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-   -   [FIRST EMAIL] Stop Build Day Survey (http://www.chiefdelphi.com/forums/showthread.php?t=150953)

gblake 09-09-2016 13:18

Re: [FIRST EMAIL] Stop Build Day Survey
 
My one-liner - "I support tightening the current stop-build restrictions because I don't want to see the total FRC program slide too far down the slippery slope of over-emphasizing the competition part of an otherwise well-rounded spectrum of activities."

Something that I think fits into the topic(s) of some recent posts ...

IMO, there is a tangible difference between inspiring someone to consider becoming a Scientist, Technologist, Engineer, or Mathematician (or whatever), and attempting to actually transform an inspired person into one of those.

Like most/all of us, I love seeing students become better at STEM skills, but I also try to stay aware of the difference between creating the inspiration, and subsequently taking on responsibility for replacing the formal training available from other sources.

Sure, you feed the STEM hunger of eager/inspired students, and you feed them as much as you and they can handle - because it's fun.

But, while there is no doubt a lot of overlap between inspiration and subsequent training, the two things aren't interchangeable.

When planning club/team activities, whenever we reached the point of having to choose/recommend how we are going to spend our chunks of scarce time, I try to think hard about whether I/we should invest those hours and energy into making an OK robot better, or into introducing new people to STEM opportunities.

Those two things certainly aren't 100% mutually-exclusive, but they aren't 100% identical either; and the clock is a merciless taskmaster.

Blake

jman4747 09-09-2016 13:37

Re: [FIRST EMAIL] Stop Build Day Survey
 
Quote:

Originally Posted by indieFan (Post 1605902)
1. If you're primary teaching tool is at that time, then you're not utilizing the rest of your year well.

2. If you need to "win" because of sponsor donations, you need to reset in the sponsor's minds what this program is about.

3. Engineers have drop dead dates. When they don't meet those dates, there are stiff penalties, typically financial in nature. The lesson of a drop dead date seems to be getting lost on people these days.

1. I am... I said "the most" not "the only". The most motivation to learn what can be at times less exciting material and skills comes during the excitement of build season. Competitions also provide a quick pay off and referendum of the work you did. Gratification for what you did right and the resultant consequences of your mistakes. It is the most effective learning environment IMHO.

2. By "Sponsor engagement" I mean that I have the most material and financial resources available to me via sponsors than any other time of the year. None of our sponsors care much about how well we do at competitions.

3. A competition is just a better drop dead date to me. The consequences are more tangible. It's also not like I can't set my own deadlines for my students anyway.

IKE 09-09-2016 13:50

Re: [FIRST EMAIL] Stop Build Day Survey
 
Quote:

Originally Posted by Karthik (Post 1605727)
I believe Issac Rife tried to collect this data a few years back.

Spending my off Friday writing a long note about a long topic.... Not a ton of content I haven't posted elsewhere, but this 23 page thread really felt like it needed another wall of text, so here goes...

In 2012, I was a mentor with 33 (2005-2013 seasons) and Jim asked myself and another mentor to do some survey work to understand the importance of a practice robot and practice field towards exceling in FRC.

Some background:
33 has generally been a very good team with typical performances pre 2011 usually making it to the semi-finals or occasionally the finals, but they did not win a regular season event from 2005 through 2010 (to my knowledge). During that time, Jim and the other mentors were aware that the best teams were building practice robots, but we couldn't quite get one made. In 2007, we built a really close one probably about 75% accurate with the biggest difference being it did not have the ramps. The competition team got about 10 hours of practice (actual operating hours) before the robot self destructed. That did very well, and we came crazy close to beating the eventual World champions that year. 2008, no practice robot, and the driver (2nd year) nearly destroyed our season in the first match as he hit the overpass too fast. That was a very good robot, but not the contender we were looking for. 2009, very complicated robot. Pretty tricky to drive. Our driver never really got the hang of it. 2010, Made a practice robot that was pretty close say 80-90%. It was missing its hanger, and did not go over the bumps as well, but the driver did get practice gathering and scoring. That robot was a real contender. 2011, renewed focus on making an even better practice robot. That practice bot was very close on the order of 95% similar. The team was practicing on a 2/3 scale field and got a lot of practice. This was the first year the team started winning competitions. We had an issue with the minibot firing device that was only on the comp bot, and was incredibly frustrating to diagnose. 2012- An even hirer focus on making comp bot and practice bot "the same" was put into effect. Practice bot was working great, but at first competition, comp bot had a shooting issue that did not get resolved until the last round of qualifying. This was the year Jim asked me to conduct the survey as we were still practicing on a 2/3 practice field.

2012 Survey Portion:
That survey asked teams if they had a practice robot, estimate of how similar, did they have a practice field or access to one, number of mentors, number of "core mentors", number of students, and number of students engaged in build.
The survey was focused on the top 25 OPR teams in each division. We were able to talk to 85 of those 100 teams. 71/85 teams had some sort of practice robot. The most basic was for a team to use an old robot for driving practice. This was done by a couple teams that use very similar chassis year to year and often have very good FRC success.

The general trend from that was the better the team, the closer the practice bot was to the competition robot. There was a mix of building 2 copies of the robot, building practice first, and building practice second. Teams with a lot of automated/CNC/waterjet tended to build two copies and try to keep them the same. 1114 was a neat team to talk to as they tended to build their practice first, and learn, and then very quickly build their competition robot towards the later part of build season. I believe this is still true, though I see more and more CNC/Waterjet on their bots each year which makes me wonder how that has influenced this practice. For instance, Simbot SS from 2008 appeared to be fully rough fabricated vs. automated machining.
********************************
Additional thoughts:
Jim's paper's thoughts and Causation vs. Correlation

I have not conducted such a survey since then, but I believe Jim has conducted other surveys which we have discussed results and I know are background to a lot of the hypothesis that are in his paper. IE, he is aware correlation is not necessarily causation, but the other anecdotes and data over the years tends to support those ideas. Jim is a coach which means every competition he interfaces with roughly 20 to 24 other coaches during qualifying. Multiply that by 2 districts and 1 MSC and 1 World championship (total of about 75 to 100 coaches) per year times 8 years since districts has started, and you have about 500 to 800 coach to coach interactions. In line, he talks with them about the match, but also about how their season is going, and what kind of challenges they are having. Sure, a lot of those repeats, but when talking to the same coach and seeing them having a good year vs. last year's bad year, you can get a much better idea of what they did to improve (or in some cases what they did that is causing them trouble).
Most mentors that are not coaches do not get this level of interface and diversity of team interface. We spend a lot of time with our team. Some time talking to friends, and probably some time talking with teams we admire. As a coach, you are forced to talk with that diversity.
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What I do now and My thoughts on SBD:


I left 33 after 2013 season as my job had moved sites, and my job role had changed to where I could not be the kind of mentor for the team that I wanted to be. I also was taking on increasing responsibility within FiM with regards to LRI and LRI prep. I have been helping 469 the last couple years, but frankly I am a crappy mentor as my priorities are now family, Job, FiM events, then 469 students, then 469 team. If you ask my wife or use hours to equate to priorities, then it would be Job, FiM, Family, 469 students, 469 team January through end of April then Job, Family, FIRST the rest of the year.

My current thoughts on SBD are as and FRC Enthusiast, LRI/Volunteer, then mentor:
As an enthusiast, I would say get rid of SBD. I think the robots would get better overall, the competition would get better, especially in early season, and I think you could get something more television worthy which would do wonders for Spreading knowledge about FRC.

As an LRI, in the district system. I think I get to interface with a lot more teams then most mentors. This is especially true of teams that are struggling to pass inspection. The "second event" portion of the season (weeks 4 and beyond) tend to go much smoother than the first couple of weeks. There are few things more rewarding than seeing a team make the improvements to get some "success" during an event or competition. This is not necessarily winning the event, but it usually involves getting something to work that has not worked before.

I personally believe, having talked with the teams, that they would do better with more access (IE weekly chunk of time), but some of them might actually do worse if the SBD was removed al together (though I am a general proponent of removing it). The reason for this is the SBD helps teams with an intermediate deadline that is not the competition itself. Having participated in Solarcar, Supermileage, and volunteered at SAE competitions, I can tell you that a decent chunk of teams procrastinate and are still trying to get the car running at competition. This is because their view is that the design will work as long as they have it working by competition. Because of this, they end up with Student Syndrome which can turn into all nighters the week of the competition, only to be exhausted, cranky, and frustrated at the event. I believe this would happen with FRC if SBD was removed, and might exacerbate the condition which can be dangerous when teams are driving 4 hours to get to the closest competition. There was a deadly incident of such in FSAE. I believe similar such crashes have occurred in Solarcar whose event is typically driving cross country for long periods of time in slow moving (read boring) convoys. While that was the only 1 incident in FSAE history that I know of, I can't help but think that there have been many other close calls over the years. With FRC having an order of magnitude more teams, and a couple orders of magnitude more competitions, I wonder what the additional dice rolls might result in.
While I personally would like a fully open season, IE stop the Stop build... I would have a hard time recommending it knowing that it would bring harm (possibly lethal harm) to some in the community.

Developing Developers:

I am 110% behind adding additional access though as I believe one of the biggest disservice that we do to many FRC students is get rid of the "development" period of an FRC project. I worked in Auto at an OEM for 8 years, and most of that engineering is development engineering. IE the Advanced Vehicle engineers already have layed out the concept and configuration. As a Design and Release engineer, you are to develop that design into a refined product ready to unleash on the masses. In my current job, planning in periods for development is often met with "oh you want to do a Science experiement" sarcasm as there is a fear of long development periods. Management often takes excite in pulling out the "Sometimes you have to shoot the engineer" catch phrase. While I do believe some may tinker too long, I really think development and fixing and improving issues is truly what makes great products.

If you have watched slingshot, imagine if Dean and the team at DEKA were only allowed to design the first prototype, and then it would either go into production, or not....
Imagine if Rocket engines were designed, and had to work on the first shot as opposed to all the trial runs in the test cell.
Imagine that Rolls Royce put passengers on the first flight of a newly released engine...
Have you ever beta tested a game or piece of software? Ever played an AP that was put out in the market too soon.

Why do we expect students to get it right the first shot? Why do we get upset with those that give their students a taste of development.

Cheating our students of the opportunity to make or design something, fail, then figure out what it takes to make it better is really cheating them of a greater experience.

The great teams are giving that experience. As I said earlier, I have not conducted another survey on practice robots, but instead, I try to visit a team for a couple hours and see how they operate. I have usually targeted the better teams in FRC to understand what their "magic" is. Some are driven by an extremely talented, driven, passionate mentor that will not stop until the teams achieves excellence. Most of a the really good teams have a core group of mentors (3+) that have at least a couple of those attributes. The usual mode for most teams that keep it to a healthy competitiveness (as judged by me) is that a mentor starts an effort and does well with it to the point that it inspires some students to get more engaged and model that behavior. The mentor then works with the student to build up that skill set if they are around for more years until the student is nearly as skilled as the mentor by the time they graduate. Teams that continue to do well year after year will then have students take on the bulk of that effort as the team grows, and the mentors move into a role of advisor/decision maker in that area. Within a couple years of continuous dedicated improvement, you have a juggernaut of a team with the students doing the bulk of the work alongside mentors continuously improving an area or branching into a new area the team has been relatively weak at. This is why many mentors that have developed their students to know how to iterate and develop a design successfully get upset when they are accused of doing the work for the student. When you have invested a couple years in building the confidence and skill set (sometimes skill set then confidence) of a student to see it damaged by a callous statement, it will make your blood boil...
*******************************************
Practice... yes practice

In Outliers, Gladwell often entions 10,000 hrs. of deliberate practice turning into expertise. Not 10,000 hrs of doing the same thing the same way, but 10,000 hrs. focused on getting better at something. I think that with each order of magnitude of deliberate practice/experience, we get better noticeably better than those with an order of magnitude less.

You can do this exercise with any skill you do not have a natural talent for previous experience. For instance, throwing darts or throwing cards in a hat.
For darts, pick a distance where you can hit the board and aim for a specific spot (say bullseye). Your first 10 darts are likely to be all over the place. If you continue to throw until you have thrown 100 darts, I wm willing to bet that you last 10 darts have a much closing grouping than your first 10. If you continued over a week throwing 100 darts a night for 10 nights, by the time you get to 1,000 darts, you likely are getting way way tighter grouping and probably hitting most shots close to the bullseye. Of note, It only take about 1 minute to throw 9 darts in 3 dart groups treading back and fourth, so 100 darts is really only about a 10-15 minute exercise. 1000 darts would be just under 2 hours of your life. By this point, you are still very much a novice at throwing darts, but you will be much better than you were at 10 darts. If you continued that trend over a year say throwing on weeknights 100 darts every two weeks you would hit a new thousand, or you would have thrown roughly 10,000 darts 2 months later. By this point, you would likely be considerably better than that 1,000 dart thrower (but again, you are only about 20 hours into it). I pause at this point, because you will have illustrated what what many of the top 5% of FRC teams get for practice/exerience going into the Championship. They will have competed in about 60 real matches or 2 hours of experience, and likely double that for practice matches and test and tune sessions with their robot and maybe some focused practice. This equates to about 4 hours of actual driving time, and 10 to 20 hours of dealing with getting the robot ready for matches or repairing your practice bot due to thrown chains or xyz. If the total stick times equates to about 120 real matches, you are now a 10X more experience than that team that went to one regional, and got their robot working for 8 qualifying matches and was picked up by a team that was knocked out in the QFs....
*The top 1% (IE FRC top 25 caliber) will roughly double that amount of stick time with the majority of it spent on practice including running specific drills and scenarios to see if they can build that one extra stack, or hang that 9th tube which completes another row or shave off 6 seconds for the line-up of that end game. Mind you we are only talking now 8 hours of stick time and likely 40 hours of concentrated practice. (as a reminder, 8 hours per week x 6 weeks = 48 which is greater than 40...).

*That top 0.1% or top 3-5 teams each year likely see 2-5X that. Or 16 to 40 hours of stick time. Still within that 48 hours of acess we are talking about, though very unlikely to occur with a robot as you have now likely worn out several thing and had to fix/repair them. This 16 to 40 hours of stick-time likely equates to 64 to 120 hours dedicated towards practice. They are definitely mixing up specific skill based drills and 2 minute periods.

I bring this up because I have seen numerous times where a team struggling to hang 2 tubes when they start can get 2 rows within a couple hours.
I have seen a team struggling to build a stack get to where they are consistently at 2 stacks within a couple hours.
I have watched a team struggling to get 50% and 2 cycles of Frisbees hit 75% with 4+ cycles after a couple hours.

FYI: To get very god at Darts, it is recommended to throw 500/weeknight (roughly 1 hour) every night for a year 125,000 darts and 200 hrs. If you still like playing darts, and want o become world champion, up it to 1,000 per night and another 10 hours on the weekend or 500,000 per year and roughly 1,000 hrs/year. Acording to the 10,000 theory, you would be an expert in 10 years. Though realistically, you would appear to be an expert to many after that first year. While this seems crazy, there are a lot of people that put in that much time in video games, pool table, darts, or other sports while taking a full course load in college. At the end of 4 years, they have literally devoted 4,000+ hours to those efforts.

********************************************

So how does this relate to SBD?

I think you should keep it, but add the access windows all season long. My recommendation is 6 hours, but I am fine with Jim's 8 will be enough that teams will get an additional 24 to 64 hours of robot access during the season depending how far they make it.

Before their first event, they will have put the robot in a bag, and should have a discussion to plan out what their new priorities are before the first event. Is it get it moving? Is it giving the programmers 4 hours to calibrate all the sensors and have a basic auton? Is it to tweak the gripper that just isn't gripping thing? Is it a chance to give the driver some needed practice?

Before their second event (it is trending some the majority of teams actually have a second event), they will then have intimate knowledge of what worked and didn't work on their robot. They will get the opportunity to make that change/fix they desperately wanted at the last competition.

Should they make it to a 3rd event, they will have hopefully arranged some practice with some other teams.

The window won't stop the great teams from building extra robots. As many have stated, they would utilize them as programming assets and would not want to wear out their robot (even if you got rid of weight, with a 120 AMP main breaker and single battery, you really don't want a 200 lb gorilla out of the floor unless pushing/holding position is mandatory towards your strategy).

The windows will let more teams get that development experience that is critical towards making and improving their students and their team. It should also let the programmers and drivers get some much needed access so that Auton is less boring, and drivers are less crappy (yes most drive teams suck when they start out. Some continue to suck.) Keeping the SBD let's the marketers keep their catch phrase, and will help some from possibly hurting themselves.

*The practice schedules I reference are estimates from talking with teams about how often and what kind of practice they do. These discussions often very from the fairly reasonable we practice 3 nights a week for about 1 hour and 2-3 hours on Saturdays though we are in the shop 3 hrs. per night 4 nights a week and all day Saturday... To "We practice hundreds of hours". I have had students give me figures that are absolutely laughable. IE I spent 600+ hours during build season in the shop which would be over 13 hours on average. Over six weeks, If they spent 20 hours Saturday, and 20 hours Sunday, they would still need to spend 12 hours each weeknight in the shop to hit their 600 hours... I have had a 20 hour day in the shop and cannot imagine what 12 of those in a build season would do to me.

RoboChair 09-09-2016 16:07

Re: [FIRST EMAIL] Stop Build Day Survey
 
Quote:

Originally Posted by waialua359 (Post 1605846)
Actually, it was 4.:rolleyes:
I'd argue that we worked just as hard as you folks. I'd also argue that there are other teams that work even harder than we do but with results that are much less successful on the field. Is it because of talent?
You brought up some good points though. But let me also ask you this. Why was your can grabbers unbeatable? Everyone else in the world saw what 118 did early on during their unveil and week 1 event.
Perhaps....talent?

I still wouldn't say it's talent, it was mostly a somewhat reckless view of the safety implications. We were just crazier than everyone else so we put a LOT of surgical tubing on those things, cocking them was a 3 person operation. They hit the cans at somewhere in the neighborhood of 120 mph. The whole process of developing those grabbers had a HUGE pile of fail to get the final design.

One interesting thing I have noticed is a lot of teams seem to meet for short hours every or most days during build season(from what I keep reading here on CD). It's typically less efficient to do that from a productivity view, you end up loosing the first and last 15 minutes or so of your meeting times to getting started and cleaning up. That's a big deal when you only meet 3 hours. We get the vast majority of our work done on weekends because we work 9-5 which is 8 straight hours to do things. I know we get more done per unit of meeting time on the all day weekend meetings.

If I had to attribute our success on the field to just 3 things it would be the following in order of value.
1. How we deconstruct every element of the game and rules in our best attempt to determine what strategies will be used at the highest levels of play and selecting what features our robot must have in order to use those strategies, then and only then do we begin to come up with mechanisms to test and later design into a robot.(see post #342)
2. Heavily prototype key robot features to determine the variables that are important for them to succeed and continually iterate our designs and strategies until they work 100% of the time.
3. We put a lot of time and effort into training and practice for all our team members in the off season to maintain and expand our teams knowledge base. A big part of which is building a team culture where veteran students take on mentorship responsibilities with the newer students. In a given year I could give 15-20 students a working knowledge of mechanical fabrication or I could give 4 or 5 students a far greater depth of knowledge that they can then pass on to several others during the time they are on the team, greatly lessening the teaching burden on myself.

Number 2 is made easier by the removal or significant modification of Stop Build Day. Number 3 is also made much easier because when there is less immediate pressure to get something finished and into a bag there is more time to teach, mentor, and maintain the knowledge base of your team. I have seen many teams have a number of students graduate and see the results of the loss to their knowledge base because they were unable to train their juniors with the knowledge they gained over the years. It is so much easier to teach someone when you don't feel like the process is going to slow you down enough to where you will miss a deadline.(see post #337)

Now we do have talented people on our team that contribute a great deal to our overall success, but talent alone is worth nothing without the practice and training to use it well and the time and hard work to make valuable use of it. In almost every single case, talent just means you learn faster than the rest because you have the drive to learn and work hard on your own. Talent is not something you are born with, it's something you were inspired and driven to embrace.

Talent is never enough. With few exceptions the best players are the hardest workers. -Magic Johnson

Joe Derrick 09-09-2016 20:56

Re: [FIRST EMAIL] Stop Build Day Survey
 
The great thing about Surveys are that usually the results are posted. I would expect FRC and Frank to release the survey results along with their response. I find it hard to believe that they would release this survey question without the possibility of significantly altering bag day procedures. My question is this.

Would any changes that might result go into effect this season, or would they be for 2017/2018?

marshall 09-09-2016 20:59

Re: [FIRST EMAIL] Stop Build Day Survey
 
Quote:

Originally Posted by Joe Derrick (Post 1606004)
The great thing about Surveys are that usually the results are posted. I would expect FRC and Frank to release the survey results along with their response. I find it hard to believe that they would release this survey question without the possibility of significantly altering bag day procedures. My question is this.

Would any changes that might result go into effect this season, or would they be for 2017/2018?

I in no way blame you for not knowing that they posted a follow up blog about this very subject:

http://www.firstinspires.org/robotic...rn-of-an-award

Quote:

Originally Posted by Frank
Yesterday, I announced the opening of a survey in which we ask for feedback on Stop Build Day. I should have included the information that, regardless of the survey results, no significant changes will be made to the Stop Build Day system for the 2017 season. We would want to publish information relating to any substantial changes to the system many months in advance, hopefully not later than early- to mid-summer of the year before. So, for example, if we were intending to make major changes for the 2018 season, we would want to announce them in early- to mid-summer 2017. We know that teams order their lives around the build season, and it would be unfair of us to make any significant changes with less notice than that. I apologize for not including this information in yesterday’s blog, I certainly should have done so.

Note that we have already announced that FRC teams will have a world-wide, simultaneous stop-build time in 2017. I recognize that for some teams this change might be considered ‘significant’, and so required more notice than we gave, but my sense is this tweak is not likely to change the planning required for major family or personal events for too many folks.

Frank, remember how I said you needed to unify communication and over-communicate? Perhaps sending out another email with the clarification in it would have been in order.


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