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-   -   pic: High Traction Drivetrain Concept (http://www.chiefdelphi.com/forums/showthread.php?t=151790)

carpedav000 24-10-2016 05:54

Re: pic: High Traction Drivetrain Concept
 
Quote:

Originally Posted by cbale2000 (Post 1613161)
The weight solution is a good one for pushing matches, but it affects turning in most drives and only works in one direction (often I've found you need to be able to push from either side).
The suspension is also a good solution but far more complex to build.

I'm working on fixing the complexity part ;)

S1LK0124 25-10-2016 13:22

Re: pic: High Traction Drivetrain Concept
 
I don't know if anybody else asked this but, what is the likelihood of it tearing up the carpet? I know that the drivetrain isn't like ours from this year in the sense that we used tank treads instead of a wheel-based drive, but our drivetrain had a lot of traction, and when combined with the high torque that we had, our treads tore up the carpet a few times, resulting in a few deactivations. We later combatted this by reducing the top speed of the robot so our deceleration wouldn't be as fast, and reducing the amount of torque. I don't know if you've already considered that, but I really like your design and I don't want it to run into trouble should you wind up using it!

carpedav000 25-10-2016 13:40

Re: pic: High Traction Drivetrain Concept
 
Quote:

Originally Posted by S1LK0124 (Post 1613472)
I don't know if anybody else asked this but, what is the likelihood of it tearing up the carpet? I know that the drivetrain isn't like ours from this year in the sense that we used tank treads instead of a wheel-based drive, but our drivetrain had a lot of traction, and when combined with the high torque that we had, our treads tore up the carpet a few times, resulting in a few deactivations. We later combatted this by reducing the top speed of the robot so our deceleration wouldn't be as fast, and reducing the amount of torque. I don't know if you've already considered that, but I really like your design and I don't want it to run into trouble should you wind up using it!

I don't think this would neccessarily be an issue for this drivetrain. It isn't using roughtop/grooved/patterned wheels and the contact area on the carpet is much less than a treaded drivetrain (especially treaded drivetrains that have layouts identical to or similar to yours). :)

S1LK0124 25-10-2016 13:44

Re: pic: High Traction Drivetrain Concept
 
Quote:

Originally Posted by carpedav000 (Post 1613474)
I don't think this would neccessarily be an issue for this drivetrain. It isn't using roughtop/grooved/patterned wheels and the contact area on the carpet is much less than a treaded drivetrain (especially treaded drivetrains that have layouts identical to or similar to yours). :)

Okay cool. I didn't think it would, but any question is worth asking. Especially with a train like this, it seems like a really well thought out idea, and I'd hate to see an unforeseen problem arise from this! Especially after this year, our team had a lot more unforeseen problems than in the past. We've solved these problems on the robot and in our building process, but it's still a really sad thing to see when you think you're gonna do good and something nobody expects shuts you down.

carpedav000 25-10-2016 14:16

Re: pic: High Traction Drivetrain Concept
 
Quote:

Originally Posted by S1LK0124 (Post 1613476)
Okay cool. I didn't think it would, but any question is worth asking. Especially with a train like this, it seems like a really well thought out idea, and I'd hate to see an unforeseen problem arise from this! Especially after this year, our team had a lot more unforeseen problems than in the past. We've solved these problems on the robot and in our building process, but it's still a really sad thing to see when you think you're gonna do good and something nobody expects shuts you down.

Yeah I know the feeling :D


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