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-   -   Utilizing breaks between matches. (http://www.chiefdelphi.com/forums/showthread.php?t=152005)

Siri 27-10-2016 23:02

Re: Utilizing breaks between matches.
 
We're talking a lot about videos that would actually need to be made for this purpose (as opposed to Chairman's or something). I wonder if there's a niche for a specific Promotional Media videos award. Like the safety animation, etc, but for some scope of highlight reels, flashback clips, whathaveyou. Not really in order to fill the extra dance breaks, but with that benefit, particularly for the good of external stream viewers. I really feel viewer-friendliness online is potentially the biggest impact here, though hopefully attendees would like adding Chairman's and other team creations to their event experience.

itsjustjon 28-10-2016 00:22

Re: Utilizing breaks between matches.
 
Quote:

Originally Posted by Siri (Post 1613924)
We're talking a lot about videos that would actually need to be made for this purpose (as opposed to Chairman's or something). I wonder if there's a niche for a specific Promotional Media videos award. Like the safety animation, etc, but for some scope of highlight reels, flashback clips, whathaveyou. Not really in order to fill the extra dance breaks, but with that benefit, particularly for the good of external stream viewers. I really feel viewer-friendliness online is potentially the biggest impact here, though hopefully attendees would like adding Chairman's and other team creations to their event experience.

There's totally a niche for this type of stuff!

Our team, including many others, have been creating highlight reels which could be used to pump up crowds and summarize past years of a regional/district event.

That being said, what if we minimized the breaks rather than accommodated them :rolleyes:

Cothron Theiss 28-10-2016 00:28

Re: Utilizing breaks between matches.
 
Quote:

Originally Posted by itsjustjon (Post 1613949)
That being said, what if we minimized the breaks rather than accommodated them :rolleyes:

There's really not much that can be done regarding that. The controls systems will continue to be iterated and improve, lessening the amount of field delays, but for instances like field faults or other issues, they can't really do anything. And frankly, I'm fine with a more complex and longer field reset every year or so if it means we keep getting complex, challenging games.


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