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BunnyBots 2016
BunnyBots, now in it’s 9th year, is the highlight of the fall season for many teams in the PNW. Teams build FRC-class robots for a unique, whimsical game to gain the skills they’ll need during the FRC season. They also have a blast!
Round-a-BOUT is played by two alliances of three robots each. After a 10 second autonomous period, the 2:20 teleop period begins. During teleop, robots race around the track in a figure-8 pattern trying to cross as many track lines as possible, all while dodging Nerf darts launched by other robots. Significant points are also awarded for depositing stuffed bunnies into a burrow. BunnyBots takes place Dec 17th at Catlin Gabel School in Portland, Oregon. See all the rules and register at www.team1540.org/bunnybots. Post any questions here, this and the facebook page https://www.facebook.com/bunnybots1540/ are the official Q&A areas for the game. Subscribe to this thread for the latest announcements and rule updates. |
Re: BunnyBots 2016
The rules have been updated to 1.1. Mainly clarifications about Nerf darts in the "Subtractions" section. Also note under Robot rules that the height of the Nerf gun can't exceed 30" and can't tilt up. We're trying to avoid the pummeling of little kids in the audience with Nerf darts.
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Re: BunnyBots 2016
Looks like a fun game. A couple of quick notes:
-It appears that although red cards may be issued they have no effect. -Robots can only start on their alliance's half of the field but which part of the field belongs to each alliance does not appear to have been defined. |
Re: BunnyBots 2016
Red cards zero your score just like FRC.
The point about defining your alliances side of the field is a good one, we'll include that. Your side is the side closest to the drivers, the one with your color burrow. |
Re: BunnyBots 2016
Teams have raised some good points so another rule tweak for V1.12. Clarifications that dart hits still count against robots protected from defense because they are over a burrow. Clarification that there is no limit to the number of bunnies a robot can possess. Clarification on attachments, you must leave the pit lane under 120lbs but can bring more than that to the field in the form of attachments. Lastly, you can’t occupy the opposing alliance’s empty pit lane for more than 5 seconds.
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Re: BunnyBots 2016
A zero-zero tie wouldn't matter in qualifications because both teams would get zero qualification points anyway. In elims we'd declare a winner of the team who didn't get a red card.
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Re: BunnyBots 2016
Are there any CAD models/images of the field with dimensions we can use, or is the one in the rulebook all there is?
Our CV programmer is dying to test neural nets. |
Re: BunnyBots 2016
Afraid not. Borders in BunnyBots are just 4x4s laying on the carpet anyway so dimensions wouldn't do you much good. Any autonomous mode would be well served using sensors.
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Re: BunnyBots 2016
Are you willing to divulge your bunny supplier?
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Re: BunnyBots 2016
Despondent three year olds at orphanages across Portland :rolleyes:
Seriously, most of them came from the Goodwill and vary considerably in style. Teams get to pick from the pile under their table. |
Re: BunnyBots 2016
Anyone found any datasheets or CAD models for nerf guns?
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