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FRC Simulators (That still work)
Hey Delphi,
I have a group of friends, most of which are alum at this point, who get together and play the old Catalyst 2012 xbox game in a tournament-style setting, complete with live rankings, alliance selections, and eliminations. Well, 2012 is starting to get a little stale, and we're trying to find a different FRC sim to play (we'll probably move to PC). Any suggestions? We need at least 2v2 multiplayer, a decent variety of viable strategies to keep it interesting, and graphics past a 1997 computer modeling class. |
Re: FRC Simulators (That still work)
I don't know of any current FRC sims that have multiplayer. But there was/is a game for Xbox? Now I'll have to buy a used 360 just to play it!
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Re: FRC Simulators (That still work)
BXD Synthesis is looking solid, no multiplayer yet, or really any video game like features though.
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They were 6-player 3v3 simulations for PCs in LAN Blake |
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I found the download page for 5th Gear, installed it and ran it. But I could only get to the main menu because the actual simulator requires PhysX, and I have an AMD card.
Edit: I got a PhysX installer here, but it seems that you have to have a dedicated server to play. Edit2: I was able to run a server and a player at the same time on the same computer, but neither would show a field. Not sure what to do from here. |
Re: FRC Simulators (That still work)
If you're looking for retro, here's the 2004 game: https://www.chiefdelphi.com/media/papers/3187
I think it's single player only, and remember, this was from more than a decade ago. |
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I've been planning to begin working on a replacement (6th Gear). If I get some time in the next few days, I'll take a shot at reviving a copy of one of the 5th Gear versions (BTW - each year was different (evolving) code, not just different config data). There should be more than one year floating around WPI or some other location. Wish me luck. Blake PS: Once you get a server and client communicating with one another, the client should be offering you a chance to choose an alliance and a robot, and the server should be showing that the clients are doing that. PPS: I vaguely remember that there was a wee bit of config data that told the server and clients how to find each other, and that there should be done installation instructions on the same site(s) as the executable(s). Did you find any instructions? |
Re: FRC Simulators (That still work)
Daniel,
At the top right of the WPI page where you downloaded the executables, there is also a link for downloading a Word doc with instructions for starting a server and client. Are you attempting to carry out those instructions and never seeing anything more than a blank screen? Blake |
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Edit: I hooked up an Xbox controller and now I can "drive" the name around. Server is on top, client on bottom. |
Re: FRC Simulators (That still work)
If you are looking for something for practice driving a robot, rather than a specifically FRC simulator, Geometry wars on steam has been recommended to me by a mentor.
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In a wild guess, Captain Obvious is guessing that the software for creating a match and simulating the progress of the match worked (maybe), but that rendering the field, game pieces, and robot graphics/models failed. In other words, you have invisible physics models playing on an invisible field; but you don't have the visible graphics that are supposed to be shown at the virtual locations reported by the physics models. That might be fixable by switching to backlevel libraries or by supplying new graphics models. If I could remember how to activate the slick debugging features Dave Stevens put into the code (6-8 years ago)(using Lua and some other tricks), we could test my guess by seeing if we could get wireframe outlines of the physics models to appear. I sent Dave an email today, asking if he can dredge up any memories. Maybe his supply of memberries is fresher than mine. Blake PS: If you are wondering why I don't just look through the old code... Well, what we developed contained intellectual property that belonged to the folks who partially paid for developing it, and I didn't get to take any of the code with me when I left those folks, and moved on to greener pastures. |
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His guesses at the root causes were similar to mine. Software tends to corrode/erode over time in the sense that as libraries, APIs, device-drivers, etc. evolve, both their interfaces and implementations change, and ... if only one bit in one part of the entire system becomes incompatible with the rest ... the result can turn into driving a label around on a blue screen. Sorry, but for now we may have to relegate the Fifth Gear simulators to the bone yard. Maybe some day someone will be able to pull a copy of the source code out of the repository we were using, and revive them for a nostalgia-fest. Blake |
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