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-   -   pic: 2471's car drive for BunnyBots 2016 (http://www.chiefdelphi.com/forums/showthread.php?t=152270)

Bryce2471 12-11-2016 19:15

pic: 2471's car drive for BunnyBots 2016
 

juju_beans 12-11-2016 19:16

Re: pic: 2471's car drive for BunnyBots 2016
 
How's the turn radius on the drive train?

Ari423 12-11-2016 20:57

Re: pic: 2471's car drive for BunnyBots 2016
 
423 has also made a number of robots that handle like cars by taking a mecanum chassis and replacing the rear wheels with omnis. It drives like a car even though the front wheels don't actually pivot - I can attest to this because I drove on it to classes a few times. In the end, any chassis where the center of rotation is between the rear wheels will drive like a car.

pwnageNick 12-11-2016 22:46

Re: pic: 2471's car drive for BunnyBots 2016
 
So this is basically the mullet of FRC drives.

I think the only time I've seen a "car drive" style have success in a competition was 2008. What exactly is the competition like that you will be in?

Bryce2471 13-11-2016 01:42

Re: pic: 2471's car drive for BunnyBots 2016
 
Quote:

Originally Posted by juju_beans (Post 1616048)
How's the turn radius on the drive train?

One the software is updated, it will be able to turn in place.

Quote:

Originally Posted by pwnageNick (Post 1616073)
So this is basically the mullet of FRC drives.

I think the only time I've seen a "car drive" style have success in a competition was 2008. What exactly is the competition like that you will be in?

This year's bunnybot rules are available here. A major component of the game is going around a figure 8 race track. However, we mostly chose this drive design because we had the components laying around, and we thought it would be cool/entertaining.

Cothron Theiss 13-11-2016 02:42

Re: pic: 2471's car drive for BunnyBots 2016
 
How intensive is the machining on your turning modules? Those look like they could be pretty simple to make. Also, I feel obligated to mention that while this might handle similar to car, it's still using independently driven wheels and two independently steered wheels. It's probably more mobile and can do tighter turns than a car using some version of Ackermann steering.

Bryce2471 13-11-2016 14:27

Re: pic: 2471's car drive for BunnyBots 2016
 
Quote:

Originally Posted by Cothron Theiss (Post 1616084)
How intensive is the machining on your turning modules? Those look like they could be pretty simple to make.

Here is the first prototype module of this design. I am very happy with how the design turned out. We built 10 modules in the first week or so of build season 2015. They were made almost entirely on a manual mill and manual lathe. They survived four competitions and hours of drive practice, and are still in fighting shape.
Quote:

Also, I feel obligated to mention that while this might handle similar to car, it's still using independently driven wheels and two independently steered wheels. It's probably more mobile and can do tighter turns than a car using some version of Ackermann steering.
As mentioned above, it will be able to make any turning radius including turning in place.

avanboekel 13-11-2016 18:39

Re: pic: 2471's car drive for BunnyBots 2016
 
Do you have any more pictures of the module? I'm mostly interested in how you did the top of the caster box and radial/thrust bearing setup.

raincloud 13-11-2016 18:42

Re: pic: 2471's car drive for BunnyBots 2016
 
Quote:

Originally Posted by Bryce2471 (Post 1616083)
One the software is updated, it will be able to turn in place.


This year's bunnybot rules are available here. A major component of the game is going around a figure 8 race track. However, we mostly chose this drive design because we had the components laying around, and we thought it would be cool/entertaining.

how do you know that the figure 8 racetrack is a major component?

Bryce2471 13-11-2016 19:16

Re: pic: 2471's car drive for BunnyBots 2016
 
Quote:

Originally Posted by avanboekel (Post 1616148)
Do you have any more pictures of the module? I'm mostly interested in how you did the top of the caster box and radial/thrust bearing setup.

Here is a cross section view of the module. Hopfully it answers some of your questions.
The top of the castor box was a 1/4'' plate of aluminum with the tube of the castor bolted to it from all sides with 0.5'' 6-32 bolts. the main coaxial was then pressed into the top plate up to a flange, and the turning sprocket was pressed around the flange and bolted to the top plate of the castor box.
The bearing setup was just two igus plastic bushings and a steel washer.
Quote:

Originally Posted by raincloud (Post 1616149)
how do you know that the figure 8 racetrack is a major component?

Strategic analysis and human role play of the game.
Of course, its impossible to say for certain what will be a major component at this point.

Bryce2471 16-11-2016 02:26

Re: pic: 2471's car drive for BunnyBots 2016
 
As promised here is me driving this robot for the first time with the new software:

video

I was surprised by how well it cornered at speed, even though I shouldn't be... Race cars are made this way for a reason.


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