's gonna be REALLY hard to get enough volunteers for what amounts to 16 events! If Jess pulls this off and can fill up both events they should put her in the hall of fame!
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And actually, it's eight events -- and then another eight events the next weekend. So Jess might (probably will) get half the number of volunteers for some roles, but those people will be twice as crazy. *CMP Volunteer of the Year is in the same rare stratum as Chairman's and WFA, in my book. |
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There's one thing that continues to be forgotten in this thread:
Matches will be played in the pits, not the arenas. Quote:
I suggested this in the north vs south thread but perhaps we could see the return of a 2v2 format. This would create fewer qualifiers from Regionals, thus giving more room for growth (more waitlist teams initially though). 2v2 format with 50 team divisions wouldn't be AS bad. Or they could make everyone go crazy and try a 2v2v2 format (it's been done, I personally loved it, but most people didn't) and give us that magic 75 team 6 division setup, and play Einstein with some sort of round-robin format. Or we could do away with divisions and have top 32 and truck all 32 alliances to the dome and play all of the elim matches on Einstein. |
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As for 2v2v2... that could work for a 6-division championship format, but what about regional/district events? How do you make it work with 8 playoff alliances? Or would we have to decrease that to 6 as well? If you're going with a round-robin type format for Einstein, you can do that with a normal 3v3 and 6 divisions, no need to change the game format for it. |
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In other news, I think some reading of the '98 manual might be in order. (Feel free to go for the '97 and I think a couple before that, too--TechnoKats History Project has a wealth of information.) |
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We have also brought and seen many spectators at the event that are not involved with teams, and they love every second of it, even though not all the teams are what you would define as the best. Many of these powerhouses of today were once mediocre rookie teams that were inspired because they got to bring their robot and "play with the big kids" once. |
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Hence, why I ask how we can bring this type of experience to more local events cutting both the cost and the logistical headache, while increasing the level of attendance and ability to scale. I'm not trying to deny experiences to teams, I want to give even more teams the option. But I also want to keep the concept of a championship because I think having that to strive for is important. Also, for the record - I HAVE been on one of those teams. But before then I was on another team that was competitive at that level so I figured I'm biased. |
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Saturday always works out to be only the best robots playing on the big stage anyway, so what exactly is the problem? If you're defining "championship" as only the best robots, then you get that on Saturday. The rest of the event, we are celebrating all the teams that made it their for their achievements, but only the best make it to Saturday. Saturday is really the day you get the most spectators anyway, and that is the day that the best of the best are truly showcased for everyone to see. As far as bringing this experience more local, this was ultimately the goal with DCMPs, but I don't think you will find a DCMP that has nearly the same kind of experience as the championship. Even if you found a way to "increase the experience" of the DCMPs without making them enormously expensive, I don't think it still wouldn't come close to what you get at worlds. |
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Im not sure where you're getting any of that... so I'm going to just ignore it because it's putting words in my mouth. I want to figure out WHAT teams get from the CMP to evaluate how to get it to districts, regionals, or DCMPs. Because that will let us expand the number of teams that get that experience. Maybe it's only 50% of the experience at a DCMP but I don't think anyone is going to argue that 50% is not better than 0% esp if it's relatively low cost.
My problem right now is you making a problem when I'm trying to ask an honest question and you accusing me of things. Quote:
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First off, it's kinda disappointing that any thread about anything related to 2champz derails into these discussions.
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Edit: They would need to increase the number of teams to 402 per championship so divisions would be equal. |
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