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Re: Eliminating "Start Build Day"
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If FRC wishes to continue to grow globally (along with trying to saturate North America), finding ways to continue to be attractive regardless of any given community's school calendar is only going to become more important. As you point out, in just the USA, plenty of variation exists, such as instances of year-round public schools, or different Fall start dates. And then when you think globally, the number of student calendars (and holidays, and testing schedules, and ...) really explodes. You have the north/south hemisphere differences, and oh-so-many cultural differences. My magic wand is broken, so I'm imagining that some current FRC schedule eggs are going to be broken when FRC makes their future omelets. Blake |
Re: Eliminating "Start Build Day"
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I think it's obvious that our current structure results in a very high demand, sometimes burnout inducing, pace for the 6 weeks of build season. For some teams, that can spill over into competition season. Adjusting stop build date opens the potential for that burnout to adjust up or down for many teams, but ultimately building a 120lb machine in either 6 weeks or 8 weeks or 10 weeks is still going to be a high stress, high intensity task. If we're serious about giving teams more access to their machines, but also don't want to burn people out, exploring the possibility of moving the start of the season to the left (either by adjusting kickoff date or relaxing "don't touch" requirements) may actually create the possibility of a season with less burnout. Removing bag day likely doesn't create a low stress pace by itself, but perhaps adding another 12 or 16 weeks on the front end might. You do bring up some good points regarding teacher perspectives. We've seen similar splits among teachers regarding stop build day. Since you're also involved in VRC, how do you feel about the 365 day schedule of that competition and its interactions with your profession? Quote:
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I'm not dismissing your viewpoint, as it's definitely a valid one. Some people relish the burn of competition season. However, there are others that are kept away because of it, and I think it's worth examining if we're at the ideal point. |
Re: Eliminating "Start Build Day"
It would be "interesting" to relax the pre-build rules.
As a refresher, the current rules are, in a nutshell: Code, CAD, and other similar "soft" products have to either be publicly available or done post-Kickoff. "Hard" products for the robot, in general, can't be in final form, or significantly towards final form (frames, etc.), before Kickoff, with some exceptions for electronics with connectors attached and similar items. The enforcement is the captain and mentor signature on the inspection form with "We followed all the rules." In shorter form, you can have all the planning done before Kickoff, if it's public, but you can't cut metal or use unmodified nonpublic code or CAD. So let's do a thought exercise in what would happen if some tweaks were made. Just for kicks and giggles, we'll assume no official "start build" time is given, but that KIT robots, if used, ship in early December. We'll also assume that the Kickoff doesn't move (for this one--I think we can draw conclusions that are applicable to if it does). Non-public software and CAD usage: Basically, removing the "make it public" restriction. Frankly... Bad idea. The current rule actually increases the quantity of available resources at the start of the season. Removing that rule will allow "proprietary" items to stay "proprietary". Now, some folks will disagree that that's a bad thing, it'll more closely reflect the real world. But I would posit that being able to learn from the work posted is going to be better for the students in the long run. Pre-build "hard" products: I could easily see a LOT of teams going kitbot here--the chance to build that before Kickoff could be big. Actually, you can almost do that now... except that you'll need to disassemble it at least partway afterwards and rebuild it. Wait, you need to do that for sizing anyway, if I'm not mistaken. Here's the biggest trap with allowing "hard" products to be pre-built, and I'm willing to bet that a few teams walk into it. With no game to design for, teams don't know if they'll be able to use preseason robot X without modification. It's a gamble. I could see that being a bit of an equalizer. Personally... I would take a middle route. COTS items may be assembled, and/or put together as a robot, prior to season, and used in that configuration or in any other configuration. (Kitbot, AM chassis, Versa-everything--you get the idea.) I would probably include a couple of "allowable modification" rules as well, related to length trimming and hole-drilling and similar items. All must be accounted for on the BOM if they're on the robot. Verification would be the BOM and possibly a photo from before Kickoff. CUSTOM items must be built after Kickoff (whenever that happens to be). "Soft" products need to be public before Kickoff (if there is one). Thus, a team could play with drive system X in the preseason, and use the exact same physical drive in the season, if it was COTS, or if "non-allowable" modifications were made after Kickoff. But if it was customized before Kickoff, it would need to be built again or at the very least heavily modified (great chance for the team to make necessary modifications for the game, just a thought). |
Re: Eliminating "Start Build Day"
Quick point of order: Are you allowed to machine custom parts before kickoff made from CAD drawings and prints that you have made COTS by widely publishing in public spaces? Is it COTS then? I've never done this just wondered about it.
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Re: Eliminating "Start Build Day"
I'm approaching the point where I may have to step away from FIRST just because of the other demands on my life. (I do a lot more than just robotics).
Personally, I would like to see a hard step in the other direction--keep kickoff, and keep stop build day, eliminate the withholding allowance and forbid the use of practice robots--but extend the build season by one, maybe two weeks. If FRC starts to take up any more of the 600-700 hours I already spend on it every year, I'm going to have to step away. |
Re: Eliminating "Start Build Day"
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I'm in favor of leaving kickoff where it is. Students get a much needed break before the start of build season from school and bringing forward the date of kick off to somewhere in Nov/Dec will only extend the students stress from the end of the first semester, through build season, into the start of the second semester. However, I am in favor of allowing teams to use fabricated parts made before kick off because in reality they would have no idea what the game would be, or what the restrictions on size would need to be. The option would be to just make say a bunch of different launchers and arms and other manipulators and hope that one may work. Doing this comes with an inherent risk/reward that allowing teams to make would be interesting to see. Where I see the use of fabricated parts being allowed to be used to greatest effect is in drive chassis. Many mid to mid-high teams develop and experiment with new chassis during the off season that they are contemplation using during the build season. Having the ability to use, say for example a custom designed swerve module that you made in house, custom built chassis pieces or even full chassis with electronics boards could be extremely useful as it creates a more realistic performance test bed for scaled prototypes. Allowing teams to further develop their concepts, thus making FIRST more competitive. |
Re: Eliminating "Start Build Day"
You also "can't" ban practice robots, because what is a practice robot? I challenge anyone to write a rule that rigorously prevents the creation and use of practice robots, without either being so broad it bans all sorts of normal activities, or being so narrow that any number of legal exceptions to the rule exist.
In general, changes that make FRC teams perform worse aren't a good idea. |
Re: Eliminating "Start Build Day"
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Other folks might make a strong case for the idea that having a practice bot helps teams improve their on-the-field win record, and helps teams put on demos, etc.; and that investing in both of those things will help them attract students who don't know how much fun STEM careers can be. In either case FIRST hopes the teams invest their time and resources well; and are able to nudge their community cultures in a good direction. Switching from practice bots back to build seasons ... As you and other posters rightly imply, adjusting the build season is a complex topic. Some folks' musings and suggestions strike other folks as ludicrous. One person's what-if suggestion is another person's troll. Figuring out what changes, if any, would strengthen FIRST's ability to carry out its primary and related mission(s) is a tough, multi-dimensional nut to crack, especially in an online discussion thread. Blake |
Re: Eliminating "Start Build Day"
This thread contains some opinions that I found useful when thinking about all sides of the ways-to-alter-build-season and motivations-to-do-it conversations. I suppose what is in it could be used to bolster arguments advanced by just about anyone who takes a stand on the subject(s). For me that speaks volumes about those conversations.
Maybe a good takeaway from that thread and from some of the posts in this thread is that out of the constellation of possible changes, any change should be made cautiously, after a full exploration of the entire problem space. Managing Grades and Responsibilities While On A FIRST Team PS: Jane Young started the thread back in May of 2007. As recently as Jan of 2016 someone found the topic pertinent enough to contribute to the thread. Blake |
Re: Eliminating "Start Build Day"
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For the record - I think this is a stupid idea. |
Re: Eliminating "Start Build Day"
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Keep going! |
Re: Eliminating "Start Build Day"
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Can you make something "COTS" just by publishing the design information about it? No. COTS items are defined in the 2016 game manual as being standard parts that are available by sale (i.e. money must change hands) from VENDORS. There is a list of 5 qualification criteria for an entity to be considered a VENDOR. Just publishing the design information about something does not make it COTS. Are FABRICATED ITEMS treated any differently w/r/t the schedule rules if they are functionally equivalent to COTS parts? No. |
Re: Eliminating "Start Build Day"
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Re: Eliminating "Start Build Day"
As others have mentioned whether or not pre-fabricated parts should be allowed, this would be a big positive step if this was allowed.
Why not? Its not like anyone knows the game yet. I see no harm in pre-fabricating a drivetrain before build season, and then utilizing it if they choose so when the game is announced. We are already allowing a 40lb allowance during competitions. If not then, how about 40lbs of pre-fab parts too? No difference here. |
Re: Eliminating "Start Build Day"
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