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Shazzy 28-06-2016 19:46

1241 THEORY6 2016 CAD and Prototype Resources Release
 


FRC Team 1241, THEORY6, is proud to release the CAD for our 2016 robot, The Black Mamba, along with the prototype CAD and videos.

The final robot CAD, prototype CAD and prototype video links can be found below.

The final robot CAD is the exact model of the robot we used at the 2016 World Championship.

Along with the final CAD, we have decided to release the prototype CAD and videos to demonstrate our prototyping process. The prototyping this year was integral to our most successful season thus far. The prototype CAD was finished day 4 of build season leading to the completion of the fully integrated prototype robot on day 8. This meant a fully automated prototype with the ability to intake and shoot.

Final CAD: https://www.dropbox.com/s/8sa9qfshin...T.stp.txt?dl=0
Prototype CAD: https://www.dropbox.com/s/fk98bvub3w...embly.stp?dl=0
Conveyor Prototype: https://youtu.be/91ZqyVybQOY
Intake Prototype: https://youtu.be/_SuWmVsbzuw
Shooter Prototype: https://youtu.be/WuuOIn_LKXM
Integrated Prototype Robot: https://youtu.be/NEcI8RQc-y8

If you have any questions or want more specifications, feel free to ask!

GeeTwo 28-06-2016 19:51

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
BOFFO!

We did a wooden prototype that we followed up in aluminum in 2013, but this is quite frankly over the top. (cue video of my brain exploding).

bkahl 28-06-2016 19:58

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
That wooden prototype prolly could've won a few regionals this year.

Sperkowsky 28-06-2016 20:03

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Out of curiosity what was the reasoning behind using so many Bane bots wheels opposed to the more economical solution of rollers.

bkahl 28-06-2016 20:28

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Sperkowsky (Post 1594791)
Out of curiosity what was the reasoning behind using so many Bane bots wheels opposed to the more economical solution of rollers.

The small wheels are actually relatively cheap in bulk, only about $2 ea in quantities of 50+.

I've also seen bulk banebots wheels on eBay for pretty cheap.

Cutting hex shaft to length and throwing wheels on it is also hella easy.

C.Lesco 28-06-2016 21:07

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Your prototype looks better than our finished product. You were a great team to play against in north bay and super friendly for a good team. Really excited to see what makes your robot ticks, thanks for the upload!

Karthik 28-06-2016 21:25

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by bkahl (Post 1594789)
That wooden prototype prolly could've won a few regionals this year.

Probably is an understatement.

Thanks to 1241 for putting these resources out there for the entire community. You had one of the best robots in the world this year; it'll be great for everyone to see how it all came together.

Max Boord 28-06-2016 22:16

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
I cant seem to open it in Autodesk Inventor 2017. The file is named "000_ROBOT.stp" but is a text file.

EmileH 28-06-2016 22:27

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Max Boord (Post 1594817)
I cant seem to open it in Autodesk Inventor 2017. The file is named "000_ROBOT.stp" but is a text file.

https://a360.autodesk.com/viewer/#id...designtype=stp

AdamHeard 28-06-2016 23:00

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Max Boord (Post 1594817)
I cant seem to open it in Autodesk Inventor 2017. The file is named "000_ROBOT.stp" but is a text file.

It showed up as .stp.txt to me. I renamed it .stp and it worked.

IG100MagnaGuard 28-06-2016 23:05

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
I loved your robot this year. I have to say it was one of my favorite tall shooters this year and an elegant intake to boot.
Thanks for these resources and I look forward to seeing you in the future.

asid61 29-06-2016 02:47

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
I'll be rifling through the CAD later, but for now:
What changes were made between the wooden prototype and the real bot? Specifically, did anything perform significantly better or worse on one version? Was the wooden prototype better in any areas?
Will you be bringing the prototype bot to any offseason events?
How were you able to construct the prototype so quickly!?

Kevin Leonard 29-06-2016 07:33

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Can I ask how you decided what locations on the field to shoot from? While most teams selected either the batter or the Outer Works as their primary shooting location for protection, you tended to set from a variety of unorthodox locations in addition to some of the more common ones.

I'd love to hear the thought process that went into deciding those, or did those come after the robot was already functioning?

pilleya 29-06-2016 07:46

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Sperkowsky (Post 1594791)
Out of curiosity what was the reasoning behind using so many Bane bots wheels opposed to the more economical solution of rollers.

I’m counting 15 medium sized BB wheels for each roller

At $2 each for bulk purchasing that’s only really $30 with probably $5-10 worth of spacers if using VEXpro ones

If you look at a decent alternative such as 1.5” OD Latex tubing stretched over an aluminium tube, you are probably going to be looking at $20-30( depending on what length you purchase) just for the Latex tubing, and $5 for the Al tube so there isn’t much of a price difference.

Plus a ½ hex shaft is much easier to interface with other COTS parts

Jash_J 29-06-2016 08:44

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Kevin Leonard (Post 1594850)
Can I ask how you decided what locations on the field to shoot from? While most teams selected either the batter or the Outer Works as their primary shooting location for protection, you tended to set from a variety of unorthodox locations in addition to some of the more common ones.

I'd love to hear the thought process that went into deciding those, or did those come after the robot was already functioning?

After analyzing the game during the first weekend of build, we realized that there was only one protected zone - the outerworks. We also realized that shooting from the outerworks would be tough to do if we wanted to maintain a 95%+ accuracy rate which we set as one of our criteria. Therefore, we ensured that we had a multitude of locations to shoot from regardless of any defence being played.

Our primary shot requirement was the batter shot and the just off batter shot, where we would sit off the batter and shoot. We felt that this shot should be our primary shot because we would be closer to the goal, thus also increasing the accuracy of the shot.
Our secondary requirement was to ensure we could shoot from where we liked to call the "spy" box. It was in the far left corner of the courtyard where we could press up against both the side rail and opponent wall to shoot from. We did not use this shot come competition much but we felt like this shot would be slightly more accurate than the outerworks shot because we could not be moved once in that location and it was slightly closer than the outerworks.
Finally, our third requirement was to shoot from the outerworks. This was the last requirement because its distance to the goal was the farthest (and subsequently the hardest to nail).

Combining these shot ranges, we realized this allowed us to shoot from nearly anywhere on the field after doing some calculations and building the prototype. To ensure a higher degree of accuracy we designed a fixed shooter angle with only speed as the varying quantity. Our "diamond plate" shot became our most effective, but in reality it was the same as the just off batter shot. The turret just helped adjust for the angle difference.

TLDR: Shot locations were decided based on accuracy (the farther the shot location, the less accurate the shot would be). In addition, the turret helped increase our shot range.

OccamzRazor 29-06-2016 10:51

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
That is an excellent prototype! I can see how you had one of the best robots in the world this time around. Out of curiosity, which week did you have that prototype completed?

MeGuttieri 29-06-2016 11:10

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
This robot is so beautiful! What a great resource, thank you so much for posting this.

GreyingJay 29-06-2016 12:23

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Very nice! You were fun to compete against in North Bay - tough competition, but if we had to get knocked out of the semifinals, at least it was by the best ones there!

mr.roboto2826 29-06-2016 12:45

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Would you be able to explain the timeline you guys went through to produce your prototype robot so quickly? How many people were involved with prototype CAD? 8 days seems incredibly quick to turn out a fully working prototype (none the less a fully competitive one). Great work, one of my favorite robots this year!

Jash_J 29-06-2016 13:30

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by OccamzRazor (Post 1594868)
That is an excellent prototype! I can see how you had one of the best robots in the world this time around. Out of curiosity, which week did you have that prototype completed?

The prototype was completed by the end of week 1.

Quote:

Originally Posted by mr.roboto2826 (Post 1594886)
Would you be able to explain the timeline you guys went through to produce your prototype robot so quickly? How many people were involved with prototype CAD? 8 days seems incredibly quick to turn out a fully working prototype (none the less a fully competitive one). Great work, one of my favorite robots this year!

Day 1 :
- Read/understand the rules
- Scoring analysis and determine game play strategy
- Outline clear needs, wants and wishes for what the overall robot should include.

Day 2:
- Determined detail requirements for each sub assembly of the robot
- Broke off into groups and brainstormed various ideas for each sub assembly
- These ideas were presented and voted for. Ideas with the most votes are prototyped
- Parametric analysis is conducted

Day 3-4:
- CAD prototype - About 10 students were involved in this, 2 students per subgroup (drive, intake, conveyor, popper, shooter).

Day 5-7:
- Build prototype

Day 7-8:
- Test Prototype

In order to survive the first week, we included things to look forward to such as a mentor vs student dodgeball game at the end of the first week. We also ensured the students had different food to eat every day when they came in (aka, not just pizza) - they were quite happy about this. :D

GreyingJay 29-06-2016 14:41

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Jash_J (Post 1594901)
In order to survive the first week, we included things to look forward to such as a mentor vs student dodgeball game at the end of the first week. We also ensured the students had different food to eat every day when they came in (aka, not just pizza) - they were quite happy about this. :D

The team I was on last year made it a point to enlist parents' help to provide team meals during build season. Each family would sign up for a different night in rotation. We really enjoyed having a different hot meal each night, and we saw lots of cultural diversity represented: butter chicken, stir fried noodles, pulled pork, perogies, lasagna, pasta, ... :D

We also discovered that gathering everyone together for a meal was the perfect time to do team meetings and status reports. We didn't do the meals this year due to the nature of our build space, and we really missed that team touchpoint.

frcguy 29-06-2016 15:20

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by GreyingJay (Post 1594914)
The team I was on last year made it a point to enlist parents' help to provide team meals during build season. Each family would sign up for a different night in rotation. We really enjoyed having a different hot meal each night, and we saw lots of cultural diversity represented: butter chicken, stir fried noodles, pulled pork, perogies, lasagna, pasta, ... :D

+2. We did the same thing and it was great.

Shazzy 29-06-2016 16:19

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by asid61 (Post 1594838)
I'll be rifling through the CAD later, but for now:
What changes were made between the wooden prototype and the real bot? Specifically, did anything perform significantly better or worse on one version? Was the wooden prototype better in any areas?
Will you be bringing the prototype bot to any offseason events?
How were you able to construct the prototype so quickly!?

There weren’t any significant changes we made between the prototype and the real robot. The prototype was designed and constructed with the purpose to ensure the mechanisms all worked consistently and cohesively together. That meant that most of our mounting/pivot points which were set on our prototype directly translated over to our real robot. Some big differences were we did not power the drive and the intake arm on the prototype as it was not worth the time, effort and resources to test. These aspects did not necessarily require an accuracy test and we have had enough experience to know we could power them in the final design. Some minor changes included the intake arm being one straight extrusion on the real robot versus the multiple extrusions used on the prototype. We realized we could use the lexan “fangs” above the front of the intake on the real robot instead of using multiple extrusions to achieve the same purpose (to pass through the portcullis while clearing the shooter head as well be able to do the drawbridge), leading to less weight and complexity. Also, the shooter was repeatedly revised on the wooden prototype to confirm our calculations and various tweaks were made to give us the 97% accuracy. That was the prototype we worked on extensively as that was where majority of our points would come. In the first revision, we messed around with the different wheel configurations/ number of wheels to ensure enough exit velocity was being achieved on the ball along with the correct exit angle of the shot. The second revision was a more refined version of the first as at that point we had locked in the combination of stacking 3 urethane wheels 4" in diameter with a 2" pinch as the ideal shooter configuration. We further tested using this configuration and determined our set shooter speeds. Finally, our third and final revision was simply our second revision with a better choice of materials for robustness and durability. We used denser material on the shooter head and beefed up the gearbox by making minor changes like using round bearings vs. hex bearings. This final shooter on the wooden robot is what ended up on the real robot. As for the conveyor, no significant changes were made other than reshuffling of the number of belts required and using banebots on the axles running the belts. Overall, our prototype was extensively used to translate the exact variables from the wooden prototype to our final robot. This meant we strictly used the parameters we discovered from our prototype to the real robot.

The real robot performed better in all the aspects, but not significantly as we repeatedly revised the prototype to the point it could be used as a functioning robot. Our goal was whatever ends up on the real robot HAD to be tested on the prototype.

Our final robot was as good if not better in all areas than our wooden prototype due to the reasons listed above. One feature we decided not to keep for the real robot that was in our prototype, was a pusher bar to expel the ball from the shooter bowl into the conveyor. We decided not to keep this feature due to its lack of usefulness vs. requirement of weight.

Unfortunately, we have disassembled our prototype as we used some of the parts on the real robot, so we will not be bringing it to offseason events.

Take a look at our prototyping process which Jash has outlined above. Following this process religiously is what led us to construct the prototype so quickly.

Shazzy 29-06-2016 16:24

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Sperkowsky (Post 1594791)
Out of curiosity what was the reasoning behind using so many Bane bots wheels opposed to the more economical solution of rollers.

After testing with different materials, we found the banebots to be the most reasonable solution. We initially started by obtaining custom rollers from a sponsor with a urethane exterior and a harder abs core including a hex cutout extruded through. We found this to be quite heavy compared to the banebot spacer combination. Furthermore, after extensive testing we found that the banebots actually gripped the balls a lot better and did not stall the the rollers at all. We were worried about the wear of banebots throughout the season but the pros outweighed the cons significantly. Fortunately, we did not have wear issues with the banebots either. You can actually see we have used the orange urethane rollers on our practice robot.

Lidor51 30-06-2016 04:05

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Shazzy (Post 1594787)
The prototyping this year was integral to our most successful season thus far. The prototype CAD was finished day 4 of build season leading to the completion of the fully integrated prototype robot on day 8. This meant a fully automated prototype with the ability to intake and shoot.

I'm curious to hear how you manage to make the CADing and prototyping proccess so fast, but yet very effective?

waialua359 30-06-2016 05:49

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
The way I see it, deciding to forgo the low bar must have saved you folks a lot of time in coming up with a prototype so fast.
Your robot along with 3476, 2481, 368 who we played with in Hawaii, etc. proved that the tradeoffs between tall robots and having to go under the low bar were non-existent.

This was a great tall shooting robot. Thanks for sharing.

Chris is me 30-06-2016 09:17

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
This is such a beautiful and thorough example of effective prototyping, and putting in exactly as much effort as each subsystem requires in order to be effective. Everything on the robot was prototyped, but the systems that required more attention got it and the systems that didn't were kept simple and quick. If more teams prototyped like this, the entire league would be so much more competitive and inspirational. Thanks for setting such a great example and putting your work and process out into the public eye like this.

Mike Schreiber 30-06-2016 10:13

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Shazzy (Post 1594787)
The prototyping this year was integral to our most successful season thus far.

Better than 2013? Great season, look forward to seeing what you guys do in the future. Awesome robot this year, we had fun with you on Newton - well deserved 1st seed.

Tem1514 Mentor 30-06-2016 11:08

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
I would love to have a copy of your code mostly for the vision tracking part.

AdamHeard 01-07-2016 17:56

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Does anyone know of other vidoes/examples of such "low resource" full prototype robots this early in season?

Everyone knows about 254's 2014 presumably, but who else?

I found 1690's which was very good
https://www.youtube.com/watch?v=H49_6WVDT98

And also 5Poofs
https://www.youtube.com/watch?v=nrZVrQCQeqM

I've love to find some more, they're a great example of the process many teams should be doing.

Karthik 01-07-2016 18:25

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by AdamHeard (Post 1595249)
Does anyone know of other vidoes/examples of such "low resource" full prototype robots this early in season?

Everyone knows about 254's 2014 presumably, but who else?

I found 1690's which was very good
https://www.youtube.com/watch?v=H49_6WVDT98

And also 5Poofs
https://www.youtube.com/watch?v=nrZVrQCQeqM

I've love to find some more, they're a great example of the process many teams should be doing.

Here are couple from 1114 in 2015.

https://www.youtube.com/watch?v=jH4n1X1Oz7c
https://www.youtube.com/watch?v=GkXFq2L5w1Q

YawnYao 02-07-2016 15:05

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
You guys have an awesome robot this year. I have a few questions about the cad though.

How did you fabricate the camera mount? It looks like it's 3D printed but I can't tell how you printed it. Also, is the camera mount dampener rubber, and how did you make it?

Can you send me a link to the camera you use?

How did you mount the router? Was it just VHB taped up or did you use zipties to hold it up?

How did you make the pivot shaft inserts?

How do you guys accurately make long .5" tube axle standoffs? We ran into problems with making standoffs over 6" and had to use tape measures instead of calipers.

In the gorilla arm subassembly, I saw you guys use an extrusion bushing as a hub. Are extrusion bearings COTS or a custom made part?

Also in the gorilla arm, is the sprocket COTS or do you guys lighten it in-house?

With the pivot assembly, how do you keep the inside plate bushing in place?

The intake arm pivot versaplanetary gearboxes looks cantilevered and unsupported. Did it give you guys any trouble throughout the season?

How do you push the ball back into your intake? I noticed you had cylinders for it in your prototype but not in your final cad.

Can you please explain your bumper mounts to me? They all have a single clearance hole that I'm assuming allows you to bolt to the frame but I don't understand how they can stay fixed.

How do you mount your electronics? It looks like there's slots for you to ziptie your talons, VRM, and PCM, but I don't understand how you mount your PDP, roborio, solenoids, or kangaroo.

Your battery holder has 2 slots near the top. What do you use the slots for? Are they for securing the battery connection or for a strap around the battery?

How do you make the chassis skiis? Are they delrin or polycarb? Same with the big plastic belly.

Why do you power your drivetrain through a keyed shaft instead of hex? And how do you manufacture the drivetrain outputshaft with accurate key ways and tap holes?

At the top of your conveyer assembly, there's a part called "square disk". What's it for?

Your chain tensioners are really cool. I can see where the arm gearbox tensioners are sprung to, but where are the drivetrain tensioners sprung to?

Thanks a ton for posting your cad, it's an amazing resource for other teams!

MalavyaS 03-07-2016 02:11

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by YawnYao (Post 1595355)
You guys have an awesome robot this year. I have a few questions about the cad though.

Hi Yawn,

Thank you for the compliment, we worked incredibly hard this season!

Here are the answers to all your questions. I've categorized them in terms of the different systems, hopefully the answers explain everything you wanted to know.

Gorilla Arm (Intake Arm):
-Pivot Shaft inserts were made on the lathe using black ABS.

-For long standoffs/axles, we first end face the stock on both ends in order to have as close to a round number as possible (measured using tape measure). We then machine it to size accordingly using digital read out on our lathe, taking off necessary material after squaring up against a face.
-Extrusion Bushing was a custom made part in house. We first machined it on the lathe using black ABS, and then drilled the mounting holes using a vertical mill.
-Arm sprocket is a standard Vex Pro 54T 35 chain plate sprocket that we lighten in house using a CNC mill.

-The inside plate bushing is pressfit and secured using gorilla glue. During competitions as part of our pit checklist, we do push it back into place in case it is starting to pop out.

-Intake arm pivot veraplanetary gearboxes are cantilevered, but they held up throughout the whole season. The only issue we had was tightening the bolts too hard (Mounting the gearbox to the plastic extrusion). We fixed that by extending the aluminum gussets further upwards as you see in the cad, so that the aluminum supports the gearbox.

-We decided to omit the mechanism to push the ball back into intake. The idea was to push the ball out in case we wanted to score low goal, after it was in our popper. For weight reduction, and knowing that we can score in the high goal just as fast as low goal, we decided to remove this mechanism all together. That being said, if we did decide to score low, we simply closed our popper roll cage when intaking so that ball stays in conveyor area at all times instead of going into the roll cage area.

Electrical System:
-The camera mount was 3D printed in 2 pieces, and then assembled together using gorilla glue (hot glue during competition repairs). 2 Pieces are the ring, and the camera holder. We went through a few iterations in order to make it structurally sound, paying attention to the grain created when printing, the infill, and making sure it’s printed accurately. Ring was printed with the lip facing up, base was printed as if the camera is looking down. The camera mount dampener was also 3D printed using a soft polymer TPU Filament (Company: Ninja-Flex, Material Name: SemiFlex)

-The camera we used was a Microsoft webcam: https://www.microsoft.com/accessorie...nema/h5d-00018

-Router was mounted mostly with velcro and zipties, initially we did create a mounting plate for it, but we ended up mounting it directly to one of our gussets near the popper.

-The talons were mounted closer to PDP compared to CAD, allowing the wires to actually go through the slots. All electronic components were mounted onto the lexan using mushroom cap Velcro.

-The slots on the battery holder had the intention of securing the battery connector from the main breaker/PDP. We didn’t end up using that method but we do ziptie our battery power connectors securely every match.

Chassis:
-Bumper mounts included 1/4 -20 bolts (not in CAD) which acted as threaded standoffs or studs. Once the bumper was placed down onto the chassis, we fastened them down using wing nuts on the 8 exposed standoffs (4 per bumper piece).

-The chassis skiis were machined in house on CNC mill using Chlorinated PVC (CPVC). This material was donated to use from a sponsor, and we found it to be very versatile in terms of its use, bumper mounts were also made out of this material.

-Plastic Bellypan is made of 1/16” thick ABS, CNC’d on our router table, and flanges were folded in house on our breakpress.

-We had major problems with using hex bearings in 2014 on our drive train with them exploding. Thus, we chose to use 1/2" round bearings in our bearing blocks on drive. We had to choose between keyed sprockets, or keyed on the wheel end (we went with this option). For machining these axles accurately, we first use hex stock on the lathe and machine the features. We then secure it onto the vertical mill, and using an edge finder, and 1/16” endmill, we machine the keyway. The tapped hole is machined with a hole drilled using the mill, and then tapped by hand.

-The drive chain tensioners are sprung to different gussets which attach the shooter assembly to the drive chassis. All drive chain tensioners push down on the chain. We used surgical tubing with all our tensioners.

Conveyor:
-The square disk part on conveyor assembly is to prevent the belt from popping out when ball is being funneled on a more extreme angle.

Please let me know if you have any more questions!

Sudesh Sahu 04-07-2016 03:42

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Jash_J (Post 1594901)
Day 2:
- Determined detail requirements for each sub assembly of the robot
- Broke off into groups and brainstormed various ideas for each sub assembly
- These ideas were presented and voted for. Ideas with the most votes are prototyped
- Parametric analysis is conducted

In Day 2 you say that parametric analysis was done. What exactly does that mean and what specifically did it include for you this year? Also, around how many hours does your team work per day during the first week?

MalavyaS 04-07-2016 20:55

Re: 1241 THEORY6 2016 CAD and Prototype Resources Release
 
Quote:

Originally Posted by Sudesh Sahu (Post 1595494)
In Day 2 you say that parametric analysis was done. What exactly does that mean and what specifically did it include for you this year? Also, around how many hours does your team work per day during the first week?

Hi Sudesh,

For us, parametric studies include 2 aspects:
-Standard Kinematic calculations using excel spreadsheets
-Simple 2D sketches showing geometry of systems that can be manipulated easily to show valuable information

The parametric studies essentially give us a starting point for the prototype CAD and things to look out for once built. It gives us approximate dimensions for key features, while also telling us which features we have to experiment with/optimize using our prototype.

We completed parametric studies for all of our subsystems this year.

Shooter:
-Projectile Motion spreadsheet to determine wheel rpm, launch angles, height of shooter from floor.
-2D sketches outlining ball path through the popper and shooter, showing us pinch values, and dimensions for flywheels/shooter arch etc.

Variables to be confirmed using Protoype: Shooter angles, number of wheels, RPM

Inake:
-Complete 2D sketches showing pivot point and overall geometry of the system, including roller locations, and bumper height approximations.This helped us determine the dimensions/geometry needed to defeat the cheval, portcullis, sally port, and drawbridge
-Torque calculations for determining gear ratios in order to allow the intake arm to lift our robot (mix of both 2D sketches and excel spreadsheet)

Variables to be confirmed using Prototype: Make sure geometry works + Hooks for drawbrige + durability tests in terms of strengths (we ran our intake prototype into the wall approximately 1000 times to inspect damage)

Drive:
-Kinematic spreadsheet outlining gear ratios for achieving our desired acceleration and top speed
-2D sketches showing initial drivetrain geometry going over all the defences to check for lengths, clearances, and wedge angle.

Variables to be confirmed using prototype: Center to center distance between wheels: 11" vs 10" (which we ended up choosing)

Hours of work during Prototype Week:
Kick off Saturday/Sunday: Approximately 11-12 hours per day
Monday - Tuesday (Cadding Prototype): Approximately 8 hours per day
Wednesday - Friday (Building Protoype): Approximately 5-6 hours per day
Week 1 Saturday/Sunday (Testing): Approximately 8 hours per day

Let me know if you have more questions!


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