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Working with alliance partners
I'm curious how different teams strategise and how they work with alliance partners in qualification and playoff rounds.
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Working with alliance partners
We meet with both teams about half an hour before qual matches to discuss strategy and who we're playing. Then we usually go over everything in queue to make sure we're on the same page.
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The best thing I've found is to ask each of your partners what they want to do and try to work around them, as long as it makes sense strategically. Teams generally do better when they're doing something they want to do. Above all else, be kind to your partners and they'll probably work well with you.
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Pretty much the same as the other responses. We go over about 30 minutes before the match and compile our scouting information to efficiently strategize against the opposite alliance as well.
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I would be interested in how other teams deal with potentially over-zealous (for lack of a better word?) qualification partners. By that I mean teams who say they can do something you know they really can't.
For example- in 2014, Taking a ball away from another team in autonomous to run a 2(+) ball auto How do others remain GP and respectful to other teams while convincing them NOT to do something they really want to do. In the past I have tried the following: 1) Presenting them with Raw Data to prove their idea is not necessarily the best. I have found this to be very blunt, and while it usually gets the job done, sometimes telling a team they haven't yet scored in auto isn't the most fun thing to do. 2) Playing nice and trying to slowly convince them that while their idea is "good", there may be a better alternative. This usually has less success as pretty much everyone likes to stick to their guns. |
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Yeah, we did that too. As an example, we learned before qual 79 at SVR that our alliance partner 253 was getting disabled because of their battery exiting their robot. We sent over a few students, a mentor, and a cart full of tools, and by the time the match rolled around we set them up with a new plate to hold in their battery. It was great being able to help out another team, and they were able to breach defenses without getting disabled. |
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Those kinds of compromises don’t apply to one-time things like auto, but they can resolve tele-op disagreements amicably. |
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Jay's post above hits the most important point. The first question to ask is "what would you like to do?" Then discuss between all three teams to make the three answers work together.
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Sometimes you can just leave them be. I recall a situation in 2015 when one of our partners said they could make 2-3 stacks of totes, and the other partner said they could cap 2-3 stacks of totes. We knew for sure neither team was representing their output accurately, but suggested they work together to make capped stacks because regardless, that's the optimal strategy. I think they ended up with one capped stack, and nobody's feelings got hurt. The comment from Patricia above is great because it uses their own over-confidence. When you say, "if you miss, let's go low goal for the rest of the match," they're thinking "no way we're gonna miss." Nobody's feelings get hurt and you're really not far from optimal strategy. Probably over 90% of the time, the match plan negotiated by the strategists on our team ends up being the strategy for the match. In cases where you're trying to slowly move a partner from their plan to yours, "the drive coach disagrees with the strategists" is a great excuse to change things up. |
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However, if a team has a good strategy figured out for the whole alliance rather than just something new they want to try on their own, it's probably worth considering. Again, usually teams get picked because what they do well compliments a pre-determined strategy, and asking the whole alliance to do something new, even if it sounds like a killer strat, may result in a team doing something they have little to no experience in and could fail spectacularly... or not. EDIT: As for quals, I feel each team should be given the opportunity to play however they want to for that match. IMO, winning is secondary to playing well in quals. If a team member wants to employ a new strategy that they can execute on their own, then I have no problem with letting them try it out. However, if it requires us to do something we aren't comfortable with or well practiced at, I have no problems with saying "sorry, we're not going to do that." Our coach has a mantra: "play your game." We know the game we are going to play, and it's more important to us to do what we do well consistently than to try something new every match. |
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In general, we try to go over as many possibilites of a good gameplay as possible, and choose the best scenario, which we try to stick to. |
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---- So here's my general approach to this. Open the discussion by asking each partner to say what their robot is capable of and what they like to do in a match (including yourself). Then discuss the needs of the alliance for the match, what does the alliance in a general sense (not specific robots) need to do to win the match / achieve your objectives - "we need to not miss any balls in auton" "we need to get the breach point and I think we can get the capture". Then you kind of suggest a strategy that uses bits and pieces of what everyone said about their own capabilities ("since you guys are also good at low goals, what if you focused on that while we took the high goal?"). Sometimes you'll encounter pushback, at which point you don't have much choice but to find compromise, at least early in the day. Try to find a way that they can do their thing while also doing the thing you want. "What if you play defense for the first minute, then come back early and score a few goals at the end?" That sort of thing. If they are flat out saying they are capable of things they aren't, that's when you bust out the scouting data, and you do it in a concerned way rather than an accusatory way. If they are confident THIS is the match they will hit their auto, ask them what they have changed since the last match. Ultimately, you can't make a partner do something they don't want to, and if you push too hard they will just not do the task you asked of them anyway. Some teams are just impossible to work with, and will only do what they want to do no matter what you ask of them. All you can really do is suck it up and put them on your DNP list for alliance selections and move on. Try not to be one of those teams, even if you're at the top tier. |
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This year, we ran strategy a bit different. We spent a lot of time thinking about each match our team was in, delivered a strategy suggestion (including an honest overview of all the teams in the match, defense suggestions, etc.) to the coach and they generally kept to the suggestion. When speaking to the other teams, our drive team was armed with real-time scouting data and the strategy suggestion. Sometimes its easiest to not let people get overzealous in the first place. When approaching, our drive team will say something like, "hey, let's talk about the next match, we see you guys can cross [X] defense pretty well in autonomous, would you like to do that while the other team does [Y] and we do [Z]?" Much of the time, I found all the drive teams are happier when presented with raw scouting data. Sometimes they get overzealous because they don't really know how they actually perform.
Also, being 100% transparent with your own abilities is also key to developing a good relationship. If you know you have a difficult time crossing the ramparts, say that you draw vacuum at it. Complements go a long way when talking to other drive teams. Don't just say "hey, you draw vacuum, go play defense". With scouting data, you can say, "hey, could you guys do [the one defense they're good at] while we go score boulders? Team 12345 is really good at scoring boulders, but they're easily defended and need to be stopped to win the match. Just go push them up on the batter, then when they come after you again, push them back up." When you put it in the context that the team playing defense is actually contributing to the match win, the "go play defense" is a much easier pill to swallow. |
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Of course, if one of your alliance partners needs the win to be seeded or something, you should try to help them out as much as possible. |
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