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Re: Average score per match and cycle times
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Re: Average score per match and cycle times
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Another thought that someone on our team brought up was the idea of numbers in the game manual hinting at how many cycles would be done per match. For example, a capture requires (required) 8 goals, which might point to an average of 3 high goals per bot (which is about where we ended up at least). |
Re: Average score per match and cycle times
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Distributions - Again, gut feel. I really alternate between 3. Normal in which I'm specifying the 95th percentile edges and the average is between them. Long tail in which I assume it'll take about the minimum number but could have a longer tail out to the max. And equal where it's just an equal distribution between all possible values (I don't use this one much for obvious reasons, though if I wanted to have a non-constant lift time for totes in 2015 I could have done that) But, as I said, I don't so much use them to compute scores I focus more on interactions between actions and outcomes. Edit: Numbers in manuals are based on what the GDC thinks things should be worth. They may be based on their simulations but, let's be honest, this is a group that didn't see the rain of frisbees at the end of the match in 2013... so, uh, use with caution. |
Re: Average score per match and cycle times
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Now I think about it from that perspective, our off season robot that was a low goaler was significantly quicker in cycles than our high goaler build season robot, so it did end up doing better. Quote:
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Re: Average score per match and cycle times
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The way I try to evaluate games is look at the inputs I can control (how fast I do things, accuracy, which scoring methods, etc) and what outputs exist (usually raw score but sometimes other things like limited cans in 2015). Then it's all about finding how to change inputs to get the outputs I want. EDIT: Oh gosh, I keep forgetting that that 2013 was a "long time ago" :( |
Re: Average score per match and cycle times
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Re: Average score per match and cycle times
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Re: Average score per match and cycle times
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Re: Average score per match and cycle times
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Look at our 2015 robot, a lot of teams made fun of the fact we could only do stacks of 5. But we had our can grabbers and those were our focus, that was our high end role, beat the other guy to the cans every time without fail.(admittedly maybe not the best example, but still) Don't rely on everyone all the time, but don't do everything all the time either. |
Re: Average score per match and cycle times
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Re: Average score per match and cycle times
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Re: Average score per match and cycle times
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It is important to step back from the chaos of the season and look at the bigger picture and do so without being emotionally attached to a strategy or concept. Setting goals like being the best at high goal shooting is a focused strategy, but you have to remember all of the other sub-systems you need to have perfected if you can be the best at high goal shooting. If your drivebase is just "okay" chances are you'll struggle at crossing defenses or navigating around the field. If you focused on making a simple collector you'll have trouble acquiring game pieces which will reduce the number of shots you can take. If your shooter controls have too many variables your shots will be inconsistent. If you are working up until the end of build season without time to test and debug your drivers will struggle on the field learning how to use your robot. Many of these lessons I've learned over the years from mistakes we've made by not keeping ourselves prioritized and lacking a cohesive effort to field the best robot WE can as a team. Many times fielding your best robot means it won't be the best robot on the field. This isn't a bad thing. If everyone fielded the best robot they could at their events and kept improving their machine FRC would be more fun & exciting. Always field YOUR best machine and never stop improving. We had to scale back our efforts drastically in Week 4 of build season so we could compete at our first event with a completed machine. It was a little deflating knowing younger teams in our area were doing more than us but we perfected what we had and never stopped improving it. What we started our season with was far from what we ended our season with. |
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