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I just took quick pole of lead mentors in my area. The group was split evenly with ALL of the teachers saying "We need our Bag Day" and us non teachers saying No Bag would help the team. I didnt expect that perfect a division.
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We can disagree about how specific policies will impact OPR distributions, team retention rates, or the correlation between the two, but at the present time, OPR does indeed seem to be a reasonable proxy for a given FRC team's success. |
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Overall I feel like it wouldn't be the end of the world for FIRST to at least try out no stop build day. Someone mentioned that we launch a study but I really don't see how any study is going to be worth anything unless it's actually implemented. Everyone has their idea of what the effects of no stop build day would be but no one really knows for sure. If FIRST can survive trying out regolith, minibot/can arm races, the 2010 ranking system, and no defense, I don't think it is that unreasonable to implement no stop build day for 2018 just to see what the actual results are.
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They created this situation by allowing an xx lb allowance back when teams were unable to access their shops/robots because of forces beyond their control. As a result, that little window they allowed has drastically changed the landscape for many teams in how they approach the build season and the philosophies that go with it. What magnified the situation was the creation of bag/tag to alleviate the growing demand, needing more and more sponsorship from FedEx to send robots to events as the standard. While the mentality towards build season has changed for many teams....i.e. building 2 robots, I dont believe that FIRST overall has changed their philosophy for why they created FRC. Even with the new strategic plan demonstrated by the pillars of FIRST, I think that mission, while updated, fundamentally remains unchanged. With or without this survey, I believe they are at crossroads because the vehicle they created of getting kids inspired by STEM was a competition. You have folks that care more about the inspiration part and you have others that are passionate about the competition part. I see FIRST having to bend on some of their initial philosophies and mission in order to get rid of the 6 week build season window, while at the same time, making it easier for teams that want to compete at a higher level. Once you stop the stop build day, the "6 week" term goes out the window forever and the ramifications will be enormous. I just hope that whatever suggesions are made and used, will be a positive step in the right direction for all. |
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And Eliminating a true- or pseudo-SBD is certainly not the only way to affect a struggling team's retention (and/or OPR); and IMO isn't the best way. For a reason to agree, see the recent post in this thread that describes some teachers' feelings. Blake |
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I've read all the posts and re-thought what would help level the playing field.
In the NFL, each year top teams lose players and that keeps things interesting. So let's give each team in a district that failed to reach a regional, extra unbag time or a bag free next season. Team on the Regional system that failed to make the elimination rounds, get the same offer. Either that or just to a test year and give everyone a bag free year! Quote:
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As a concept, I like the idea. However, I'd like to see some evidence to back it's usefulness. Is there any evidence that extra time with the robot would be effective for these teams? Many of the perpetually underperforming teams I've observed have larger systemic issues that will not be addressed with a 6 month build season let alone an extra 6 days of hands on time with the robot. |
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What is the risk of trying?
If it doesn't it doesn't make a difference, I don't see a downside. If it does make a difference, great! More competition and more teams learn the value of iterating their design. Either way we learn from trying something new. Dave |
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I'm for stopping bagging. But I also understand that it would have minimal real impact for low performance teams on their competitiveness [1]. More impactful would be figuring out why so many teams continue to ignore the resources placed in front of them (Ri3D, kitbot, various build days hosted by teams) and figuring out how we can develop more resources and get them used. Example - how many teams at your events failed to reliably drive? I seem to see at least one per event that's using the kitbot but wiring or programming was too hard. How many fail to move in auto? For me, way too many teams fell into that category. So, the question becomes why? The kitbot can be put together by following instructions. The wiring can be done similarly. And for the most part driving should work fine out of the box. But why is it still so hard? [1] Yes GBlake, I view this as an important goal in itself, I'm not speaking to "success". I'm solely looking at methods of addressing teams that consistently miss eliminations. I have reasons for this and am more than willing to discuss them via PM if you'd like. |
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To put it another way, basing actions purely on the correlation is treating a symptom, not the disease. |
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You state what is wrong and what is not the correct metric. What are the correct metrics then? What are the two kinds of people in the world? Sorry these amazing mentors want the FIRST Robotics Competition to be built around the notion of competition. |
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The reason it has become a red flag for me (YMMV), is that the conversation here on CD almost always quickly moves to (or begins with) competing (with a high chance of success) for the blue banner, instead of focusing on being able to enjoy an event because you are able to join your colleagues in a match. I had my first serious conversation about the distinction between the two possible meanings over a decade ago. That opened my eyes. There are definitely (at least) two slants to the way that word is used, and often people talk right past each other when they use it. Blake |
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Thanks to everyone else on both sides of the coin who've shared their opinions. As stated above, this potential change would affect every single participant in this program. It's important that everyone makes sure their opinion and perspective is heard and understood. |
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I try to take my cues from some amazing mentors named Woodie, Dean, and Dave. Furthermore, I try to listen carefully beyond the slogans and catch phrases. They purposefully created a program containing compromises, in which the desire to focus on competing is in tension with other goals, and they plainly asked all participants to avoid being seduced too much by the competition tool the program uses. When I began in FRC, I was 100% focused on the competition. What I learned from Woodie, Dean, and Dave in my first year, taught me a different motivation. Other people's experiences and thoughtful consideration of the same things I heard from W, D, and D, gave/give them their own motivations. Joe's post said the paper is a home run. I said it isn't. I also offered that opinion without rehashing the still valid and invalid arguments on both sides of the topic. My reasons are already a matter of public record, and I hoped you would remember them. You were around when I wrote them. I would delight in spending a day, face-to-face with respected CD friends, including Jim and Joe, untangling the hype that surrounds this subject, and subsequently putting together a funded plan that would separate symptoms from causes, would separate fact from fiction, and would recommend one path for improving FRC. Discussion threads aren't very useful for accomplishing that. They are a step along the path, but are nowhere near the finish. Blake What is the metric? Something along the lines of introducing students to enough positive STEM experiences to open their eyes to the possibility that they might enjoy a STEM career. To do that you don't even need to have competitions. You might choose to use competitions, but they aren't required. Who are the two kinds of people? Those who agree with the motivations and conclusions of Jim's write-up, and those who don't. It's by no means a slam dunk that the paper's methods, conclusions, or recommendations are irrefutable or best. Reasonable people can and do disagree (see some other posts in this thread). Jim is reasonable. I think I am too. |
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I was responding to this statement: Quote:
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I am implying that FIRST or anyone else involved should (hopefully, quick like a bunny) dig deeper to find root causes, and also learn (as a result of experiments) which of several approaches to managing the subject create the best cocktail of improvement techniques. It might turn out that eliminating tools-down in all its forms is the a part of the solution. I am skeptical of that, but during experiments, the chips will fall where they may. Blake |
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I infer you want to keep bag and tag, but I do not understand the reasons why. You have contradicted yourself a few times along the way making it really unclear. You seem to want anyone with a different opinion to shut up and let FIRST HQ make the decision, but clearly based on them creating a survey they want to hear what we think about this topic. |
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Just out of curiosity... What is your issue with the argument against SBD? You do not list FRC involvement in your profile, rather FTC and VRC. Both of those competitions do not have a stop build day. What gives you the right to tell FRC mentors, students, volunteers, etc. that the movement they are trying to spur is stupid and not worth their time, when that exact movement is promoting something that FTC and VRC, the programs that you support, both already have. You have no substantial evidence to argue, and are telling people presenting serious sets of data they are wasting their time. Is Jim Zondag's Paper just a blast from the past? (The correct answer is NO). You are telling us that our discussion is meaningless and should just be links to past posts. FIRST has changed. It has evolved. There is new data to be presented and we should be discussing this development of SBD every year, as the Data in Jim's paper presents. SBD is very recently become more of an issue than in years past (at least that is how I interpreted JZ's data). Stop wasting my time, the other poster's in this thread's time, and (even though I don't care about it) your time. |
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Following the vein of scientific method (objective experimentation, identifying measurable variables, etc). I'm really curious if you could share one (or more) of your own hypotheses that would counter the one Jim (among others) has outlined? Discussing THAT would actually lead to meaningful discussion, I think. Standing back and simply saying 'we need more experiments' makes it difficult for people who view Jim (among others) findings as pretty conclusive. We need to see the other options, other potential causes, etc. -Brando |
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There was a recent thread on team sustainability: here Someone using the ID Sperkowsky participated in that thread: here Someone using the ID gblake participated in that thread: here, here, here, here, and here, and in other places. I found those by searching for "build season". Brandon, I agree. One suggestion I made recently is in the links above. It is the one I would put at the top of my list of things to try. There are others that are different or are variations on that theme. Blake |
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Let me give an alternative example: Atmospheric CO2 levels has been pretty strongly correlated with average global temperature over the past couple hundred thousand years [1]. Thus, most would say that atmospheric CO2 measurements have been a useful (correct) proxy for global temperature. Many others though, will say that CO2 measurements are an "incorrect proxy/metric" solely because they don't want to deal with the possible implications of the correlation existing. On my linked website, it says: Quote:
If you disagree that OPR and team success will remain coupled if we eliminate bag day, that is a perfectly respectable position. I don't believe though that it is a respectable position to discredit useful metrics out of fear of that others might misuse the information contained within them. [1] http://www.ncdc.noaa.gov/paleo/globa...re-change.html |
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All I'm saying is that if you did have unlimited access from kickoff through competition season, you could still market it as, an "8 week build season", without much impact on the reaction it elicits from newcomers. |
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Teams with a small amount of mentors tend to have a low OPR.
Teams with a small amount of mentors tend to be victims of attrition. Teams with low OPR tend to be victims of attrition. Solution: Let's fix the OPR problem by allowing teams more plays and/or unbag time. Possible result: already thin-stretched mentors get more burnout faster, and the attrition actually increases as fringe teams fall away.* OPR is a symptom, not the disease. Perhaps this is an example of a conflation of symptoms at which gblake and others have been hinting. (And the small number of mentors example is one of a myriad of possible challenges teams face. Please don't take my example as a one-and-only offering.) (Also please don't take this as an opinion of my being pro- or anti-SBD. I honestly don't know where I stand yet.) *Paradoxically, by dropping some of the low-performing teams, the 'product' will get better and more media friendly. That's a tangent for another day (and another thread methinks) |
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I thought you thought I wrote that OPR and Team Retention aren't correlated. Jim's paper shows that they are. On the subject of whether OPR would be the useful metric to use gauging team's success, I did intend to convey that IMO the correlation between OPR and Team retention doesn't make OPR the metric to use (focus on, lead with, etc.) in conversations about whether teams are successful. In the PS: section of another post today, I did mention the domain I prefer. It is very different from the domain containing OPR. What I wrote there was Quote:
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In all of my FRC experience, I've only ever built a practice bot once, but I've worked on something or another between the end of build season and the start of competition every single year. So, this doesn't seem to me an issue of "not increasing the workload." We might be able to reduce the workload were we to instead implement harsher restrictions on the ability of teams to work after bag day, but it is not clear to me a) how these would actually work in practice and b) whether that's actually desirable in the first place. |
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However, upon a bit more investigation I think ending SBD will actually help students to NOT burn out. Here's why: Lets say a students spends 5hrs/day 5 days/wk at build, that's fairly common among teams from my understanding. That would equate to 25 hours a week, and over the 6 week build season (although that in itself is a myth), would mean the student spent 150 hours of their time at robotics. Now, lets get rid of stop build day. The build season now becomes longer, and the robot doesn't have to be done in 6 weeks. This opens students up to not having to cram hours in during the 6 week period. Let's decide to enter a week 2 competition. Now we have 9 weeks to prepare a robot, instead of 6. Let's also cut down hours/day to 3.5, giving students more time to focus on homework, or other activities they may want to participate in. 3.5hrs/day and 5 days/wk is 17.5 hours/wk, 7.5hrs/wk less than the current schedule. Now for the cool stuff! 17.5hrs/wk over 9 weeks is 157.5 hours total spent on the robot! By actually saving more hours a week and allowing us to spread the time out further, we have actually prevented burn out, AND spent more time on the robot. Morale of the story: By removing SBD, it does not require you to work your same schedule for longer weeks. It allows you to better manage your time spent on the robot, prevent burnout, and potentially create a better machine. |
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My team has about 120 students. During the build season, they're required to meet 3 hours per day, every day, after school to be considered on the team. Keeping all students occupied and out of trouble is a huge undertaking in itself. After stop build day, there are about 20 dedicated students that will continue to meet or work on robotics, but the work is infrequent and not mandatory for everyone. If stop build day is removed and our build season is extended, I doubt we'd keep a "team-only" stop build date. Our build season would be extended just like everyone else's, and that would significantly increase the amount of work - 300 student hours / day. Those 300 hours could be spent on schoolwork, athletics, jobs, other activities. Not to mention, the school's coach of the robotics team is compensated extra the same as an assistant cheerleader coach. If the build season is extended any longer, we would have a very hard time finding teachers to sponsor the team. Other than the size of my robotics team, I don't think my team is unique in how it would treat no stop build date. |
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The most effective time to teach is when we are building the robot. The most effective teaching tool I have gets locked when it is most effective. Also since it's very contested... The mentor burnout thing makes no sense to me in the context of pro vs anti bag. Why not meet less often? My anecdote: We have 7 people who regularly help us with technical roles. 5 full time workers, one collage student (me), one retiree. None of us get burnt out because we spent X total hours working. We get bunt out if we spend long hours day after day taking up most of a week and don't get time for other things during said time frame. I could work on robots twice a week for months and never burn out but 5 to 6 days a week for two weeks is really hard. The only thing we actually need is consistent commitment from key mentors. The bag day is what forces that to be 2-4 days a week then 5-6 when something inevitably goes wrong in the late game. Why can't we just spread out our work the way that works best for our team? Why can't you just set your own schedule, stick to it so you don't burn out, and let us do what makes us more sustainable? Stuffing all the work in to a shorter time frame is worse for burnout and hurts our team. EDIT: Quote:
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Re: mentor burnout, the worst burnout I've ever experienced was scrambling in 2014 to build a practice bot from scratch over spring break so that we could test our code on an actual robot, which we had not been able to do before bag day. (In addition to costing me my mental and physical health, this cost several team parents quite a bit of money out-of-pocket). This would not have happened in the absence of bag day. So, the notion that removing bag day would help me, as a mentor, to not burn out is flatly inconsistent with my experience. |
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The perspective is, "I think that rule is stupid!" versus, "I think that mentor is mean!" Quote:
That will cause burnout. |
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Just saying that you have more than 6 weeks for build, and it's easier to explain to people that we get 6 weeks, rather than 45.5 days. It's 3.5 days that you are saying make not a 6 week season, but when rounded to the nearest week, it is in fact 6 weeks.
EDIT: Realized that I was only on page 11 of 16....why is this so long? |
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Lets do some more anecdotal math using the same starting numbers. 5hrs/day, 5days/wk, 6 weeks = 150 hours 4.5hrs/day, 4days/wk, 9 weeks = 162 hours We have cut a little bit of time each day, and an entire day each week! AND WE HAVE SPENT MORE HOURS ON OUR ROBOT! :ahh: |
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Parkinson's Law: work expands so as to fill the time available for its completion
ending stop build day would not necessarily mean you spread the same amount of time over a longer period. It could easily mean that you expand your work to try to accomplish more stuff, increasing the overall amount of time spent at robotics. If FIRST did away with stop build day, there'd be no way for them to prevent that. However, we can, as a community, make an effort to shape our overall expectations towards the goal of tapering off work after 6 weeks. There's been some discussion, should stop build day go away, about the possibility of "week-0" events happening any time between week-0 and your competition. If we make a concerted effort, across all of FIRST, to keep week-0 events on week-0, then that could provide the impulse to get the robot done in 6 weeks, get some testing in at an event, then spend the rest of the time before your event on improvements or fixes for issues. But if you wait until right before your week 6 event to go to a "week-0" event, then that doesn't really happen. Instead, you've just expanded your work to fill 11 weeks instead of 6. |
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Or just do ~"45" days like you would otherwise... |
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7-4=1?!?!?!?!?! |
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These situations happen on a case by case basis and create a lot of noise that detract from the overall argument. There will be activities that conflict with robotics out of season, and in season, until the end of time, regardless of how often a team meets. The fear of students running the risk of adding too much to their plate exists with SBD. |
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It seems that your argument is that the extremely regressive effects of the current policy discourage many low-resource teams from pursuing post-bag-day work. This argument seems to me sort of perverse - it is arguing that removing artificial restrictions on low-resource teams (i.e., the pragmatic effect of the current policy) is bad because more teams would then choose to take advantage of the resources they're currently (unfairly) prevented from using efficiently. |
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My team, for example, goes from meeting 15 hours a week to maybe 3 after stop build day (And trust me - no one in MN would say my team is low-resource). It's a huge change that allows students to get caught up on work and enjoy other activities. Many of my students in the past have started up with golf, soccer, softball, or other spring activities shortly after stop-build, and if we were to extend our normal meeting times for another 6 weeks those students would either have to drop out of the team at that point or drop their spring activities. Do you want to force them to make that choice just because you want a robotics activity that spans multiple sport seasons? What my whole post was saying was that yes, teams that WANT to can keep working at a break-neck pace for 12 weeks. Buts we can work as a community to create a culture that supports more manageable time investments, and I think you'd find a lot of teams willingly go along with it. But if we instead create a culture that expects everyone to work full-out for 12 weeks, it could be damaging to the program as a whole. |
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I would argue that the culture you warn against already exists, in large part, and to the extent that it doesn't exist among lower-resource teams, its absence is mostly explained by the regressive impact of stop-build-day. |
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I have to admit that when I received this survey, I was concerned that some hidden negative effects might outweigh the obvious positives of eliminating the Stop Bag Day. HOWEVER, after reading through all these arguments and Jim's excellent paper, I'm feeling pretty well convinced that an elimination of SBD would be net positive for FRC.
That being said, it seems like a lot of the potential positives of #banthebag rely heavily on the well-resourced and experienced teams reaching out to the lower-resourced teams in their communities and making sure that all are able to fully realize the benefits of eliminating SBD. The good news is that FRC teams already have that mentality in place. Wouldn't it be great, though, to have a #banthebag activities guide to give folks a good baseline? So, I'd like to take a moment to spur a brainstorming of what events/activities teams could host if SBD is no more. Here are things I've read so far: - Scrimmages - Bumper builds - Pre-inspections - In-season demos with competition machines to "Make it Loud" - In-season workshops If you're a team that's already working past SBD, surely not having your competition machine in a bag will free up some time and resources. How can you leverage those for your community? -Andy |
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The current rules package for FRC robot fabrication causes my team, and many others, to have to adjust way out of our comfort zone to to meet everything from routine schedules up to overarching goals. Have to shut down fabrication for almost 1 out of 6 weeks during build season for midterm exams? "Sorry, that's out of your control as a team, but you have to work around it." We do. Live in a place where they shut down schools and virtually padlock the doors to keep you out over the threat of snow? "You'll come up with something! It's all part of THE PROCESS™." However, these problems are out of our control and as team leadership, we have made it a priority to not let problems out of our control define how we achieve success as an organization. When it comes to potential removal of stop build day, your core fear seems to be that you and the rest of your team leadership will fail to adjust for, finalize, and maintain objectives and expectations that could affect the sustainability of your program. Does the mentorship of the team have no say in how often meetings are held? Do students hold your family members hostage with guns pointed to their heads until the student leadership feels like they have had sufficient meeting time? No one on this board is going to make the decision to keep or end stop build day but each of us has the opportunity to set the guidelines for our teams concerning how we handle either approach. |
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Not trying to be obstinate, just trying to understand your very strong pro SBD stance while you currently exist in a district environment which is the closest thing we have to eliminating SBD. Jim's paper had a very reasonable intermediate step of giving everyone FRC wide 8 hours a week (every week, not just weeks you're competing) unbag time. I've seen almost no discussion of this, just the posts about how the sky will fall if we eliminate SBD and the opposite posts that it's insane we continue to have SBD. This intermediate step is unbelievably easy to implement, saves those who need saving from themselves, and gives huge benefits to all teams at very little cost. It would be SO much better than the current system for teams like us and teams who can't afford a practice robot. There are so many things teams like ours could do to help those with less resources if such a plan were implemented. We could host scrimmages, we could help teams fabricate upgrade parts, we could do pre-inspections and help teams correct issues with their robots in our shop with the benefit of all our raw materials, components, and tools. The list goes on and on. |
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Come up with a new solution for how your team views those six weeks? Take two or three days off in the first few weeks of build to properly digest the game and develop concepts offsite and remove "groupthink" which often hurts teams. Advocating that no stop build day automatically increases or doubles your team's work hours is ridiculous. Only you have control over when you meet as a team and no one is forcing you to meet more or less. If you don't want to get "burned out more" the solution is easy... don't. There were a few seasons I got severely burned out as a mentor along with the team. We made decisions as a team to reduce our hours and I learned too take it a step further by taking my own time off. |
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I don't want a 12 week build season. Removing the stop build day automatically creates a 12 week build season. I want the FRC available to new or casual participants, and a 6 week build season makes it easier for new or casual participants to get involved. |
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The issue is that it would be a meaningless term that would confuse less aware FRC teams who would think you would be required to totally stop working then. I would hope we could all move to a system where we don't have to do anything as silly and nonsensical as making a "stop build day" that means nothing, but come to think of it, it isn't substantially different than the current system other than avoiding resource duplication. |
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Normally our robot is shipped out either on the last day of build season or the next. |
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We require attendance to let students miss school for competitions. You can understand what would happen if there was no time commitment required to be "on the team," especially with a school of that size. After stop build day, student and mentor participation is reduced significantly, and those that do meet it's voluntary and not counted on attendance. Managing a team our size is no small feat, and an official "SBD" makes the team draw down very easy. I understand and appreciate wanting to work on the robot during competition season, but without an official end of the build season would strain our mentors, particularly the teachers. It's not hard to imagine it's the same elsewhere. Quote:
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The lead mentor that doesn't want to build past stop build day's "excuse" could be as simple as, "No because I don't want to fill out that paperwork, and the build season is over." Without a Stop Build Day, their "excuse" is "No because I don't want to." The outcome might be the same, but the perception is vastly different. |
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"We aren't having robotics today" is a perfectly fine reason for not working on a robot every anytime a student wants to. |
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From where our robot ended at the end of build season to IRI, there was not much that changed (we ended up adding a mechanism to try and scale, but this definitely was an afterthought). Our biggest improvement came at the end of our first district event, when we were able to spend time dialing in our shooter. Quote:
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I am still on the fence about Stop Build Day. But I feel like I have to discuss one of the arguments against eliminating it. I believe the core of Efoote's argument is (and please correct me if I'm wrong):
Removing SBD will put undue pressure on teams who do not currently work past SBD. If it is removed, then (because "everyone else works up until competition") they will feel like they need to work up until competition in order to keep up. Personally, I want to be a team that builds two robots or continues to work up until competition if SBD were removed. We don't currently, but I want to start taking this step so that we can be more successful. I can easily many lower resource teams seriously fearing that pressure to "extend their build season". And yes, a team can choose to only work the 6 weeks and then stop until competition . . . but how many teams currently artificially limit their seasons like this? I'm sure there are a few, but I can't imagine more than a few limiting themselves to 6 weeks if SBD is removed. The work will expand to fill the time. Removing SBD will mean less work for teams that build a second robot (they can focus their efforts on one robot if they want), but more work on lower resource teams who only build one robot. |
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It's almost as if you're saying teams who WANT to have access to their robot outside of a bag (teams who build two robots) should have a handicap (build a second robot) so the rest of the competition who is content with their current performance doesn't have to feel bad about not working as hard. -Brando |
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For example, if you go to a NorCal Regional there are lot of well performing teams there with tons of experience from their 2 robots, hence teams who do not build 2 robots are at a disadvantage and that is shown through rankings and who ends up winning events. When you take a look at your regionals the caliber is much lower, hence game play is lower and one robot can make it to the top. A great fair threshold is how these teams perform at champs and who ends up in the top of their division and on Einstein. A large majority of those teams build 2nd robots and do not "stop" their build season once 6 weeks are over. Iterative design is how you become the best. So I'd have to agree with Adam. You are not keeping up if you want to be the best of the best at a worldwide scale unless you do not stop working until comp with 2 robots (or more). |
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Does anyone actually have any data that shows how many FRC teams build two robots currently? Or any data that breaks out every team's schedule before and after SBD? Because a lot of people are making statements that imply that they do. I know a TON of teams that don't build second robots, and don't participate on CD, but are still very successful within their definition of success. But a lot of the posts on here, quite frankly, make it sound like people look down on those teams, see them as somehow less than other teams and needing a change in the rules in order to "improve" to where other teams are. Is it not enough to acknowledge that these teams are inspiring students, having fun, and leave it at that? |
Re: [FIRST EMAIL] Stop Build Day Survey
"I advocate tightening the current stop-build restrictions because I don't want to see the total FRC program slide too far down the slippery slope of over-emphasizing the competition part of an otherwise well-rounded FRC program." See the next paragraph for an explanation of why I wrote this.
In this thread about a survey about Stop Build Day, I think it would be useful and interesting if each post (even those that are part of a multi-post exchange) began with a short sentence or phrase stating why the poster opposes/supports eliminating, weakening, loosening, tightening, keeping, strengthening (or is undecided about) the current stop build rules. I think doing that would help sub-topic discussions from wandering too far afield and/or could help avoid people talking past each other. And - What I think is more important, I think it might very helpful for the person who created the current survey, especially if they choose to create a follow-on survey. I wrote my one-liner above. Someone else might write one of these: "I'm a proponent of weakening the current stop build restrictions because I think spreading the same work over a longer period will reduce mentor burn-out." "I am a proponent of loosening stop-build restrictions because I think OPR will go up for teams at the bottom of the OPR scale, leading to increased retention of those teams."Some people might just post a one-liner in order to remind readers about opinions they have already expressed in other discussions. Blake |
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Eliminating bag day will give more teams an opportunity to continuously improve and learn from that on a cheaper scale. Imagine how many teams could add more things with more time! They would learn so much more about engineering. FRC is expensive. And learning more for a cheaper price than 2 robots for a majority of teams seems like something we should be striving for. Thanks! |
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In short, few people are disputing that more time can mean you can do more with your machine. What people are disputing is what that time costs, and whether the standards of the teams that already work that time are truly a proper metric to compare the rest of the FRC population to. |
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If this was strictly an "agree" or "disagree" topic then a multiple choice poll would have been sufficient, however there needs to be an opportunity for justification of everyone's point. A TLDR attitude prevents people from having their voices truly heard. Plus, adding a summary to a forum post only makes the post longer. |
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The point I am getting at is teams have way more options on how they would like to construct their own build schedule without a SBD. So many programs like VEX, FTC, FLL, sports strive from this and can add so much more to the product. If team's want to work more they can, if team's want to slow down they can, the possibilities are endless. Having a harsh deadline (especially a short 6 weeks) makes things harder in my world for both high performing teams and low performing teams. High performing teams want to be competitive so they must build 2+ robots to be the best of the best. Low performing teams have to stop working on their robot and can't add things, test, and more. For Code Orange, we can't have 40 kids working on one robot, so we are going to build 3 to give our kids more opportunities to chase excellence. Many teams don't have that option, but eliminating a stop build day would give more kids the chance to work on features on the robot. I helped start 2 rookie teams this year and both wanted to be competitive to ensure their sponsors stayed interested, kids were engaged, and parents would continue their support. So they both put in time to create 2nd robots. Both teams did exceptionally well (One even was #1 seed at SDR) and supporters raved and their program grew because of it. Imagine how many more teams would get more support if they could show a little bit of a better product! Kids get the most inspiration by seeing their hard work pay off. I've been on those low resource teams. We just want to have a bit more of a chance. Giving us more time would of helped with that! The strive for excellence isn't something that "burns out all kids." What burns a lot of them out is wanting to be slightly competitive without enough funds or time to make a robot that works. |
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Issac might have more data now, not sure. |
Re: [FIRST EMAIL] Stop Build Day Survey
I have seen a lot people say in this thread that eliminating SBD would eliminate the building of two robots. While mentoring FTC I saw a number of teams build 2 or 3 different robots over the course of a season. I knew for multiple teams their plan was to update their strategy based on the latest game play and design/build a new robot from scratch for each tournament. Whether that is good or bad I will leave for debate but I would be pretty surprised if FRC teams wouldn't follow suit if bag and tag was eliminated.
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Do Vex/Vex IQ students/teams struggle with burnout? Honest question here. -Mike |
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last year we had 8 VEX/VEX MS/VEX IQ teams. Many of our teams built multiple robots throughout the season in hopes of improving their robots. More than half of them were completely different than their original designs at the start of the season which competed in at least 1 event. Generally speaking, there was no student/mentor burnout. More than 1/2 of our High School students that do VEX also do FRC. Even with that, no burnout. However, if we tried to do that for FRC, I would guess that student/mentor burnout would definitely take place. This is why I dont believe VEX is a good comparison with respect to building multiple robots for FRC with respect to resources, time spent, and the amount of energy needed. |
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In FRC, we put in over 300+ hours for the average student in the 6+ week build season to build 1 robot. Here's something that no one has really elaborated on yet. What about student/mentor talent? IMO, elite teams will always be elite teams no matter what rules you change. They are good not because they build 2 robots and continually iterate as the main reason. Its plain and simple.....talent. I was blown away to here recently that teams could put in less than 1/2 the amount of time and build world class, Einstein ready robots. I dont think you can do that with all the resources in the world or a change in schedule, without first and foremost the talent and experience to do so. In Jim Zondag's white paper, he specifically names some example elite teams. Change the rules and they will STILL be elite. |
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